Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 12-16-2012, 02:41 AM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

The Magelo loot/merchant dump will be in the next PEQ database for OoW and after. GoD and before are already pretty good due to manual changes by the PEQ team.
Reply With Quote
  #2  
Old 12-16-2012, 02:55 AM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,072
Default

Quote:
Originally Posted by cavedude View Post
The Magelo loot/merchant dump will be in the next PEQ database for OoW and after. GoD and before are already pretty good due to manual changes by the PEQ team.
Good stuff! I grabbed the database a while ago from the BETA backend download
Reply With Quote
  #3  
Old 12-16-2012, 03:41 AM
thepoetwarrior
Discordant
 
Join Date: Aug 2007
Posts: 307
Default

After about 1/2 day of testing, players report loot is working 99.9% as before. Really hard to find anything 'not intended' drop rates now.

Thanks eqemu team!
Reply With Quote
  #4  
Old 12-18-2012, 04:34 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

The PEQ DB with Magelo's loot/merchants merged in for OoW to VoA (RoF is not on Magelo yet) is now up on PEQ SVN: https://code.google.com/p/projecteqdb/downloads/list

In addition, since Derision updated EQExtractor to work with the newest patch, Robregen got collects for all the RoF zones. They are in this DB as well. Of course, they cannot be played yet as we don't have a compatible client, but the f2p Steam client is being worked on currently

We are missing factions and the NPCs all need a mass stat update, but realistically there is nothing stopping folks from playing in the newer zones up to what UF supports. There isn't any quests or events of course, but you can certainly run around, kill things, and collect loot now.
Reply With Quote
  #5  
Old 12-18-2012, 05:08 PM
c0ncrete's Avatar
c0ncrete
Dragon
 
Join Date: Dec 2009
Posts: 719
Default

awyeaaaah, christmas!
Reply With Quote
  #6  
Old 12-18-2012, 05:54 PM
Burningsoul
Banned
 
Join Date: Oct 2009
Posts: 312
Default

New PEQ 2 days before my birthday? You guys rock, keep up the incredible work!
Reply With Quote
  #7  
Old 12-27-2012, 12:49 PM
azog
Sarnak
 
Join Date: Sep 2011
Posts: 51
Default

Is there a copy of the Magelo to DB script? or could someone upload a sql for zone (moores) all I have for drops is item (Watchtower Remains) for everyone in the zone.

Im at db rev 2294
Reply With Quote
  #8  
Old 12-27-2012, 01:03 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

I'm not sure how that happened, but it's fixed now in PEQ. It'll be in the next version of the DB. If I can easily get a diff, I'll post that. If not, you'll have to wait for the next revision of the DB.
Reply With Quote
  #9  
Old 12-27-2012, 01:50 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

I attached a diff of the fixed Moors loot. You'll either need your DB to be named PEQ, or do a search/replace for `peq` and replace it with your `database`
Attached Files
File Type: zip moors_loot.zip (37.9 KB, 8 views)
Reply With Quote
  #10  
Old 12-27-2012, 06:34 PM
azog
Sarnak
 
Join Date: Sep 2011
Posts: 51
Default

Thanks cavedude, yes my db is peq, but I don't have permission to download the zip file.
Reply With Quote
  #11  
Old 12-29-2012, 01:08 AM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

I uploaded it to PEQ, it'll also be in the next revision of the DB: http://www.peqtgc.com/moors_loot.zip
Reply With Quote
  #12  
Old 12-29-2012, 10:23 AM
azog
Sarnak
 
Join Date: Sep 2011
Posts: 51
Default

Thanks cavedude
Reply With Quote
  #13  
Old 09-20-2012, 11:03 PM
image
Demi-God
 
Join Date: Jan 2002
Posts: 1,290
Default

Looks to me like you could essentially just not update your loottable.cpp and loottable.h then you just have to worry about the zonedb.h using the old function:
void AddLootDropToNPC(NPC* npc,int32 lootdrop_id, ItemList* itemlist);

If you are not interested in the new solution then this is another option.
__________________
www.eq2emu.com
EQ2Emu Developer
Former EQEMu Developer / GuildWars / Zek Seasons Servers
Member of the "I hate devn00b" club.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:30 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3