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  #1  
Old 10-24-2005, 03:56 PM
Woodlife Treestrider
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Join Date: Oct 2004
Posts: 104
Default Game Engines?

I was wondering if anyone knew of a game engine that could use the same type of character model files and zone files that EQ uses. I would like to test something out but am wondering if there is more than just EQs engine to run under.
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  #2  
Old 10-26-2005, 06:51 AM
sdabbs65
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Join Date: Dec 2003
Location: Earth
Posts: 818
Default WorldForge: The open source answer to EverQuest

Quote:
Originally Posted by Woodlife Treestrider
I was wondering if anyone knew of a game engine that could use the same type of character model files and zone files that EQ uses. I would like to test something out but am wondering if there is more than just EQs engine to run under.
http://www.worldforge.org/

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  #3  
Old 10-26-2005, 07:22 AM
Woodlife Treestrider
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Default

Thank you.
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  #4  
Old 10-27-2005, 05:05 AM
sdabbs65
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Join Date: Dec 2003
Location: Earth
Posts: 818
Default ???

Quote:
Originally Posted by Woodlife Treestrider
Thank you.
No problem,
you are in for a lot of work... this has been going on for like 6 years

A basic combat system has been implemented allowing characters to attack each other.
A stats module has been implemented for handling character stats.
Network streams are now handled better when they fail, preventing network problems from causing the server to lock up.
Operations sent to clients to indicate actions have occured now work correctly throughout.

Server data generated by querying metaserver.worldforge.org



Up & Running:
Name: folke.ostgota.lu.se

Address: 194.47.249.67

Ruleset: mason

#Clients: 1

Uptime: 1.72 days

Server: cyphesis
[ 0.5.2
] (built: 01:30:41, Oct 26 2005
)


Name: amber

Address: 212.37.21.99

Ruleset: mason

#Clients: 1

Uptime: 1.72 days

Server: cyphesis
[ 0.5.2
] (built: 03:31:32, Oct 26 2005
)


Name: maya

Address: 202.67.9.155

Ruleset: mason

#Clients: 1

Uptime: 5.39 days

Server: cyphesis
[ 0.3.8
] (built: 00:57:41, Jan 24 2005
)
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Last edited by sdabbs65; 10-27-2005 at 01:11 PM..
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