Quote:
Originally Posted by Woodlife Treestrider
Thank you.
|
No problem,
you are in for a lot of work... this has been going on for like 6 years
A basic combat system has been implemented allowing characters to attack each other.
A stats module has been implemented for handling character stats.
Network streams are now handled better when they fail, preventing network problems from causing the server to lock up.
Operations sent to clients to indicate actions have occured now work correctly throughout.
Server data generated by querying metaserver.worldforge.org
Up & Running:
Name: folke.ostgota.lu.se
Address: 194.47.249.67
Ruleset: mason
#Clients: 1
Uptime: 1.72 days
Server: cyphesis
[ 0.5.2
] (built: 01:30:41, Oct 26 2005
)
Name: amber
Address: 212.37.21.99
Ruleset: mason
#Clients: 1
Uptime: 1.72 days
Server: cyphesis
[ 0.5.2
] (built: 03:31:32, Oct 26 2005
)
Name: maya
Address: 202.67.9.155
Ruleset: mason
#Clients: 1
Uptime: 5.39 days
Server: cyphesis
[ 0.3.8
] (built: 00:57:41, Jan 24 2005
)