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Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum) |

08-14-2007, 09:43 AM
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Hill Giant
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Join Date: Feb 2002
Posts: 146
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Harmony/Lull temporary fix
Hi all
Not sure if i've implemented this in the best way but I am sure someone can point out any issues.
Quote:
spdat.h changes:
Line 476 add:
bool IsHarmonySpell(int16 spell_id);
spdat.cpp changes:
Line 202
add:
bool IsHarmonySpell(int16 spell_id)
{
int i;
const SPDat_Spell_Struct &sp = spells[spell_id];
for(i = 0; i < EFFECT_COUNT; i++)
{
if(sp.effectid[i] == SE_Lull || sp.effectid[i] == SE_Harmony)
return true;
}
return false;
}
spells.cpp line 2250
(above if(!(IsClient() && CastToClient()->GetGM())) // GMs can cast on anything)
add:
if (!IsHarmonySpell(spell_id))
{
and closing brace below
attack.cpp line 1573 add:
// If the hate's 0 then why bother?
if (hate == 0)
return;
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Not sure why hate == 0 wasn't being checked. Is there a reason for this? Please someone proof read!
Thanks
Bolly
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08-14-2007, 09:52 AM
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Hill Giant
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Join Date: Feb 2002
Posts: 146
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Eek some changes as i had the line numebrs wrong
Quote:
spdat.h changes:
Line 476 add:
bool IsHarmonySpell(int16 spell_id);
spdat.cpp changes:
Line 202
add:
bool IsHarmonySpell(int16 spell_id)
{
int i;
const SPDat_Spell_Struct &sp = spells[spell_id];
for(i = 0; i < EFFECT_COUNT; i++)
{
if(sp.effectid[i] == SE_Lull || sp.effectid[i] == SE_Harmony)
return true;
}
return false;
}
spells.cpp line 2250
(above if(!(IsClient() && CastToClient()->GetGM())) // GMs can cast on anything)
add:
if (!IsHarmonySpell(spell_id))
{
and closing brace below
attack.cpp line 1577
(In Mob::AddToHateList() below assert(other != NULL)
add:
// If the hate's 0 then why bother?
if (hate == 0)
return;
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08-14-2007, 10:38 AM
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Hill Giant
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Join Date: Feb 2002
Posts: 146
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Ok for some reason, this sometimes still generates 1 hate on lull line spells. Still looking into this. Fix works fine for harmony though.
Thanks
Bolly
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08-14-2007, 10:51 AM
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Hill Giant
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Join Date: Feb 2002
Posts: 146
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Found it,
in aggro.cpp
(below: int16 spell_id = spellid 
line 989 replace:
int16 AggroAmount = 1;
with:
int16 AggroAmount = 1;
if (IsHarmonySpell(spellid))
{
AggroAmount = 0;
}
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08-14-2007, 10:54 AM
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Discordant
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Join Date: Aug 2006
Posts: 394
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This is based off of 1030 build?
Thanks for your efforts! This will help many classes, especially chanters, if it gets checked in.
__________________
--
Keelyeh
Owner, ServerOp and Developer
Jest 4 Server
Linux (Jest3 runs on Fedora, our Dev servers usually run on Ubuntu and/or Gentoo), OC-12 Connection = Hella Fast
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08-14-2007, 05:22 PM
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Hill Giant
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Join Date: Feb 2002
Posts: 146
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Tested on 1026 and 1030 build.
Thanks
Bolly
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08-15-2007, 04:20 AM
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Hill Giant
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Join Date: Feb 2002
Posts: 146
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I think i did this right!
Patch:
Quote:
--- aggro-orig.cpp 2007-08-15 16:58:09.114683370 +0100
+++ aggro.cpp 2007-08-15 17:01:02.979532414 +0100
@@ -987,6 +987,9 @@
int16 Mob::CheckAggroAmount(int16 spellid) {
int16 spell_id = spellid;
int16 AggroAmount = 1;
+ if (IsHarmonySpell(spellid)) {
+ AggroAmount = 0;
+ }
int16 slevel = GetLevel();
for (int o = 0; o < EFFECT_COUNT; o++) {
--- spdat-orig.cpp 2007-08-15 15:34:23.203261821 +0100
+++ spdat.cpp 2007-08-14 22:49:32.057599869 +0100
@@ -199,6 +199,19 @@
return false;
}
+bool IsHarmonySpell(int16 spell_id)
+{
+int i;
+const SPDat_Spell_Struct &sp = spells[spell_id];
+
+for(i = 0; i < EFFECT_COUNT; i++)
+{
+if(sp.effectid[i] == SE_Lull || sp.effectid[i] == SE_Harmony)
+return true;
+}
+return false;
+}
+
bool IsPercentalHealSpell(int16 spell_id)
{
return IsEffectInSpell(spell_id, SE_PercentalHeal);
-- spdat-orig.h 2007-08-15 15:34:34.736113852 +0100
+++ spdat.h 2007-08-15 16:30:38.800733373 +0100
@@ -473,6 +473,7 @@
bool IsStunSpell(int16 spell_id);
bool IsSlowSpell(int16 spell_id);
bool IsHasteSpell(int16 spell_id);
+bool IsHarmonySpell(int16 spell_id);
bool IsPercentalHealSpell(int16 spell_id);
bool IsGroupOnlySpell(int16 spell_id);
bool IsBeneficialSpell(int16 spell_id);
--- spells-orig.cpp 2007-08-15 15:34:49.029169807 +0100
+++ spells.cpp 2007-08-15 16:55:43.259905133 +0100
@@ -2217,6 +2217,8 @@
return(false);
}
+if (!IsHarmonySpell(spell_id))
+{
if(!(IsClient() && CastToClient()->GetGM())) // GMs can cast on anything
{
// Beneficial spells check
@@ -2254,6 +2256,8 @@
}
}
+}
+
// solar: ok at this point the spell is permitted to affect the target,
// but we need to check special cases and resists
@@ -2351,8 +2355,11 @@
) {
int16 aggro_amount = CheckAggroAmount(spell_id);//*spelltar->CastToNPC()->AggroModifier();
mlog(SPELLS__CASTING, "Spell %d cast on %s generated %d hate", spell_id, spelltar->GetName(), aggro_amount);
+ if (!IsHarmonySpell(spell_id))
+ {
spelltar->AddToHateList(this, aggro_amount);
}
+ }
else if (IsBeneficialSpell(spell_id))
entity_list.AddHealAggro(spelltar, this, CheckHealAggroAmount(spell_id));
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08-15-2007, 08:34 AM
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Discordant
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Join Date: Aug 2006
Posts: 394
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I hope this is solid and gets checked in!
Thanks for all the hard work!
__________________
--
Keelyeh
Owner, ServerOp and Developer
Jest 4 Server
Linux (Jest3 runs on Fedora, our Dev servers usually run on Ubuntu and/or Gentoo), OC-12 Connection = Hella Fast
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08-15-2007, 11:32 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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I have it up on PEQ and no major problems so far. The only issue it seems is the AE part of the spell isn't working. It's single target only, even though the spell effect is supposed to be AE. This is using the level 5 harmony spell Druids get.
Everything else is perfect so far, thanks 
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08-16-2007, 05:11 PM
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Hill Giant
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Join Date: Feb 2002
Posts: 146
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Oh jeez yeah i forgot to check that. I'll have a look now.
Cheers
Bolly
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08-21-2007, 10:50 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Nice fix, thanks!
This is real important for players you like to play alone, or actually pull mobs like they do on live.
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