Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-19-2002, 03:49 AM
Mogollono
Fire Beetle
 
Join Date: Jun 2002
Posts: 4
Default Movement...

Well, i dont know if that is a place for that, but...

When the monster will roam? I love to see monsters wandering...
Reply With Quote
  #2  
Old 07-11-2002, 07:27 AM
madborg
Banned
 
Join Date: Jan 2002
Posts: 322
Default

I don't think there is a navigation developer on the team any more. Several months ago the basics of navigation was started with the new MAP files (not the normal map files) that were going to be used for dealing with navigation.

I believe that I had a tool that could create the 3D maps, but it has been so long ago I don't remember where the tool is. Maybe if someone takes on navigation, I will look for the tool.

Anway, before you have mobs wander off, there has to be a pathing/navigation method. Otherwise it's fairly easy to get a mob in motion, but you won't be able to control it. The array for the mob includes a direction and velocity vector. I also believe that you have to set the animation for movement. It takes a little probing to get it to work.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:43 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3