the followign SHOULD work- yet nothgin is happeneing.
Quote:
#qeynos2
sub EVENT_SPAWN
{
quest::settimer("spar1", 6);
}
sub EVENT_TIMER
{
if ($timer eq "spar1")
{
# Random animations: Kick, Throw, Offhand Attack, Dragon Punch, Round Kick, Rude, Flying Kick, Tiger Claw, Eagle Strike
my $anivar1 = quest::ChooseRandom(1, 5, 6, 7, 11, 30, 45, 46, 47);
quest::doanim($anivar1);
quest::settimer("spar1", 6);
}
}
#END of FILe
|
also on timers:
do timers automaticly run in circle unless stopped? for exmaple i set my timers to 400, it will count to 400 seconds, run ist sub, and thrn start from 0 again, OR does only work once, and have to be re0started every time it fires off?
also do timer names shared bewten diffirent quest files? can 2 difirent npc have same timer name in their quest files?
thank you =)