Compiler: Visual Studio 2008
When i compile eqemu in release mode world.exe and zone.exe instantly crash when executed.
In debug mode everything works like expected. Any one else has this problem?
After a little research i found the problem:
	Quote:
	
	
		
			
				Index: C:/devel/eqemu/world/net.cpp 
==================================================  ================= 
--- C:/devel/eqemu/world/net.cpp	(Revision 65) 
+++ C:/devel/eqemu/world/net.cpp	(Revision 66) 
@@ -96,6 +96,7 @@ 
 #include "LauncherList.h" 
 #include "wguild_mgr.h" 
  
+TimeoutManager timeout_manager; 
 EQStreamFactory eqsf(WorldStream,9000); 
 EmuTCPServer tcps; 
 ClientList client_list; 
Index: C:/devel/eqemu/common/timeoutmgr.cpp 
==================================================  ================= 
--- C:/devel/eqemu/common/timeoutmgr.cpp	(Revision 65) 
+++ C:/devel/eqemu/common/timeoutmgr.cpp	(Revision 66) 
@@ -21,9 +21,6 @@ 
  
 #include "timeoutmgr.h" 
  
-TimeoutManager timeout_manager; 
- 
- 
 Timeoutable::Timeoutable(int32 check_frequency) 
  : next_check(check_frequency) 
 { 
Index: C:/devel/eqemu/zone/net.cpp 
==================================================  ================= 
--- C:/devel/eqemu/zone/net.cpp	(Revision 65) 
+++ C:/devel/eqemu/zone/net.cpp	(Revision 66) 
@@ -101,6 +101,7 @@ 
 #include "guild_mgr.h" 
 #include "tasks.h" 
  
+TimeoutManager timeout_manager; 
 NetConnection		net; 
 EntityList			entity_list; 
 WorldServer			worldserver;
			
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