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Old 06-26-2010, 05:12 AM
eski2
Hill Giant
 
Join Date: May 2008
Location: sydney
Posts: 177
Exclamation Could not connect to login server Error: 10061

I think I must be pretty close. I have tried this without my firewall just in case. I'm following http://www.eqemulator.net/wiki/wikka.php?wakka=ValesEQ and http://www.eqemulator.net/wiki/wikka.php?wakka=VS2008 and i have to admit to getting confused as to how you setup a server under windows which i compile but uses the EQEmuLoginServer.exe and not minilogin.

I'm hoping to be able to test out my old SoD backup from when i played live, i think i took it before updating but if not i can go back to SoF which i have on DVD. I'm not sure what changes, if any, are needed to these files to make them SoD compatible.

The first window loops on the last two lines.

[Debug] Starting Log: logs/eqemu_debug_world_2196.log
[Debug] [WORLD__INIT] Loading server configuration..
[Debug] [WORLD__INIT] Log settings loaded from log.ini
[Debug] [WORLD__INIT] CURRENT_WORLD_VERSION:EQEmulator 0.8.0
[Debug] [WORLD__INIT] Added loginserver 127.0.0.1:5998
[Debug] [WORLD__INIT] Connecting to MySQL...
[Status] Starting Log: logs/eqemu_world_2196.log
[Status] Using database 'peq' at 127.0.0.1:3306
[Debug] [WORLD__INIT] HTTP world service disabled.
[Debug] [WORLD__INIT] Loading variables..
[Debug] [WORLD__INIT] Loading zones..
[Debug] [WORLD__INIT] Clearing groups..
[Debug] [WORLD__INIT] Clearing raids..
[Debug] [WORLD__INIT] Loading items..
[Status] EMuShareMem loaded
[Status] Loading items from database: count=83375
[Debug] [WORLD__INIT] Loading guilds..
[Debug] [WORLD__INIT] Loaded default rule set 'default'
[Debug] [WORLD__INIT] Clearing temporary merchant lists..
[Debug] [WORLD__INIT] Loading EQ time of day..
[Error] Starting Log: logs/eqemu_error_world_2196.log
[Error] Could not load EQTime file eqtime.cfg
[Debug] [WORLD__INIT_ERR] Unable to load eqtime.cfg

I don't know if that's significant

[Debug] [WORLD__INIT] Loading launcher list..
[Debug] [WORLD__INIT] Reboot zone modes ON
[Debug] [WORLD__INIT] Deleted 0 stale player corpses from database
[Debug] [WORLD__INIT] Deleted 0 stale player backups from database
[Debug] [WORLD__INIT] Loading adventures...
[Debug] [WORLD__INIT] Purging expired instances
[Debug] [WORLD__INIT] Zone (TCP) listener started.
[Debug] [WORLD__INIT] Client (UDP) listener started.
[Debug] [NET__IDENTIFY] Registered patch 6.2
[Debug] [NET__IDENTIFY] Registered patch Titanium
[Debug] [NET__IDENTIFY] Registered patch SoF
[Debug] [NET__IDENTIFY] Registered patch SoD
[Debug] [NET__IDENTIFY] Registered patch Live
[Debug] [WORLD__LS] Connecting to login server: 127.0.0.1:5998
[Debug] [WORLD__LS_ERR] Could not connect to login server: 127.0.0.1:5998 TCPCon
nection::Connect(): connect() failed. Error: 10061

The other black window says

0:sleeping


[Debug] Starting Log: logs/eqemu_debug_0792.log
[Debug] [LAUNCHER__INIT] Loading server configuration..
[Debug] [NET__WORLD] WorldConnection connect: Connecting to the server localhost
:9000 failed: TCPConnection::Connect(): connect() failed. Error: 10061
[Debug] [LAUNCHER__ERROR] worldserver.Connect() FAILED! Will retry.
[Debug] [LAUNCHER__INIT] Starting main loop...
[Debug] [NET__WORLD] Connected to World: localhost:9000
[Debug] [LAUNCHER__WORLD] World told us to start zone dynamic_01.


Looking in my build directory i have login.ini, eqemulogin.ini (do i need both??), and eqemu_config.xml, and in order they say

login.ini

[database]
host = localhost
port = 3306
db = peq
user = censored
password = censored
subsystem = peqlogindb

[options]
unregistered_allowed = TRUE
reject_duplicate_servers = FALSE
trace = TRUE
world_trace = FALSE
dump_packets_in = FALSE
dump_packets_out = FALSE
listen_port = 5998
local_network = localhost

[security]
plugin = EQEmuAuthCrypto
mode = 5

[Titanium]
port = 5998
opcodes = login_opcodes.conf

[SoD]
port = 5999
opcodes = login_opcodes_sod.conf

[schema]
account_table = tblLoginServerAccounts
world_registration_table = tblWorldServerRegistration
world_admin_registration_table = tblServerAdminRegistration
world_server_type_table = tblServerListType

eqemulogin.ini

Port=5998
DumpPacketsIn=true
DumpPacketsOut=true
Trace=true
DatabaseServerName=localhost
DatabaseCatalogName=PEQLoginDB
DatabaseUserName=censored
DatabaseUserPassword=censored
OPCodePathAndFileName=login_opcodes.conf


(Am i doing ok so far? )

<?xml version="1.0">
<server>
<world>
<shortname>solo</shortname>
<longname>The Solo Adventurer</longname>

<!-- Only specify these two if you really think you need to. (read: You don't) -->
<!-- <address>some.server.com</address> -->
<!-- <localaddress>192.168.0.5</localaddress> -->

<!-- Loginserver information. Defaults shown -->
<loginserver>
<host>127.0.0.1</host>
<port>5998</port>
<account>censored</account>
<password>censored</password>
</loginserver>

<!-- Server status. Default is unlocked -->
<!--<locked/>-->
<!-- <unlocked/> -->

<!-- Sets the ip/port for the tcp connections. Both zones and console (if enabled). Defaults are shown -->
<tcp ip="localhost" port="9000" telnet="disable"/>

<!-- Sets the shared key used by zone/launcher to connect to world -->
<key>some long random string</key>

<!-- Enable and set the port for the HTTP service. Defaults are shown -->
<http port="9080" enabled="false" mimefile="mime.types" />
</world>

<!-- Chatserver (channels) information. Defaults shown -->
<chatserver>
<host>channels.eqemulator.net</host>
<port>7778</port>
</chatserver>

<!-- Mailserver (in-game mail) information. Defaults shown -->
<mailserver>
<host>channels.eqemulator.net</host>
<port>7779</port>
</mailserver>

<zones>
<defaultstatus>20</defaultstatus>

<!-- Sets port range for world to use to auto configure zones -->
<ports low="7000" high="7100"/>
</zones>

<!-- Database configuration, replaces db.ini. Defaults shown -->
<database>
<host>127.0.0.1</host>
<port>3306</port>
<username>censored</username>
<password>censored</password>
<db>peq</db>
</database>

<!-- Launcher Configuration -->
<launcher>
<!-- <logprefix>logs/zone-</logprefix> -->
<!-- <logsuffix>.log</logsuffix> -->
<!-- <exe>zone.exe or ./zone</exe> -->
<!-- <timers restart="10000" reterminate="10000"> -->
</launcher>

<!-- File locations. Defaults shown -->
<files>
<!-- <spells>spells_us.txt</spells> -->
<!-- <opcodes>opcodes.conf</opcodes> -->
<!-- <logsettings>log.ini</logsettings> -->
<!-- <eqtime>eqtime.cfg</eqtime> -->
</files>
<!-- Directory locations. Defaults shown -->
<directories>
<!-- <maps>Maps</maps> -->
<!-- <quests>quests</quests> -->
<!-- <plugins>plugins</plugins> -->
</directories>
</server>


IU am not sure if the chat and mail addresses should be local host but i wouldn't think that would cause this.

Should those things set to 5998 be changed to 5999? I've tried fiddling with things like that but no luck so far!

I searched on the forums but everytime i found it here, people reported other crashes, whereas it seems ok apart from that.
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