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Support::Windows Servers Support forum for Windows EQEMu users. |

07-07-2010, 09:11 PM
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The Solo Server
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Join Date: May 2007
Posts: 416
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Forage Issues
Example: In Firiona Vie, you only get the basic forages. (water/roots/berries/etc)
No one is getting the special forage like the Rose of Firiona.
I checked my table to make sure it isn't corrupted and has the rows. It does.
Not sure what is going on...any tips in researching this?
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07-07-2010, 09:16 PM
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The Solo Server
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Join Date: May 2007
Posts: 416
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ok researched a couple other issues with parchment/spell turn ins...the LAST one on the list of the random generator isn't getting rewarded on a list.
Was there a change to the way random numbers are generated? (in code or perl?)
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07-07-2010, 09:44 PM
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The Solo Server
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Join Date: May 2007
Posts: 416
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Found it! It was a change in the code!!
Just so many things started going wrong. Dyanmic/random mobs weren't working anymore...turnins that have an array, the last one wasn't being selected....
could this be it?
Code:
==06/22/2010==
gaeorn: replaced calls to rand() with calls to MakeRandomInt()
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07-08-2010, 12:47 PM
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Developer
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Join Date: Apr 2009
Location: USA
Posts: 478
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Quote:
Originally Posted by Irreverent
Found it! It was a change in the code!!
Just so many things started going wrong. Dyanmic/random mobs weren't working anymore...turnins that have an array, the last one wasn't being selected....
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Do you have evidence of the random mobs not working? From my experience, they do work as intended, but I'm happy to investigate a problem you are seeing if you have more specific information.
In regards to turnins, considering I can get ALL items from repeatedly doing a turnin that has an array of possible items, I'm quite certain that is not misbehaving as you say.
Foraging had some very strange logic in place that may have had a problem. I replaced that logic with more tried and true logic found elsewhere in the code to select an item from a list based on its chance to be selected.
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07-08-2010, 01:01 PM
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The Solo Server
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Join Date: May 2007
Posts: 416
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Sure, no problem!
I used this code:
Code:
sub EVENT_SAY {
if($text=~/Hail/i) {quest::say("Hi"); }
if($text=~/Test/i)
{
quest::say(quest::ChooseRandom(1,2,3,4,5));
quest::say(quest::ChooseRandom(1,2,3,4,5));
quest::say(quest::ChooseRandom(1,2,3,4,5));
quest::say(quest::ChooseRandom(1,2,3,4,5));
quest::say(quest::ChooseRandom(1,2,3,4,5));
quest::say(quest::ChooseRandom(1,2,3,4,5));
quest::say(quest::ChooseRandom(1,2,3,4,5));
quest::say(quest::ChooseRandom(1,2,3,4,5));
quest::say(quest::ChooseRandom(1,2,3,4,5));
quest::say(quest::ChooseRandom(1,2,3,4,5));
quest::say(quest::ChooseRandom(1,2,3,4,5));
quest::say(quest::ChooseRandom(1,2,3,4,5));
quest::say(quest::ChooseRandom(1,2,3,4,5));
quest::say(quest::ChooseRandom(1,2,3,4,5));
}
}
And got these results: 
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07-08-2010, 01:06 PM
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Developer
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Join Date: Mar 2003
Posts: 1,498
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Are you sure you are using the latest? We had this issue resolved I believe.
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07-08-2010, 01:08 PM
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The Solo Server
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Join Date: May 2007
Posts: 416
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Yup, using the one that is a binary off the compiled link. 1535.
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07-08-2010, 01:10 PM
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Developer
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Join Date: Apr 2009
Location: USA
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Quote:
Originally Posted by Irreverent
Yup, using the one that is a binary off the compiled link. 1535.
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That is the latest precompiled version. That is not the latest. The latest is revision 1586.
The problem you are experiencing was resolved in revision 1547.
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07-08-2010, 01:12 PM
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The Solo Server
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Join Date: May 2007
Posts: 416
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Makes sense...can someone repost the windows binaries then...Please! 
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07-08-2010, 04:17 PM
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Dragon
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Join Date: May 2009
Location: Milky Way
Posts: 539
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07-08-2010, 01:08 PM
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Developer
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Join Date: Apr 2009
Location: USA
Posts: 478
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Yes, what revision are you running that on? Because all evidence is that it works properly in my testing on PEQ.
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07-08-2010, 01:09 PM
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The Solo Server
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Join Date: May 2007
Posts: 416
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I'm using the 1535 binaries posted. I'm sure PEQ compiles their own...perhaps they were compiled differently?
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