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  #1  
Old 07-07-2010, 09:11 PM
Irreverent
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Join Date: May 2007
Posts: 416
Default Forage Issues

Example: In Firiona Vie, you only get the basic forages. (water/roots/berries/etc)

No one is getting the special forage like the Rose of Firiona.

I checked my table to make sure it isn't corrupted and has the rows. It does.

Not sure what is going on...any tips in researching this?
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  #2  
Old 07-07-2010, 09:16 PM
Irreverent
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ok researched a couple other issues with parchment/spell turn ins...the LAST one on the list of the random generator isn't getting rewarded on a list.

Was there a change to the way random numbers are generated? (in code or perl?)
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  #3  
Old 07-07-2010, 09:44 PM
Irreverent
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Found it! It was a change in the code!!

Just so many things started going wrong. Dyanmic/random mobs weren't working anymore...turnins that have an array, the last one wasn't being selected....

could this be it?

Code:
==06/22/2010==
gaeorn: replaced calls to rand() with calls to MakeRandomInt()
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  #4  
Old 07-08-2010, 12:47 PM
gaeorn
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Quote:
Originally Posted by Irreverent View Post
Found it! It was a change in the code!!

Just so many things started going wrong. Dyanmic/random mobs weren't working anymore...turnins that have an array, the last one wasn't being selected....
Do you have evidence of the random mobs not working? From my experience, they do work as intended, but I'm happy to investigate a problem you are seeing if you have more specific information.

In regards to turnins, considering I can get ALL items from repeatedly doing a turnin that has an array of possible items, I'm quite certain that is not misbehaving as you say.

Foraging had some very strange logic in place that may have had a problem. I replaced that logic with more tried and true logic found elsewhere in the code to select an item from a list based on its chance to be selected.
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  #5  
Old 07-08-2010, 01:01 PM
Irreverent
The Solo Server
 
Join Date: May 2007
Posts: 416
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Sure, no problem!

I used this code:

Code:
sub EVENT_SAY {  
	if($text=~/Hail/i) {quest::say("Hi");  }  

	if($text=~/Test/i) 
	{
	    	quest::say(quest::ChooseRandom(1,2,3,4,5));
	    	quest::say(quest::ChooseRandom(1,2,3,4,5));
	    	quest::say(quest::ChooseRandom(1,2,3,4,5));
	    	quest::say(quest::ChooseRandom(1,2,3,4,5));
	    	quest::say(quest::ChooseRandom(1,2,3,4,5));
	    	quest::say(quest::ChooseRandom(1,2,3,4,5));
	    	quest::say(quest::ChooseRandom(1,2,3,4,5));
	    	quest::say(quest::ChooseRandom(1,2,3,4,5));
	    	quest::say(quest::ChooseRandom(1,2,3,4,5));
	    	quest::say(quest::ChooseRandom(1,2,3,4,5));
	    	quest::say(quest::ChooseRandom(1,2,3,4,5));
	    	quest::say(quest::ChooseRandom(1,2,3,4,5));
	    	quest::say(quest::ChooseRandom(1,2,3,4,5));
	    	quest::say(quest::ChooseRandom(1,2,3,4,5));

	}  
}
And got these results:
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  #6  
Old 07-08-2010, 01:06 PM
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joligario
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Posts: 1,498
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Are you sure you are using the latest? We had this issue resolved I believe.
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  #7  
Old 07-08-2010, 01:08 PM
Irreverent
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Yup, using the one that is a binary off the compiled link. 1535.
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  #8  
Old 07-08-2010, 01:10 PM
gaeorn
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Quote:
Originally Posted by Irreverent View Post
Yup, using the one that is a binary off the compiled link. 1535.
That is the latest precompiled version. That is not the latest. The latest is revision 1586.

The problem you are experiencing was resolved in revision 1547.
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  #9  
Old 07-08-2010, 01:12 PM
Irreverent
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Join Date: May 2007
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Default

Makes sense...can someone repost the windows binaries then...Please!
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  #10  
Old 07-08-2010, 04:17 PM
Caryatis
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No time like the present
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  #11  
Old 07-08-2010, 01:08 PM
gaeorn
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Yes, what revision are you running that on? Because all evidence is that it works properly in my testing on PEQ.
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  #12  
Old 07-08-2010, 01:09 PM
Irreverent
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Join Date: May 2007
Posts: 416
Default

I'm using the 1535 binaries posted. I'm sure PEQ compiles their own...perhaps they were compiled differently?
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