Be ready to have character levels shift or script level fixes with qglobals because changes to exp.cpp will leve/delevel existing characters the first time they gain xp. 
 
If you have a globally executed player script this can be handled easily enough, but if you don't you will probably want to bulk move everyone to a zone that doesn't have an overriding player.pl. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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