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  #1  
Old 11-04-2013, 11:21 AM
causticcoder
Fire Beetle
 
Join Date: Oct 2013
Posts: 8
Default Mob::TryWeaponProc

I am getting this in a zone when a player is in it.

Code:
[Error] A null Mob object was passed to Mob::TryWeaponProc for evaluation!
The zone restarts, the player said he was killing Gorenair but I have not been able to duplicate the problem.
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  #2  
Old 11-04-2013, 11:27 AM
nenelan
Hill Giant
 
Join Date: Feb 2008
Posts: 116
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No clue from the code end of things, but Gore can spawn with 3 items that have procs:
Warhammer of Divine Grace - id : 11611
Orb of Tishan - id : 11625
Hierophant`s Crook - id : 11629
Guessing it may be one of these if you wanted to try to pop her with that to test further. I've seen this on several other servers though, where from time to time a monster with a proccing weapon can crash the zone.
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  #3  
Old 11-04-2013, 08:45 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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Could it be an AoE proc that is caster-centered?

A huge mob like that is bound to have an extended attack range...

Maybe the weapon proc doesn't take that into account?


EDIT: (i.e., I have a target, ergo, I must proc - even if there's no one close enough...)
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  #4  
Old 11-04-2013, 11:44 PM
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Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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I don't know if this particular error is being caused by this..

https://github.com/EQEmu/Server/blob...tacks.cpp#L963

(NULL != nullptr, in this case)
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  #5  
Old 11-05-2013, 05:26 AM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,742
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They are equivalent, as (!Ammo) or (Ammo != 0) would be.
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