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  #1  
Old 04-11-2003, 05:16 PM
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tcsmyworld
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Join Date: Feb 2002
Posts: 452
Default Moving NPC's Anyone? [added links, updated 4/15]

This is my first test release, based on Drawdes DB.
Only 4 zones so far , check it out and give feedback (too fast, too slow......) , I'm getting more zones ready and will have an updated version in a few days. The moving zones are west commons,east commons, north qeynos, and qeynos hills.
I'm including the EXE's I have been using , they are stable and aggro is working. (Note: the DB is complete , just add account and character info)


Well, seems i can't add attachments right now, I'll try later.
ARRRGGG!!!! still won't let me add attachment :(


Heres a mirror of the files released on 15/4/03
http://www.tpcnet.co.uk/eqemu/stable0441exes.zip
http://www.tpcnet.co.uk/eqemu/npcmov_alpha.zip

A big thanks to moonpheonix for the mirror host.

LOTS MORE ZONES DONE.......4/14/03 here's a list-
west freeport
east freeport
befallen (needs work still)
greater faydark
cobalt scar
the hole
the city of mist
crushbone
plus the original 4 from before

Ready for more??

4/15/03 - 5 more zones by request from Trump
Field of Bone , Everfrost , Misty Thicket , Innothule Swamp , and Eastern Plains of Karana.
Enjoy

http://tcstoys.sytes.net/npcmov_alpha.zip

http://tcstoys.sytes.net/stable0441exes.zip

can anyone else post attachments?

Last edited by tcsmyworld; 11-09-2005 at 11:43 PM.. Reason: fixed links
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  #2  
Old 04-13-2003, 07:38 AM
bpogue99
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Join Date: Mar 2003
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The first link in your post is wrong, but other than that, awesome work!! I played around in East Commons for a while and the moving mobs are just awesome! Very nice work!!
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  #3  
Old 04-13-2003, 09:27 AM
Griston
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Join Date: Mar 2003
Location: Rogers Arkansas
Posts: 4
Default Having no luck with links

I would love to see you work, but I am having no luck with either or your links. Just looking forward to giving this version a spin.

Thanks,
Griston
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  #4  
Old 04-13-2003, 04:16 PM
tresani
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Join Date: Apr 2003
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Default Would love to help

I'd be more than willing to try it out - i've been looking for a wandering mob DB for a while, but neither of the links work!

update those links pleeasse I'd love to try it out :0
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  #5  
Old 04-14-2003, 02:58 PM
bpogue99
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Join Date: Mar 2003
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Wow, even better than before!!! I hope Drawde can keep this stuff included when he releases his updates! Or at least we can export/import this into any updates. This is some awesome work! Keep it up!
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  #6  
Old 04-15-2003, 01:12 AM
Edgar1898
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Former EQEmu Developer
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Default

Btw, if you do work with grids, please dont use 1-4. These are reserved for the boats I added to the next version of the emu.
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  #7  
Old 04-15-2003, 01:27 AM
Trumpcard
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Just send Drawde a note and ask him if he can incorporate them into his databases. He's a great fellow, I doubt he would mind a bit.
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  #8  
Old 04-15-2003, 01:34 AM
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tcsmyworld
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Default Thanks for the heads-up......

I started my grids at 1000 , so should be plenty of room for grids before these
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  #9  
Old 04-15-2003, 01:51 AM
Trumpcard
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I'll load it up on Paranor tonight and give it a shot. Sounds like you've done a great job with it !

You didnt happen to flesh out the newbie zones a bit more have you? I've noticed that most of them are a little dry on 'filler' material...
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  #10  
Old 04-15-2003, 02:12 AM
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tcsmyworld
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Default I didn't add any npc's but.........

I'm just activating movement in the zones , but that makes a world of difference in newbie zones, they walk right up on you in the middle of a fight , gets interesting
Hope to have 2nd line in a couple days , and should have some more updates soon.
Let me know what zones you'd like activated (preferebly populated in Drawdes DB) and I'll work on those.
There are a couple zones with some wild waypoints, still trying to find them , but for the most part , it's very playable.
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  #11  
Old 04-15-2003, 02:18 AM
Trumpcard
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Location: Charlotte, NC
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My 1st requests would be all newbie zone areas (Field of Bone, Everfrost, Misty, the freports, qeynos hills, innothule, etc.) , then the outlying areas. Most of those I think you've done, but I havent checked for sure yet.

Then would be the karanas, and the various remaining old world zones.

I'd like to see the old world zones 1st + the Luclin newbie zone, then Kurnark. Since those are my favorite 2... (Dont care much for Velious).

Just my 2 cents. I think starting at the low level areas and working up makes sense...
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  #12  
Old 04-15-2003, 02:20 AM
killspree
Dragon
 
Join Date: Jun 2002
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Very nice to see a pathing db starting to form. I'll see about trying to incorporate some of it into the Evertorn DB to give it a test on the waypoints and pauses and such.
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  #13  
Old 04-15-2003, 05:58 PM
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tcsmyworld
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Default 5 more zones moving......

Here's the 5 you mentioned in post Trump (link on 1st post updated with new zones).
I really don't know all the starting and newbie zones , I only played EQ Live for about 2 months total
But............
If you could make me a list of the newbie and starting areas , I'd be glad to get them moving A.S.A.P. , the movement adds so much more to the game .
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  #14  
Old 04-15-2003, 07:41 PM
Scruffdog
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Join Date: Feb 2003
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Is this an add on or do I have to dump my old database? Whichever it is good job on it. Bringing Emu one step closer to reality :lol: .

Scruffdog
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  #15  
Old 04-15-2003, 07:48 PM
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tcsmyworld
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Default you can dump you chars and accounts...

Just dump your accounts and chars and faction_values from old DB
create new DB source the .sql file in zip , source in your dumps and go


instructions on dumping that info here -

http://forums.eqemu.net/viewtopic.php?t=6713
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