Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Tools

Archive::Tools Archive area for Tools's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 06-05-2003, 10:52 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default OpenZone 1.0

On the EQ Development forum there was a question about making our own zones. I've had a program for a while now that can make .WLD files that you can use, but only at the cost of overwriting existing ones (it's an EQ limitation, not an OpenZone one). The program lets you create scene files or import existing ones and export them to .WLD, but that's only scratching the surface. It also includes a script parser that makes it really easy to add more things to the zone geometry, like buildings, staircases, or anything else you can script.

There's a lot it can't do, like put in placeable objects (trees, torches, and such), but there's a lot it *can* do. Think of it as a proof-of-concept program that would be a good starting point toward making original zones.

I've typed up some basic documentation for it, and it has sample scene files that you can immediately export to .WLD and try out. To really get the full use of the program, you should place the textures it needs in the appropriate folder; the docs tell you how to do this.

THIS PROGRAM IS TOTALLY UNSUPPORTED. I'm washing my hands of it, and the source is included (I can't even begin to tell you how sick I am of working on it). I'll entertain questions at the start for people who want to get started using it, but don't even ask me for bugfixes :P

It's in the SourceForge files section. You can get there from the "Files" link on the left side of the EQEmu homepage.

Wind
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:22 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3