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Old 03-20-2002, 08:58 AM
Ariak
Dragon
 
Join Date: Mar 2002
Posts: 633
Default Sleeper's Tomb: Spawned+Itemized Zone

I am working on Sleeper's Tomb, an exact replication (spawn-wise) but Kerafyrm will always be spawned.

(No way I'd consider making a quest for it!!)

MOB LEVELS

1 Sentries 60-64 (GUARDS)
2 MOTG/FA/Prog 65 (BOSSES)
3 Warders 70 (Warders)
4 Kerafyrm - 70 (Technically, she is now the 5th warder =P no ub3r dragon)


ITEMS

Items.. Well, in order to clear this place, you'd need a damn lot of people to clear ST... Changed that..

I added nice, but not too powerful items.

Armor has an average of 75 ac a piece (BP 85 bracer 60 etc, etc)

Weapons and armor, my intent, are strong enough so that a level 70 player can SOLO-KILL anything in the zone, including Kerafyrm. Weapons will NOT be 127 dmg 1 delay, that is just ridiculous. This zone will be challenging !! Armor will NOT be ub3r armor (For a level 70, it will be NICE, but not godly!!)

WHAT IS UP NOW?

~50 Sentries
1 Boss

AGGRO/AI

Aggro is very, very nice . It's possible to train yourself with 2 golems at a time (I did not do 3, that'd just clutter the zone) in MANY places.

Intent is to have the warders cast, and golems quad-attack. As of now, I haven't done casting, and golems do NOT quad (wtf?)

If you've ever hunted in ST, you'll notice that even if you are level 60, and you set the mob to level 99, the mob still hits weaker than an average golem in ST.. And the golems here are 60-64.. (That is a huge reason why solo`ing this place can be challenging, but still doable



It is 3:00 now, hope to have it done by 1:00 tonight.
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