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  #1  
Old 10-07-2003, 06:06 AM
a_Guest03
Demi-God
 
Join Date: Jun 2002
Posts: 1,693
Default Magelo HP

Magelo's forums created the geniuses to blame for this wonderful equation list. Don't give me credit for anything but referencing it.

Quote:
Originally Posted by Maurice
Hitpoints revisited - Complete information to lvl 65
--------------------------------------------------------------------------------


Just to make a quick recap of the hitpoints and all, we have seen the following in the mean time for hitpoints due to Stamina and level:

HP = TRUNC[ 5 x ND ] + TRUNC [ Lvl x LM x ND ] + TRUNC [ TRUNC [ ( STA - TRUNC [(STA-255)/2] ) x Lvl x LM / 300 ] x ND ]

Where the ND is the multiplier bonus they use (Natural Durability, Physical Enhancement, etc ...) and where the term TRUNC [(STA-255)/2] is always 0 or greater (i.e. when STA is below 255, it is considered equal to 0). LM is a class and level dependent multiplier as indicated below:

What is known so far:
Monk, Rogue, Beastlord and Bard:
Level 1-50: Levelmultiplier = 18
Level 51-57: Levelmultiplier = 19
Level 58-65: Levelmultiplier = 20

Cleric, Druid, Shaman:
Level 1-65: Levelmultiplier = 15

Magician, Necromancer, Enchanter and Wizard:
Level 1-65: Levelmultiplier = 12

Ranger:
Level 1-57: Levelmultiplier = 20
Level 58-65: Levelmultiplier = 21

Shadowknight and Paladin:
Level 1-34: Levelmultiplier = 21
Level 35-44: Levelmultiplier = 22
Level 45-50: Levelmultiplier = 23
Level 51-55: Levelmultiplier = 24
Level 56-59: Levelmultiplier = 25
Level 60-65: Levelmultiplier = 26

Warrior:
Level 1-19: Levelmultiplier = 22
Level 20-29: Levelmultiplier = 23
Level 30-39: Levelmultiplier = 25
Level 40-52: Levelmultiplier = 27
Level 53-56: Levelmultiplier = 28
Level 57-59: Levelmultiplier = 29
Level 60-65: Levelmultiplier = 30
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  #2  
Old 04-30-2004, 09:38 PM
smuggler's Avatar
smuggler
Sarnak
 
Join Date: Apr 2004
Location: Okaloosa, FL
Posts: 36
Default eh?

sorry, i'm a bit confused by this

in each of the added values in that formula, TRUNC is a multiplier..

so, if at any time trunc is zero, then each of the added values will be zero

so, if trunc is ever zero, hp is instantly zero

what's the deal?

is this:

Quote:
Originally Posted by magelo peoples
TRUNC [(STA-255)/2]
supposed to be this?

Quote:
Originally Posted by smuggler
TRUNC [(STA+255)/2]
if the former were true, trunc would either be zero or a negative number

if the ladder were true, then a higher stamina would actually benefit
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  #3  
Old 05-01-2004, 03:30 AM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

No that formula is correct, it's been proven to work with what the client thinks your hp is.
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