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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

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  #1  
Old 09-14-2005, 09:47 AM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
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That might be because when he released the "fix" he only released a changed world.exe and a zone.exe, however the source code file he edited is used in EmuMemShare.dll as well! I might be wrong about that causing the problem you describe, but I was thinking it might lead to some instability since the EQEmuShareMem now expects a Player struct that is "different" than what world and zone will offer up.. Anyway, When I get home maybe I can give you a new fix you can try out. Right now I'm working on a project for my employer and I'm looking at zoneperl issues when I'm bored.
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  #2  
Old 09-14-2005, 09:55 AM
tallerin
Hill Giant
 
Join Date: Mar 2005
Posts: 165
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well i have nomore M$ error by just replacing the zone file from his fix and by useing the original worl or worlddebug. now i'm just trying to find which arangement of files will work best together to try and make it alitter easier for a first timer to get started.
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  #3  
Old 09-14-2005, 09:54 AM
jillmatik
Sarnak
 
Join Date: Sep 2005
Posts: 51
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Quote:
Originally Posted by tallerin
Well i have been playing around and well i found another issue. The world.exe in the EQEMUfix zip that mikeusc did has an issue with it (for me at least). If you try to use the command #zone you get a loving M$ error window. when i am in BB and type #zone firiona the zone will bootup all looks normal till the error window pops up saying world.exe has encounterd an error and needs to be closed. Fix for was i went back to the original world.exe from the ninaries and i can sit here and bounce from BB to firiona via the #zone command.

not sure anyone else encountered this or not seems some files work better on other pc's and some pc's the files hate them heh. so if you encounter this you can replace the fixed world.exe with the original one or worlddebug.exe from binaries.


/me runs and hides from the mob for finding another bug
I haven't run into this one yet. When I get home today I'll try the specific zones you've referenced. I'm using both World and Zone that MikeyUSC provided.
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