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Development::GeorgeS's Tools A forum just for GeorgeS's tools |

09-28-2009, 02:20 AM
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Fire Beetle
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Join Date: Jul 2009
Location: i dont
Posts: 4
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I was wondering if it where possible to make a version of your great item editor for us people who use 1024X768 resoultion ...the sides of the program get cut off and make it impossible to close the program except by using the task manager ..thanks for listening to my suggestion
Grindle
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10-06-2009, 08:04 PM
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Fire Beetle
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Join Date: Oct 2009
Posts: 7
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Can't find link for tools
Been all over your new web site in firefox and IE and I cannot see an actual link to the npc loot editor and item editor. I can't see a link to the entire tools set either. I even did CTRL +F searches for the words and none of the words are links. Looks like a mistake? OR am I blind? I recently had to replace a hard drive so I need to redownload. Other hard drive is ok but over at my parents right now hehe.
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01-14-2010, 08:39 PM
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Fire Beetle
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Join Date: Jan 2010
Posts: 6
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I apologize in advance if I missed this being addressed, this is a real long thread.
If I make the damage of an item too high, the item's damage only goes up maybe a third of what I set it at - or not at all.
Does this have to do with the item editor? It shows correctly in eqitems, but in game it's the capped version.
Thanks, and wow with your work!
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01-14-2010, 09:54 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Since the editor only works with the mysql database, it cannot control what goes on in the game. So the code in the emulator can modify the data in reads. So, in essence, the tool only writes what you put in, and the emulator interprets that higher up.
GeorgeS
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01-14-2010, 10:32 PM
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Fire Beetle
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Join Date: Jan 2010
Posts: 6
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Thanks for the reply George. So if I, hypothetically, want a 500 damage 1HS - not only do I need to write that to the mysql database, there needs to be custom coding done to the server code itself?
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02-28-2010, 04:12 AM
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Fire Beetle
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Join Date: Nov 2008
Location: .
Posts: 21
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Hey George first just wanted to say i love your tools and makes life so much easier. Second not sure if this is where i should put a request or another place but is there any chance at some point you might be able to organize the item icons to some type of format that goes along with weapon/shield pictures? The tool is great for making custom stuff but with swords sometimes its real hard going through all the pictures to try and find a graphic match to the item icon. Either way big Thanks! again
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03-01-2010, 12:36 AM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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would be pointless imho.
Original era items have no reletions to icon what so ever.
Kunark items - did
Velious weaposn - did not
Luclin weapons did not
PoP weapons - some.
LoY - did
LDON - did
Gates - did not
Starting from OoW and onward they mostly did, but far less new models were made.
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06-16-2010, 07:15 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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GeorgeS,
If you get time, can you take a look at the changes made in Rev1542 to the items table and adjust the tool to make up with the new schema for it:
http://code.google.com/p/projecteqem...svn1542&r=1542
A few fields were renamed and quite a few useless unknowns were removed.
You may want to leave a copy of the old one up as well, so people who aren't running the current source yet can still get and use your item editor.
Thanks as always 
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06-17-2010, 04:20 AM
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Hill Giant
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Join Date: Sep 2008
Posts: 204
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Hello Georges,
One more minor issue.
The Load Character window can't handle character id's (Toon_id) in higher ranges as: 1000000720 or so. You can select the character by name in the Load character window, but selecting the toon and clicking Load Character again will result in:
Error: Ron-time error '6': Overflow
I'm not sure if hight character id range is specific to our server or not, but I would appreciate if you could look into it too.
Thanks in advance.
__________________
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06-17-2010, 10:11 AM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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The adaptation to the items table schema should require just a few code adjustments, and for Lillu I can use a double integer for the character loading.
I'll work on these and should have the changes done asap.
GeorgeS
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06-17-2010, 11:12 AM
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Hill Giant
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Join Date: Sep 2008
Posts: 204
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Thank you for the quick reply and fixes GeorgeS, you are great!
__________________
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01-19-2011, 03:00 AM
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Fire Beetle
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Join Date: Jan 2011
Posts: 1
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Not sure if this item editor is updated but;
The Download links are broken... New ones please?
Thank you.
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01-20-2011, 12:10 AM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Power slot will be added in the next release. Currently fixing schema issues with the other tools.
Georges
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04-13-2011, 12:11 PM
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Sarnak
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Join Date: May 2008
Location: california
Posts: 45
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Hey GeorgeS, was playing with your item editor and about oh.. 300 custom items later, once I got to drakkin only items, I realized there were no drakkin selection option.. Took just a few minutes to test, and drakkin actually use the shroud option..
Was wondering if you could fix this? Possibly add in shroud capability as well? I know there are shroud usable items already in DB (the coldain weapons from the monster mission come to mind)..
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