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  #1  
Old 08-14-2009, 10:33 AM
norsan
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I do have to say that if you make any third party app that interferes in any way with the normal intented operation of the eq client (which apparently the one you mentioned making people run to play on bane of life or what ever the server name was) then you are in violation of the eula same as mq2 is and you can get a c&D tossed at you from soe and or they can sue ya so one might take that into consideration before doing anything clientside that alters how the client behaves or communicates with any given server altering the client even with third party apps is expressly forbade in the eula and as i understand it a big no no within the eqemu community as well
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  #2  
Old 08-14-2009, 10:37 AM
drakelord
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Quote:
Originally Posted by norsan View Post
I do have to say that if you make any third party app that interferes in any way with the normal intented operation of the eq client (which apparently the one you mentioned making people run to play on bane of life or what ever the server name was) then you are in violation of the eula same as mq2 is and you can get a c&D tossed at you from soe and or they can sue ya so one might take that into consideration before doing anything clientside that alters how the client behaves or communicates with any given server altering the client even with third party apps is expressly forbade in the eula and as i understand it a big no no within the eqemu community as well
PLEASE add some periods to this. I can't see where a sentence starts or stops.

And a program that checks for MQ2 would not modify or access Everquest information, so it would not be in violation of the EULA.
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  #3  
Old 08-14-2009, 10:45 AM
norsan
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mq2 works by accessing and reading the memory blocks that the eq client does that is why it is against the eula so is showeq, so any program that would run checks on the same stuff would also be a violation and he stated that, users would be forced to use a third party program to connect to the server. That means it is screwing with how the client communicates to the server or there would be no way possible to stop anyone not using it from connecting to the server.
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  #4  
Old 08-14-2009, 12:45 PM
drakelord
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Quote:
Originally Posted by norsan View Post
mq2 works by accessing and reading the memory blocks that the eq client does that is why it is against the eula so is showeq, so any program that would run checks on the same stuff would also be a violation and he stated that, users would be forced to use a third party program to connect to the server. That means it is screwing with how the client communicates to the server or there would be no way possible to stop anyone not using it from connecting to the server.
My program would not have used a third party program to access the server. Rather, you would have to log into a 3rd party app that would monitor your PC for MQ2. If it found MQ2 loading or loaded, it would send a message to the server to ban you. No touching the memory blocks of EQ at all.
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  #5  
Old 08-14-2009, 01:02 PM
norsan
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would it be open source? I doubt you will find many who would trust a program that they dont knowprecisly what it does when it has to do with monitoring your local pc and sending data to an outside source.

that is still however interfering with the normal function of the communication between the client and server your best bet would be to contact soe and ask their oppinion on it.

As for the memory blocks if you are monitoring the blocks for mq2 it would invariably monitor the main client blocks as that is what mq2 attaches to in order to function within the eq client itself.

In theory it sounds like a good idea but in practice noone would have any idea what kind of information it is monitoring and or what data it is sending to a server. Thats like having a back door just sitting there wide open from a security standpoint.
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  #6  
Old 08-14-2009, 01:06 PM
drakelord
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Quote:
Originally Posted by norsan View Post
would it be open source? I doubt you will find many who would trust a program that they dont knowprecisly what it does when it has to do with monitoring your local pc and sending data to an outside source.

that is still however interfering with the normal function of the communication between the client and server your best bet would be to contact soe and ask their oppinion on it.

As for the memory blocks if you are monitoring the blocks for mq2 it would invariably monitor the main client blocks as that is what mq2 attaches to in order to function within the eq client itself.

In theory it sounds like a good idea but in practice noone would have any idea what kind of information it is monitoring and or what data it is sending to a server. Thats like having a back door just sitting there wide open from a security standpoint.
FYI, MQ2 performs a full system hook to monitor for the launching of EQ. So you do not need to monitor EQ to check for the existence of MQ2. And no, it is not interfering with communications. It is not reading/modifying/blocking any packets associated with Everquest. It does not touch the memory of Everquest, or even look at EQ with a loving glance.

And I'm not actually going to build this, for as I said earlier, doing so would be pointless.
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  #7  
Old 08-17-2009, 11:23 AM
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Personally, running a new Pvp server, I plan to look into a certain key features that really mess with PvP.

Warping isn't a gigantic issue, since the code in there seems to catch a lot, even some false positives. Should look at players running at ungodly speed (bard/gm speed) without bard in group, players "instant camping", players able to see the whole map (Not so upset about that since ranger track works the same way, if it could be coded where players didn't get updates on locations on creatures too far that'd be awesome), there's a handful of other hacks out there.

You can bypass the key check apparantly (It's done on client side I think..)

I plan to write some traps in the server source and if people exploit certain systems once or twice their chars will put on a list and banned at my leisure. *shrugs*.
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