Go Back   EQEmulator Home > EQEmulator Forums > General > General::Server Discussion

General::Server Discussion Discussion about emulator servers.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-18-2010, 06:07 PM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,072
Default

Quote:
Originally Posted by Aeldor View Post
Keep up the good work Akk, and stop farting the ol lady out of the room!
Wow did you just go there bro... Lol
Reply With Quote
  #2  
Old 03-21-2010, 06:29 PM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,072
Default

Leaving the server open for another BETA flag night. I usually do it when I get close to releasing another theme, (which is tonight). So log in if you want to test.
Reply With Quote
  #3  
Old 04-07-2010, 06:11 PM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,072
Default

You can find the update on how this project is going at my signature. Just click it... Not going to say much more about it until we're close to release... If you want in just PM me via forums... We've decided a while ago to add a bunch more content and I'll announce that when that time comes...

I am really really looking forward to the release of this, I think it will be something to be really enjoyed. 8 D We've been quiet because we don't want to keep people on the edge of the seat forever. Stay tuned!
Reply With Quote
  #4  
Old 04-08-2010, 07:53 PM
Vaklain_Kinvva
Fire Beetle
 
Join Date: Oct 2009
Posts: 26
Default Great server!

Absolute awesome server, If you haven't got a chance at playing it yet send Akk a Pm and get in Asap.

Fun leveling
Exciting storyline
Very fun Intro
Great playability
Constant bug fixes/Improvments
Unlike any other you've tried before.
Reply With Quote
  #5  
Old 04-08-2010, 08:06 PM
Vaklain_Kinvva
Fire Beetle
 
Join Date: Oct 2009
Posts: 26
Default Great server!

Sorry for double post
Reply With Quote
  #6  
Old 04-09-2010, 03:54 PM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,072
Default

For those who want to get an idea of how this server is, I am going to leave it open just for today (BETA)... Quite a bit has changed since our last night open, such as the intro for one, and the hub zone that comes in after the intro.

This server is intended to be a lot of what players are used to in an EQemulator server, soloable, but not ridiculously easy and everything is handed to you. It's a controlled progression, with tons of customization. When I say customization you'll just have to see that for yourself, there's a lot of things going on here that I haven't seen anywhere else.

CUTSCENES:
We have a story line that has to do with prison for example, you are in your cell, and once the guard comes by on a timed basis he says its time for lunch. When you are ready to go to lunch you will be flagged to do so, whereas another player could be in the same spot at the same point in time an wont be able to hail that same guard to go to lunch. The lunch scene consists of an instance, in which there is a huge table with a bunch of inmates consisting from people you haven't seen before, from characters from old EQ. If you have read up on the server lore at all we have about 4 writers working on this, one of which has a Bachelors almost a Master's in creative writing, this server revolves around time travel.

State of the Server:
We're working on finishing up our main plotline - Which will be the soloable (for the most part) of the server. You will have mercenaries in each theme. There will be about 10 for the release, completely built from the ground up consisting of lore that ties to some existing EQ lore and revolves around our own story as well.

Now alot of people think, ewwwww story/lore... /puke. Well I've played EQ for probably just as long as a lot of you and I can say reading paragraphs from an NPC gets irritating... Well this is a natural and free flow scenario where you glide through the content (for the most part) you still have your challenges, and many will tell you yes you will die many a time, but it's not UN-doable.

TASKS/Quests/Camp raid targets

On that relative subject there WILL be tasks/quests, instance-based missions kinda like monster missions as well that will stem off of those themes once we have the big guys done. WE WANT to bring back that wow factor in the occurrence of mobs spawning and the rarity of the things that they drop, such as spells that are attainable for classes only via those raid targets.

Chaosslayer once drilled me with one of the points I had on the front page of the post... "WHAT IS THIS UNIQUE SPELLSYSTEM!?!?!" Well it's merely a new line of abilities for each class going up until level 110, for now, as we will release "Expansions" on top of that level base. I don't want to develop beyond it until we get an idea of how players react to the content and where its headed, but we have plenty of plans for zone ideas etc. There are abilities that classes don't typically have, and abilities that are added there in attempts to rebalance and make every class a valid and fun class to play soloably... We feel that as this server goes live, it will balance out a lot more...

Considering the amount of content at this time and the amount of dedicated testers considering their free time, not everything is able to be drilled down so posting them on the forums when this becomes live will be sentimental to the server's health in the bug area.

Some unique features that I will point out that haven't been announced prior are some of the things on the Black Market guy in the hub zone... This is a concept that we will be expanding on of course as many ideas go through our heads...



NAME EFFECT
Potion of Vitality I
10% Increase DMG
Potion of Vitality II
20% Increase DMG
Potion of Vitality III
30% Increase DMG
Gift of Life
INCREASE HP BY 1k TEMP
Gift of Thoguht
INCREASE MANA BY 1k TEMP
Gravity Inversion Trinket
Gravity Inversion (lev,movement,vision)
Death in a Can
Feign Death in a can
Stone Essence
War Defensive Discipline in a can (W/Cooldown of 1hr)
Stone of Calling (G)
Group Call of Heroes
Stone of Calling (S)
Call of Heroes


LEVEL CAPACITY: For now is 110, spells and abilities will be released as we release more of these.

All in all, I'd say we are getting closer and closer to having the themes completed which the rest of the content will come by much quicker considering the amount of time/thought/effort put in to each of the segments. Originally we thought wed be done sooner, but we decided to squeeze more of the plotline in between what we currently have already so it is taking us a little bit longer than projected before. But we are still making quite a bit of progress. I will make a post when it's live of course and will be making a credits list to those that have contributed to this project. The overall goal is to have a unique experience with the game we all fell in love with a long time ago and can't seem to get away from it... As a player I always thought, hrmmm, what if it was this way? So that's what we do here, is if players have an idea for a timeline they wanted to express in the midst of the lore here, we say, "have at it." And then we analyze it together.

I'll have posted a full structure of our outline and brief summaries when we release.

Thanks to everyone who has supported us, thanks to Trevius for help with various things, thanks to Secrets, and thanks to the rest of the EQemulator developers who have dumped a huge amount of their time into the project to allow such things to happen.
Reply With Quote
  #7  
Old 04-09-2010, 09:59 PM
Lucius2
Fire Beetle
 
Join Date: Dec 2005
Posts: 2
Default

Rozy is sad and cannot login to your server Akka ;-;
Reply With Quote
  #8  
Old 04-10-2010, 12:43 AM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,072
Default

EDIT: Character creation with a conflict in the variables caused Titanium clients to crash. This has been fixxed... Sorry for the inconvenience
Reply With Quote
  #9  
Old 04-16-2010, 08:28 AM
yoshimura
Fire Beetle
 
Join Date: Jun 2009
Location: Belgium
Posts: 1
Default

Thumbs up, from what I have read here and on your page, you've been doing some tremendous work on your server!

Waiting for my personal experience on it!
Reply With Quote
  #10  
Old 04-24-2010, 02:58 AM
Rakayas
Fire Beetle
 
Join Date: Nov 2009
Location: don't look behind you (cause i'm not there....yet O.o)
Posts: 2
Default

i haven't been playing as much, mostly just been messing around on other servers. Looking forward to returning to Blood, seems like there's been quite a few changes in the past 2 weeks and hopefully if there's a char wipe i can enjoy starting over =D Akka=ub3r l337 g4m3 d3v3l0p3r
Reply With Quote
  #11  
Old 04-24-2010, 10:49 AM
bowmaster
Discordant
 
Join Date: Jan 2007
Posts: 300
Default

You mentioned SoD enabled on the server name

But are ou Making it SoF/SoD only?
Reply With Quote
  #12  
Old 04-24-2010, 02:04 PM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,072
Default

No, it would be dumb to require SoF/SoD only. BUT there will be minigames that feature SoF/SoD zones. They will be kind of like the one a day missions that I have heard about on WoW (Never played it), but there are soloable instance missions that you can do yourself that are simply for fun that will give you rewards that you typically can get pretty easy with missions that you can do yourself.

I'd post a few examples of our map layouts for each of them but my domain is down for some reason.

Now that it is back up...
Enigma, one of my testers, long time players, came up with some of the early concepts for these as these are just the rough draft ideas for some of them.




Quote:
I put this together makes sense on paper but still have to look at the zone in person to see if there are any flaws to the design.

Map Outline :

Blue Line = Invisible Wall
Numbers link to corresponding portals i.e. 1 would warp you to 1
Fail = Warp back to start
A = Ambush
OB = Optional Boss, most likely passive but only available in Heroic Daily(group)
Other thoughts = zone could be spawned with a few passive mobs whose loot consists of future craft/Aug mats

Last edited by Akkadius; 04-24-2010 at 02:59 PM.. Reason: Webhost came back up
Reply With Quote
  #13  
Old 05-12-2010, 03:19 AM
mastajon
Sarnak
 
Join Date: May 2008
Posts: 70
Default

Alright folks I know some or most of you have been anxious to hear what is going on at Blood of The Akkadian. So here is a quick bit about some of the changes and upcoming events. We are pushing hard to go public early June.

Akkadius's schedule has pretty much cleared out and he will be able to devote plenty of time to get the server ready for the second wave of testing and public release. The second wave of testing will be the last few weeks before launch. Changes will be accruing more rapidly, and you will all see exactly what is being progressed on. Standby folks things are coming up fast.

Quote:
Changelog May 11, 2010 *These changes only took a few hours

GENERAL
-Level restrictions now accurately apply to intro zones.

SHADOWREST:
-Adjusted starting scripts for Shadowrest

-Adjusted some background code

-Adjusted color code for the messages of NPC's in Shadowrest

-Adjusted some timer stuff in Shadowrest

UNREST:
-Changed color code for messages of NPC's in Unrest to look more easy.

-Adjusted some of the code in Unrest to have a 1000% damage modification to Unrest to give an obvious different feel to the intro, as you are in a different void (Will also make the intro even more fun to play)

-PC's are now practically invulnerable in Unrest.

-Adjusted the NPC's HP by 1000% for the same reason as above.

-Fixxed and patched dialogues for Acolyte Smithers, Blackburn, Avatar of Death

-Moved locations of many NPC's

-Changed faction ID of the NPC's in Unrest to be scowl and non-assist

-Fixxed some NPC types to show correctly

-Adjusted the broken rift particles to display the current new gate look

-Prompt messages have been added for Shadowrest and Unrest to make steps much more obvious

-Strangely Hued Alloy is no longer stack-able considering the lore tag

-There is now a prompt for the Strangely Hued Alloy part of the task

-Prompts for several parts of tasks added

-Death scripting adjusted to not show wrong parts at the wrong time.

-Locations for all four required NPC's for the 'Gift of Flesh' Task have been moved to more obvious locations

-Respawn timers on all of the four required NPC's for the 'Gift of Flesh' task have been reduced to 2 minutes.

-Adjusted some end scripting on the Unrest Script

-Added more priests to the Chapel prior to the Nagafen instance.

-Added prompting for Blackburns script

NAGAFEN SOLO RAID:
-Changed the particles of the time rift that is used prior to the Nagafen skit

-Length of the Nagafen intro has been dramatically reduced

-Giant HP has been reduced in the Nagafen skit

-New options to 'Hail' any NPC of your raid in the Nagafen skit will prompt for a reset

-Rift in the Nagafen skit looks more appropriate.

-Chest in Nagafen skit no longer attacks you.

BLACKBURROW:
-Blackburrow Mercenaries required toll has been lowered three times

-Script text color has been changed in Blackburrow

-Prompts have been added to the Blackburrow theme appropriately

-Gnoll spawns have been shaved off of the top layer of Blackburrow and added to the caves

-Aggro radius has been shaved in Blackburrow

-Eddie's text color has been changed

-Adjusted pathing and frequency of Gnoll movements"
__________________
Reply With Quote
  #14  
Old 05-12-2010, 03:21 AM
mastajon
Sarnak
 
Join Date: May 2008
Posts: 70
Default

If any questions feel free to PM me or Akkadius
__________________
Reply With Quote
  #15  
Old 05-16-2010, 02:28 AM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,072
Default

Those who are serious about testing, PM me with your LS account # and username, I will manually flag you. I need people who want to help, I'm working on this almost every day now that the semester is shot down.

Get a hold of me if you want to be a part of something very cool. This isn't piddly as I work very fast.

Thanks
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:20 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3