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Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here. |

04-12-2010, 03:34 AM
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Sarnak
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Join Date: Apr 2008
Posts: 49
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Not sure if this has been attempted to be fixed or not, but on my BST when i click my Legs for pet haste, most of the time it locks up my casting. It doesn't lock up my ability to attack or send my pet, but it does lock up casting and appears to lock up any use of hotkeys period.
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04-12-2010, 04:02 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Thanks for the report, Wolftousen. Do you know the actual name of the legs you are using when you have this problem, so we can test them? Also, what is the name of the effect you see on the legs and what server are you playing on? Do you happen to have a custom spell file installed from any custom server, or are you running the SoD default one? If the spell your item shows does not match the one the client has, it might cause a bug like that.
When the client gets bugged like that, it would normally be due to it expecting a packet from the server that it never receives. So, we should just need to find why it isn't sending the right response and fix it.
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04-12-2010, 05:19 AM
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Administrator
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Join Date: Sep 2006
Posts: 1,348
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A birdy mentioned to me that there might be another spell slot on top of the AA slot, which might cause issues for the spell code and clickies if true. The server wont send a reply packet for casting if we think you're cheating, we simply return from the function.
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04-12-2010, 10:11 PM
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Sarnak
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Join Date: Apr 2008
Posts: 49
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Quote:
Originally Posted by trevius
Thanks for the report, Wolftousen. Do you know the actual name of the legs you are using when you have this problem, so we can test them? Also, what is the name of the effect you see on the legs and what server are you playing on? Do you happen to have a custom spell file installed from any custom server, or are you running the SoD default one? If the spell your item shows does not match the one the client has, it might cause a bug like that.
When the client gets bugged like that, it would normally be due to it expecting a packet from the server that it never receives. So, we should just need to find why it isn't sending the right response and fix it.
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I'm playing on PEQ with the base spell file that came with the SoD steam download. The item that seems to cause this is: Leggings of the Khati Sha.
I have been using other clickies: drogmors, ornate bps, and Talisman of the Burrower. Those items have not yet caused this issues.
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04-14-2010, 08:45 PM
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Sarnak
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Join Date: Feb 2010
Location: California
Posts: 88
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Not sure if this is a known bug or not. but sometimes when I move forward with the up arrow key and using the mouse to manuever the character, the character gets flips to the side when I scroll back using the mouse scrolling instead of scrolling back directly behind the character. It does not happen every time though so it's really not a major thing. it usually straighten out when I shake the mouse back into the right position.
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04-14-2010, 10:00 PM
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Sarnak
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Join Date: Apr 2008
Posts: 49
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Clarification on the error with the BL, if I do not have a target and click the pants, I get the immediate error:
"You must first select a target for this spell!"
"Your spell is interrupted"
But the cast bar appears and keeps going. Ducking, moving or using /stopcast doesn't stop it.
If i have any target at all, the pants work as they should giving my pet the buff. Though my target doesn't change to my pet when i click them.
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04-14-2010, 10:01 PM
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Sarnak
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Join Date: Feb 2010
Location: California
Posts: 88
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I went and played around a bit with the mouse scrolling and stuff after posting. I haven't had side scrolling when scrolling out with the mouse. Maybe it's a bug on my computer. I just noticed it a few days ago and thought i should post it.
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04-15-2010, 03:02 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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I haven't noticed any odd camera issues other than it being able to see under the world easier if you are in 3rd person compared to previous clients, but that is exactly how it is on Live still currently.
As for the clicky problem, it makes more sense now I think. Sounds like we may have a problem with interrupting casts. If it doesn't get the interrupt and never gets the finish casting packet(s), it can definitely bug your client like that. So, maybe we just have the interrupt opcode incorrect or something. I will check it out. Thanks
EDIT: Yeah, I can duplicate the bug if I don't have a target like you mentioned. I am thinking maybe the client knows to expect the item to cast the spell, but not getting what it expects when it fails. Still investigating.
Last edited by trevius; 04-15-2010 at 03:11 AM..
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04-15-2010, 10:49 PM
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Sarnak
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Join Date: Feb 2010
Location: California
Posts: 88
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I noticed the ability harm touch / layhands are missing in SoD. I went and check out on titanium and SoF and it shows up on there in the skill window when you hit on one of the box in the ability tab. I don't see it anywhere on SoD. Not sure about the other classes. I know on live it shows on AA and ability window.
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04-16-2010, 01:28 AM
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Sarnak
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Join Date: Apr 2008
Posts: 49
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SoD client refuses to reconnect if you're connection to the internet shuts down and restarts. I have my desktop being fed internet from my laptop via cross over cable and dog ripped it out (little prong locks are gone sadly, and thankfully...) and i immediately plugged it back in and watched as my link bar never came back....
Annoying to say the least b/c it caused a wipe...
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04-16-2010, 03:55 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Wolf, I think any client will do that if the connection is gone long enough. I don't know if you can blame SoD for your dog ripping out the cable! :P
And thanks, robinreg, I will try to check on LoH and HT soon.
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04-16-2010, 08:11 AM
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Developer
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Join Date: Apr 2009
Location: USA
Posts: 478
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Quote:
Originally Posted by Wolftousen
SoD client refuses to reconnect if you're connection to the internet shuts down and restarts. I have my desktop being fed internet from my laptop via cross over cable and dog ripped it out (little prong locks are gone sadly, and thankfully...) and i immediately plugged it back in and watched as my link bar never came back....
Annoying to say the least b/c it caused a wipe...
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I'm pretty sure this is a caveat of windows networking and should affect all clients equally. In my experience, if you loose link on an ethernet port, windows closes all connections via that interface immediately.
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04-18-2010, 02:51 PM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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Quote:
Originally Posted by robinreg
I noticed the ability harm touch / layhands are missing in SoD. I went and check out on titanium and SoF and it shows up on there in the skill window when you hit on one of the box in the ability tab. I don't see it anywhere on SoD. Not sure about the other classes. I know on live it shows on AA and ability window.
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I just like to say - when the devs will be looking into the issue above, would you PLEASE consider taking this into account??
http://www.eqemulator.org/forums/showthread.php?t=28603
PLEASE 
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05-13-2010, 10:59 AM
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Fire Beetle
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Join Date: Feb 2010
Location: US
Posts: 10
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Just a minor bug/nonfunctional feature. The item stats window that pulls up when you right click, the "modified" and "unmodified" button switches as it should, but the stat readout remains the same instead of toggling.
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05-13-2010, 07:00 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Technically, that isn't really a bug, or at least not the kind of bug this thread is for. This thread is here for bugs for things in SoD (or even SoF) that work properly in Titanium, but not in SoD/SoF. In this case, the modified button is a new feature that didn't exist in Titanium, so it isn't really a bug. I would consider that a new feature and as with many of the new features in the new clients, they just haven't been coded/added yet and are not a high priority. If something works right in Titanium, but not in SoD/SoF, that is the type of thing I am looking for reports on here.
If something is buggy in Titanium and also in SoD/SoF, that is also not something that should be reported in this thread. That would just be a general EQEmu bug that effects all clients.
I do appreciate the reports, though. If there is something you are unsure of, always feel free to post it and we can tell you if it belongs in this thread or not. I definitely don't want to scare people off from reporting bugs. You will never be flamed for posting something incorrectly here.
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