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  #1  
Old 07-06-2010, 06:07 PM
Irreverent
The Solo Server
 
Join Date: May 2007
Posts: 416
Default mobs that should be invisible/not-see-name

What race should they be? All of a sudden my triggers/nexus mobs and others started showing up as humans...what race should they be?
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  #2  
Old 07-07-2010, 03:57 PM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 654
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Usually race 127 which are invisible man and they should have body type 66. While alot of invisible men have body types ranging from 65-67, body type 65 & 67 seem to be a bit inconsistent on keeping the invisible man invisible.
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  #3  
Old 07-07-2010, 09:12 PM
Irreverent
The Solo Server
 
Join Date: May 2007
Posts: 416
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worked like a champ! thanks! Maybe a good databse update as they were still non-66 in rev1535
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  #4  
Old 07-07-2010, 09:52 PM
nilbog
Hill Giant
 
Join Date: Nov 2007
Posts: 197
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I had issues with invisible npcs using bodytype 66. From my experience they will aggro players who unknowingly cast AEs around them, etc.

I have found the best combination of invisible perl npcs to be race 127, bodytype 11, with their npc_types name the same as their npcid.

example. NPCID: 905000

name = 905000
127 makes them invisible
11 makes them untargetable

So you're left with a completely invisible, untargetable npc.
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  #5  
Old 07-08-2010, 12:08 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
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If you set the specialattacks setting to ABH, they will not be able to be damaged and will never aggro. It is recommended for any invisible trigger type of NPCs. Also, race 240 works well for invisible NPCs, then you can just set bodytype 11 on them.
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