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  #1  
Old 02-13-2013, 07:58 AM
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trevius
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BTW, I updated my RoF Test Server with the opcodes from EQExtractor2 for for the Jan 16th client and updated the position updates in the structs to match what ShowEQ has for the that client as well. I did not create it as new patch files yet (I just edited the RoF ones), so the Dec 10 2012 doesn't currently work on the server, but the Jan 16 2013 one does.

The good news is that I got in first try. The bad news is there are probably some opcode and struct issues as many things aren't functioning properly. Though, I imagine it won't be hard at all to get the client up to speed with our Dec 10 2012 RoF client.
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  #2  
Old 02-09-2013, 11:04 AM
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Drajor
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There is a new skill ID listed in skillcaps.txt. Skill 76.
Also 'BERSERKING' (72) is not listed.
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  #3  
Old 02-10-2013, 07:55 PM
liquest
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Haha, so i was checking out the new armor graphics (heros Forge) And i went to /bow to a player. Meet Garorn the Super woodelf.

https://sphotos-a.xx.fbcdn.net/hphot...11978362_o.jpg
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Last edited by trevius; 02-13-2013 at 07:50 AM.. Reason: Image changed to a link due to size causing thread to stretch
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  #4  
Old 02-11-2013, 12:38 AM
prickle
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Join Date: Sep 2009
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did the Guild Lobby ever get merged back into main?

I ask because my RoF clients are still unable to enter the Guild Lobby. I made sure it's not my client by logging into PEQ's server and verifying my ability to get into the Guild Lobby with my RoF client. I as able to.

On my server, I cannot enter with my RoF client, but I can with my UF client. So, I thought I'd ask if the necessary bits have been added back into main, before i start down my rabbit hole ...
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  #5  
Old 02-11-2013, 01:27 AM
sorvani
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GL in RoF is a new zone actually. On PEQ it is a separate instance and cavedude has implemented a script to bounce you to the right version based on your client.
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  #6  
Old 02-22-2013, 01:17 AM
Isobel
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Quote:
Originally Posted by sorvani View Post
GL in RoF is a new zone actually. On PEQ it is a separate instance and cavedude has implemented a script to bounce you to the right version based on your client.
Is there any idea if this will ever be changed so that the RoF client won't instance you on PEQ? I can change to titanium to get into the lobby with people, but I'd love to know if I'll be able to ditch titanium and stick with RoF.

On the flipside, if I was able to get UF, would that give me a non instanced lobby?

I'm a complete n00b to eqemu so I apologize for my ignorance, I haven't even delved into MQ yet lol.
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  #7  
Old 02-23-2013, 12:48 PM
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cavedude
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Quote:
Originally Posted by Isobel View Post
Is there any idea if this will ever be changed so that the RoF client won't instance you on PEQ? I can change to titanium to get into the lobby with people, but I'd love to know if I'll be able to ditch titanium and stick with RoF.

On the flipside, if I was able to get UF, would that give me a non instanced lobby?
As it was said, HoT+ clients use a different physical zone than the clients below them. We want to stick with stock clients, so those clients will always have to go to their own shared instance. Once the Live client situation is sorted and more people begin using the new client, the player population of the HoT+ GL instance will increase obviously. It isn't a private instance or anything like that, everybody with the new client will go to the same instance.

RoF is the only client that uses this new instance, all the other clients supported by EQEmu including UF use the original version of GL.
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  #8  
Old 02-13-2013, 07:03 PM
lerxst2112
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There was another live patch today. I suppose we can see how long it will take to get to Steam.

[Wed Feb 13 14:46:16 2013]00000:Starting EverQuest (Built Feb 11 2013 19:17:05)
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  #9  
Old 02-13-2013, 08:24 PM
wolfwalkereci
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Whatever you guys need to do to stay sane. No one can argue with that.
Myself I look forward to the day eqemu removes all support for titanium.
I hate that client with a passion.
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  #10  
Old 02-13-2013, 10:56 PM
blackdragonsdg
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Quote:
Originally Posted by lerxst2112 View Post
There was another live patch today. I suppose we can see how long it will take to get to Steam.

[Wed Feb 13 14:46:16 2013]00000:Starting EverQuest (Built Feb 11 2013 19:17:05)
Well your wait is over. I just downloaded Everquest F2P off Steam and it matches current live again.
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  #11  
Old 02-14-2013, 02:20 AM
lerxst2112
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There's another emergency patch tomorrow. If it changes the exe we can see if that shows up immediately as well.
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  #12  
Old 02-14-2013, 07:19 AM
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trevius
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This is a bit depressing :P

I am not really sure what to do about this. At this point, we might as well be chasing Live if they keep this up, which is a headache for multiple reasons. Hopefully we can come up with a good solution for this. The best way may be to see if we can simplify the update process as much as possible. Otherwise, we will have to consider what alternatives there are or if it is even worth working on new clients. I still think it is worthwhile to get the RoF client completed, but we will need to figure out what to do about these update issues first.
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  #13  
Old 02-14-2013, 05:41 PM
liquest
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Quote:
Originally Posted by trevius View Post
This is a bit depressing :P

I am not really sure what to do about this. At this point, we might as well be chasing Live if they keep this up, which is a headache for multiple reasons. Hopefully we can come up with a good solution for this. The best way may be to see if we can simplify the update process as much as possible. Otherwise, we will have to consider what alternatives there are or if it is even worth working on new clients. I still think it is worthwhile to get the RoF client completed, but we will need to figure out what to do about these update issues first.
Do you think it would be best for people to grab the RoF FTP client while they still can?
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  #14  
Old 02-14-2013, 06:40 PM
gibroni
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It's been posted for a month for people to grab ROF client from steam on various sites.
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  #15  
Old 02-14-2013, 08:01 PM
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Quote:
Originally Posted by trevius View Post
This is a bit depressing :P

I am not really sure what to do about this. At this point, we might as well be chasing Live if they keep this up, which is a headache for multiple reasons. Hopefully we can come up with a good solution for this. The best way may be to see if we can simplify the update process as much as possible. Otherwise, we will have to consider what alternatives there are or if it is even worth working on new clients. I still think it is worthwhile to get the RoF client completed, but we will need to figure out what to do about these update issues first.
imho, don't waste your time trying to keep up with every patch
stop at that last version for RoF that already working, and wait till they put up next expansion. That would be logical imho.
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