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  #1  
Old 10-24-2013, 12:44 AM
Township EQ
Hill Giant
 
Join Date: Sep 2013
Posts: 118
Default Returning value of spell ID

I'm trying to use the sub EVENT_CAST_ON for one of my NPCs, my issue is that I can't seem to figure out how to make the script recognize a spell.

My current trainwreck:

Code:
sub EVENT_CAST_ON {

         my $spell = $npc->GetSpellID();

        if($spell = 200) {
             quest:say("you did it blah blah");
        }
}
Now obviously GetSpellID is not even a thing, i'm wondering if there is something that I can put there.. This is just a test for minor healing to make him do stuff. If there is no other way I suppose I can make a script for this specific spell to signal the npc to make him do what I want. someone halp?
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  #2  
Old 10-24-2013, 02:09 AM
NatedogEZ's Avatar
NatedogEZ
Developer
 
Join Date: Dec 2012
Posts: 515
Default

https://github.com/EQEmu/Server/blob...rser.cpp#L1168

Code:
                case EVENT_CAST_ON:
                case EVENT_CAST:
                case EVENT_CAST_BEGIN: {
                        ExportVar(package_name.c_str(), "spell_id", data);
                        break;
                }

you can use $spell_id inside those events


Make sure to use 2 "==" when doing an if statement as well.
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  #3  
Old 10-24-2013, 02:13 AM
Township EQ
Hill Giant
 
Join Date: Sep 2013
Posts: 118
Default

Quote:
Originally Posted by NatedogEZ View Post
https://github.com/EQEmu/Server/blob...rser.cpp#L1168

Code:
                case EVENT_CAST_ON:
                case EVENT_CAST:
                case EVENT_CAST_BEGIN: {
                        ExportVar(package_name.c_str(), "spell_id", data);
                        break;
                }

you can use $spell_id inside those events


Make sure to use 2 "==" when doing an if statement as well.
Thanks a lot.. still learning a lot of this but I'm getting better at it with help from all of you guys. :P
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