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  #1  
Old 11-08-2013, 11:27 AM
Maze_EQ
Demi-God
 
Join Date: Mar 2012
Posts: 1,107
Default Charasis Doors

I think me and Bront ran into this issue before, has something to do with the doors checking corpses blah blah blah, but it crashes the zone.
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  #2  
Old 11-08-2013, 11:54 AM
Dunge0nMastr
Hill Giant
 
Join Date: Oct 2002
Location: Rockville, MD
Posts: 124
Default

IIRC the issue was related to the plugin::check_hasitem trying to check for corpses

Code:
#Check corpses
  if ($body_count > 0) {
    for ($i=1; $i<=$body_count; $i++) {
      $body_id = $client->GetCorpseID($i);
      for ($slot1=0; $slot1<=30; $slot1++) {
        $itemid1 = $client->GetCorpseItemAt($body_id, $slot1);
        if ($itemid1 == $itmchk) {
          return 1;
        }
      }
      for ($slot1=251; $slot1<=340; $slot1++) {
        $itemid1 = $client->GetCorpseItemAt($body_id, $slot1);
        if ($itemid1 == $itmchk) {
          return 1;
        }
      }
    }
  }
By removing that (lines 91-10 it solved our issue.
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  #3  
Old 11-08-2013, 01:18 PM
sorvani
Dragon
 
Join Date: May 2010
Posts: 966
Default

Is this with a current quest pull from the SVN? I know the logic there was rewrote a while back to help eliminate this.

Edit: The plugin was not changed, but the door logic was updated to reduce the odds of calling the plugin.
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  #4  
Old 11-08-2013, 02:54 PM
Dunge0nMastr
Hill Giant
 
Join Date: Oct 2002
Location: Rockville, MD
Posts: 124
Default

I cant speak for the current pull because we dont run that, and i would have no idea what maze is using now, But this was an issue we experienced roughly 1 year or so ago.
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