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Quests::Plugins & Mods Completed plugins for public use as well as modifications.

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  #1  
Old 07-24-2016, 12:44 AM
Akkadius's Avatar
Akkadius
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I've got a completely different setup for this now with the new zone controller setup.

You'll have to figure out how to make what is here work for the current source.
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  #2  
Old 07-24-2016, 01:15 AM
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Splose
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Join Date: Apr 2014
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Quote:
Originally Posted by Akkadius View Post
I've got a completely different setup for this now with the new zone controller setup.

You'll have to figure out how to make what is here work for the current source.
Not very helpful.. I asked if there were new source changes that would affect this the answer to that would have been yes.. Thanks anyway though.

Anyone looking to use this stock this should work:

Remove the signals from your global_npc and change zonecontroller.pl to zone_controller.pl

Line 120 will make sure Diabloloot is not assigned to the zones in the array. If you don't use that you can just remove that whole block entirely.

zone_controller.pl
Code:
sub EVENT_SPAWN {
	quest::gmsay("Zone Scaling Sequence Initiated.", 18);
	quest::gmsay("Zone: $zonesn", 18);
	quest::gmsay("Instance Version: $instanceversion", 18);
	quest::gmsay("Instance ID: $instanceversion", 18);
	
	LoadStaticNPCScaling($zonesn); #:::  Load NPC Static Scaling
	LoadStaticZoneScaling(); #:::  Load Zone Static Scaling
	

	quest::settimer("scaleall", 1); #:::  Run Scaling routine
	quest::settimer("scaleall", 3); #:::  Run Scaling routine
	$ScalingLoaded = "";
}

sub EVENT_SPAWN_ZONE {
	quest::shout("Mob spawned. - " . $spawned_entity_id ."");
	ScaleProcedure($spawned_entity_id);
}

sub EVENT_TIMER{
	if($timer eq "scaleall"){ ScaleProcedure(); quest::stoptimer("scaleall");  quest::gmsay("Scaling Sequence SUCCESSFUL (TEST)", 14);  }
}


sub ScaleMob {
	my $npc_ent = $entity_list->GetNPCByID($_[0]);
	#quest::shout("found NPC: " . $npc_ent->GetCleanName() . "");
}

sub ScaleProcedure{

	#:::  Read from DB
	if(!$SD[1][0][0]){ LoadScaling(); } #:::  Scaling Vars Empty, reload them from DB
	$NPC = 0; $pop = "";
	
	if($_[0]){ 
		@ent = $entity_list->GetNPCByID($_[0]); 
		$pop = " POP"; 
		#quest::gmsay("Scaling NPC ID " . $_[0], 15);
	}
	else{ @ent = $entity_list->GetNPCList(); $ScalingLoaded = 2; }
	foreach $NPC (@ent){ 
		#:::  Hide Invis NPC Names 
		if(($NPC->GetRace() == 127 || $NPC->GetRace() == 240) && $NPC->GetLevel() < 100 && $NPC->GetNPCTypeID() > 1000){ if($NPC->GetCleanName()=~/shadowed/i){} else{ $NPC->TempName(""); $NPC->ModifyNPCStat("special_attacks", "AZ"); } }
		
		if($NPC->GetEntityVariable("Scaled") != 1){
			#Static NPC Scaling
			$n_name = $NPC->GetCleanName(); $n_name =~ tr/ /_/;
			if($N_SD{$n_name}[0]){  ScaleNPCStatic($NPC, $n_name);  }
		}
		#:::  SCALING
		#$NPC->Say("Scaling...");
		if($NPC->GetPetSpellID() == 0 && $NPC->GetRace() != 127 && $NPC->GetRace() != 240 && $NPC->GetClass() < 20 && $NPC->GetNPCTypeID() > 1000 && $NPC->GetEntityVariable("Scaled") != 1){

			
			$NTYPE = 0; $NN = "NPC";
			if(substr($NPC->GetName(), 0, 1) eq "#" && substr($NPC->GetName(), 1, 2) ne "#"){ $NTYPE = 1; $NN = "Named"; } 
			if(substr($NPC->GetName(), 0, 2) eq "##" && substr($NPC->GetName(), 2, 3) ne "#"){ $NTYPE = 2; $NN = "Raid"; }
			
			$NPC->ModifyNPCStat("max_hp", $SD[$NPC->GetLevel()][$NTYPE][2] * $SZD{$zonesn}[$instanceversion][$NTYPE][2]);
			$NPC->ModifyNPCStat("max_mana", $SD[$NPC->GetLevel()][$NTYPE][3]  * $SZD{$zonesn}[$instanceversion][$NTYPE][3]);
			$NPC->ModifyNPCStat("min_hit", $SD[$NPC->GetLevel()][$NTYPE][4] *  $SZD{$zonesn}[$instanceversion][$NTYPE][4]);
			$NPC->ModifyNPCStat("max_hit", $SD[$NPC->GetLevel()][$NTYPE][5] *  $SZD{$zonesn}[$instanceversion][$NTYPE][5]);
			$NPC->ModifyNPCStat("attack_speed", $SD[$NPC->GetLevel()][$NTYPE][6] *  $SZD{$zonesn}[$instanceversion][$NTYPE][6]);
			$NPC->ModifyNPCStat("ac", $SD[$NPC->GetLevel()][$NTYPE][7] *  $SZD{$zonesn}[$instanceversion][$NTYPE][7]);
			$NPC->ModifyNPCStat("str", $SD[$NPC->GetLevel()][$NTYPE][8]);
			$NPC->ModifyNPCStat("sta", $SD[$NPC->GetLevel()][$NTYPE][9]);
			$NPC->ModifyNPCStat("dex", $SD[$NPC->GetLevel()][$NTYPE][10]);
			$NPC->ModifyNPCStat("agi", $SD[$NPC->GetLevel()][$NTYPE][11]);
			$NPC->ModifyNPCStat("int", $SD[$NPC->GetLevel()][$NTYPE][12]);
			$NPC->ModifyNPCStat("wis", $SD[$NPC->GetLevel()][$NTYPE][13]);
			$NPC->ModifyNPCStat("cha", $SD[$NPC->GetLevel()][$NTYPE][14]);
			$NPC->ModifyNPCStat("mr", $SD[$NPC->GetLevel()][$NTYPE][15]);
			$NPC->ModifyNPCStat("cr", $SD[$NPC->GetLevel()][$NTYPE][16]);
			$NPC->ModifyNPCStat("dr", $SD[$NPC->GetLevel()][$NTYPE][17]);
			$NPC->ModifyNPCStat("fr", $SD[$NPC->GetLevel()][$NTYPE][18]);
			$NPC->ModifyNPCStat("pr", $SD[$NPC->GetLevel()][$NTYPE][19]);
			if($SZD{$zonesn}[$instanceversion][$NTYPE][13]){ 
				$NPC->ModifyNPCStat("accuracy", $SZD{$zonesn}[$instanceversion][$NTYPE][13]); 
			}
			
			if($Debug){
				$NPC->SetEntityVariable("max_hp", $SD[$NPC->GetLevel()][$NTYPE][2] * $SZD{$zonesn}[$instanceversion][$NTYPE][2]);
				$NPC->SetEntityVariable("max_mana", $SD[$NPC->GetLevel()][$NTYPE][3]  * $SZD{$zonesn}[$instanceversion][$NTYPE][3]);
				$NPC->SetEntityVariable("min_hit", $SD[$NPC->GetLevel()][$NTYPE][4] *  $SZD{$zonesn}[$instanceversion][$NTYPE][4]);
				$NPC->SetEntityVariable("max_hit", $SD[$NPC->GetLevel()][$NTYPE][5] *  $SZD{$zonesn}[$instanceversion][$NTYPE][5]);
				$NPC->SetEntityVariable("attack_speed", $SD[$NPC->GetLevel()][$NTYPE][6] *  $SZD{$zonesn}[$instanceversion][$NTYPE][6]);
				$NPC->SetEntityVariable("ac", $SD[$NPC->GetLevel()][$NTYPE][7] *  $SZD{$zonesn}[$instanceversion][$NTYPE][7]);
				$NPC->SetEntityVariable("str", $SD[$NPC->GetLevel()][$NTYPE][8]);
				$NPC->SetEntityVariable("sta", $SD[$NPC->GetLevel()][$NTYPE][9]);
				$NPC->SetEntityVariable("dex", $SD[$NPC->GetLevel()][$NTYPE][10]);
				$NPC->SetEntityVariable("agi", $SD[$NPC->GetLevel()][$NTYPE][11]);
				$NPC->SetEntityVariable("int", $SD[$NPC->GetLevel()][$NTYPE][12]);
				$NPC->SetEntityVariable("wis", $SD[$NPC->GetLevel()][$NTYPE][13]);
				$NPC->SetEntityVariable("cha", $SD[$NPC->GetLevel()][$NTYPE][14]);
				$NPC->SetEntityVariable("mr", $SD[$NPC->GetLevel()][$NTYPE][15]);
				$NPC->SetEntityVariable("cr", $SD[$NPC->GetLevel()][$NTYPE][16]);
				$NPC->SetEntityVariable("dr", $SD[$NPC->GetLevel()][$NTYPE][17]);
				$NPC->SetEntityVariable("fr", $SD[$NPC->GetLevel()][$NTYPE][18]);
				$NPC->SetEntityVariable("pr", $SD[$NPC->GetLevel()][$NTYPE][19]);
				if($SZD{$zonesn}[$instanceversion][$NTYPE][13]){ 
					$NPC->SetEntityVariable("accuracy", $SZD{$zonesn}[$instanceversion][$NTYPE][13]); 
				}
			}
			
			#:::  Is there a static zone entry?
			if($SZD{$zonesn}[$instanceversion][$NTYPE][11] != 1){
				$NPC->ModifyNPCStat("special_attacks", $SZD{$zonesn}[$instanceversion][$NTYPE][11]);
			}else{
				$NPC->ModifyNPCStat("special_attacks", $SD[$NPC->GetLevel()][$NTYPE][21]);
			}
			$NPC->ModifyNPCStat("hp_regen", $SD[$NPC->GetLevel()][$NTYPE][20]  *  $SZD{$zonesn}[$instanceversion][$NTYPE][10]);
			$NPC->SetEntityVariable("hpregen", $SD[$NPC->GetLevel()][$NTYPE][20]  *  $SZD{$zonesn}[$instanceversion][$NTYPE][10]);
			$NPC->ModifyNPCStat("spellscale", $SD[$NPC->GetLevel()][$NTYPE][22]  *  $SZD{$zonesn}[$instanceversion][$NTYPE][9]);
			$NPC->ModifyNPCStat("healscale", $SD[$NPC->GetLevel()][$NTYPE][23]  *  $SZD{$zonesn}[$instanceversion][$NTYPE][8]);
			
			$LID = (200000 + ($NTYPE * 1000) + $NPC->GetLevel());
			if($NPC->GetLoottableID() != $LID){
				my @nodiabloloot = (175,112,427,36,294,495);
				my $zid = $NPC->GetZoneID();
				if($NPC->GetZoneID == 396 && $instanceversion == 1) {
				}
				if(grep( /^$zid$/i, @nodiabloloot)) {
				}
				else {
					$NPC->ModifyNPCStat("loottable_id", (210000 + ($NTYPE * 1000) + $NPC->GetLevel())); $NPC->AddLootTable();
					$NPC->ModifyNPCStat("loottable_id", (200000 + ($NTYPE * 1000) + $NPC->GetLevel())); $NPC->AddLootTable();  
				}
			}
			$NPC->SetHP($NPC->GetMaxHP());
			$NPC->SetEntityVariable("Scaled", 1); if($Debug){ $NPC->SetEntityVariable("ScaledType", 1); } 
			
			if($Debug){
				quest::gmsay("Scaling $pop $NN [" . $NPC->GetCleanName() . "] 
					HP:[". $SD[$NPC->GetLevel()][$NTYPE][2] * $SZD{$zonesn}[$instanceversion][$NTYPE][2] . "]
					hp_regen:[". ($SD[$NPC->GetLevel()][$NTYPE][20]  *  $SZD{$zonesn}[$instanceversion][$NTYPE][10]) . "]
					min_hit:[". ($SD[$NPC->GetLevel()][$NTYPE][4] *  $SZD{$zonesn}[$instanceversion][$NTYPE][4]) . "]
					max_hit:[".( $SD[$NPC->GetLevel()][$NTYPE][5] *  $SZD{$zonesn}[$instanceversion][$NTYPE][5]) . "]
					spec:[". $SD[$NPC->GetLevel()][$NTYPE][21] . "] 
					NTYPE:[". $NTYPE . "] 
					", 15);
			}
			
			if(!$SD[$NPC->GetLevel()][$NTYPE][0]){ quest::gmsay($NPC->GetCleanName() . ": ERROR! Missing Scaling Entry! For level " . $NPC->GetLevel() . " Type: $NTYPE", 13); }
		}
		# Level 255 NPC's are considered quest NPC's and shall not be attacked #
		if($NPC->GetLevel() == 255){ $NPC->ModifyNPCStat("special_attacks", "AHGZ"); $NPC->SetEntityVariable("max_hp", 100000); } 
	}
	if($ScalingLoaded == 2){ $ScalingLoaded = 3; }
}

sub LoadScaling{
	$connect = plugin::LoadMysql();
	$query = "SELECT
		cust_npc_scaling.level,
		cust_npc_scaling.type,
		cust_npc_scaling.hp,
		cust_npc_scaling.mana,
		cust_npc_scaling.mindmg,
		cust_npc_scaling.maxdmg,
		cust_npc_scaling.attack_speed,
		cust_npc_scaling.AC,
		cust_npc_scaling.STR,
		cust_npc_scaling.STA,
		cust_npc_scaling.DEX,
		cust_npc_scaling.AGI,
		cust_npc_scaling._INT,
		cust_npc_scaling.WIS,
		cust_npc_scaling.CHA,
		cust_npc_scaling.MR,
		cust_npc_scaling.CR,
		cust_npc_scaling.DR,
		cust_npc_scaling.FR,
		cust_npc_scaling.PR,
		cust_npc_scaling.hp_regen,
		cust_npc_scaling.npcspecialattks,
		cust_npc_scaling.spellscale,
		cust_npc_scaling.healscale
		FROM
		cust_npc_scaling
		ORDER BY cust_npc_scaling.level, cust_npc_scaling.type";
	$query_handle = $connect->prepare($query);
	$query_handle->execute();
	$NTYPE = 0;
	while (@row = $query_handle->fetchrow_array()){ $SD[$row[0]][$row[1]] = [@row]; }
}

sub LoadStaticZoneScaling{
	#:::  Load Static Zone Scaling Data #:::  
	$connect = plugin::LoadMysql();
	#:::  Default empty values to 1
	for($i = 2; $i < 17; $i++){ 
		for($t = 0; $t < 3; $t++){
			if(!$SZD{$zonesn}[$instanceversion][$t][$i] || $SZD{$zonesn}[$instanceversion][$t][$i] == 0){ 
				$SZD{$zonesn}[$instanceversion][$t][$i] = 1; 
			}
		}
	} 
	
	$query = "SELECT `zonesn`, `version`, `hp`, `mana`, `mindmg`, `maxdmg`, `attack_speed`, `ac`, `healscale`, `spellscale`, `hpregen`, `specialattacks`, `type`, `accuracy` FROM `cust_npc_zonescale_static` WHERE `zonesn` = '" . $zonesn . "'"; $query_handle = $connect->prepare($query); $query_handle->execute(); my @SZD;
	while (@row = $query_handle->fetchrow_array()){ 
		$SZD{$row[0]}[$row[1]][$row[12]] = [@row];  
		if($SZD{$zonesn}[$instanceversion][0]){
			$Mod = $SZD{$zonesn}[$instanceversion][2]; $npc->SetEntityVariable("ScaleMod", $Mod);
			quest::gmsay("[Zonecontroller] (Static Data) [Type] : " . $row[12] . " Zone Data: HP=" . ($SZD{$zonesn}[$instanceversion][$row[12]][2] * 100) . "(%%) Mana=" . ($SZD{$zonesn}[$instanceversion][$row[12]][3] * 100) . "(%%) MINDMG=" . ($SZD{$zonesn}[$instanceversion][$row[12]][4] * 100) . "(%%) MAXDMG=" . ($SZD{$zonesn}[$instanceversion][$row[12]][5] * 100) . "(%%) ATK_SPD=" . ($SZD{$zonesn}[$instanceversion][$row[12]][6] * 100) . "(%%) AC=" . ($SZD{$zonesn}[$instanceversion][$row[12]][7] * 100) . "(%%) SPELLSCALE=" . ($SZD{$zonesn}[$instanceversion][$row[12]][8] * 100) . "(%%) HEALSCALE=" . ($SZD{$zonesn}[$instanceversion][$row[12]][9] * 100) . "(%%) HPREGEN=" . ($SZD{$zonesn}[$instanceversion][$row[12]][10] * 100) . "(%%)", 15);
			
		}
	}
}

sub LoadStaticNPCScaling{
	$connect = plugin::LoadMysql();
	$query = "SELECT
		cust_npc_scale_static.`name`,
		cust_npc_scale_static.zonesn,
		cust_npc_scale_static.hp,
		cust_npc_scale_static.mana,
		cust_npc_scale_static.mindmg,
		cust_npc_scale_static.maxdmg,
		cust_npc_scale_static.attack_speed,
		cust_npc_scale_static.AC,
		cust_npc_scale_static.STR,
		cust_npc_scale_static.STA,
		cust_npc_scale_static.DEX,
		cust_npc_scale_static.AGI,
		cust_npc_scale_static._INT,
		cust_npc_scale_static.WIS,
		cust_npc_scale_static.CHA,
		cust_npc_scale_static.MR,
		cust_npc_scale_static.CR,
		cust_npc_scale_static.DR,
		cust_npc_scale_static.FR,
		cust_npc_scale_static.PR,
		cust_npc_scale_static.hp_regen,
		cust_npc_scale_static.spellscale,
		cust_npc_scale_static.healscale,
		cust_npc_scale_static.npcspecialattks,
		cust_npc_scale_static.usediabloloot,
		cust_npc_scale_static.localloottable
		FROM
		cust_npc_scale_static
		WHERE cust_npc_scale_static.zonesn = '" . $_[0] . "' OR cust_npc_scale_static.zonesn = 'global'";
	$query_handle = $connect->prepare($query);
	$query_handle->execute();
	$NTYPE = 0;
	while (@row = $query_handle->fetchrow_array()){ $N_SD{$row[0]} = [@row]; quest::gmsay("[Zonecontroller]: Loading static NPC data for NPC: '" . $row[0] ."'", 15); }
}

sub ScaleNPCStatic{
	my $SS = $_[0];
	quest::shout("Found data for NPC " . $SS->GetCleanName() . ' - ' . $_[1]);
	$NTYPE = 0; $NN = "NPC";
	if(substr($SS->GetName(), 0, 1) eq "#" && substr($SS->GetName(), 1, 2) ne "#"){ $NTYPE = 1; $NN = "Named"; }
	if(substr($SS->GetName(), 0, 2) eq "##" && substr($SS->GetName(), 2, 3) ne "#"){ $NTYPE = 2; $NN = "Raid"; }

	$SS->ModifyNPCStat("max_hp", $N_SD{$_[1]}[2]);
	$SS->ModifyNPCStat("max_mana", $N_SD{$_[1]}[3]);
	$SS->ModifyNPCStat("min_hit", $N_SD{$_[1]}[4]);
	$SS->ModifyNPCStat("max_hit", $N_SD{$_[1]}[5]);
	$SS->ModifyNPCStat("attack_speed", $N_SD{$_[1]}[6]);
	$SS->ModifyNPCStat("ac", $N_SD{$_[1]}[7]);
	$SS->ModifyNPCStat("str", $N_SD{$_[1]}[8]);
	$SS->ModifyNPCStat("sta", $N_SD{$_[1]}[9]);
	$SS->ModifyNPCStat("dex", $N_SD{$_[1]}[10]);
	$SS->ModifyNPCStat("agi", $N_SD{$_[1]}[11]);
	$SS->ModifyNPCStat("int", $N_SD{$_[1]}[12]);
	$SS->ModifyNPCStat("wis", $N_SD{$_[1]}[13]);
	$SS->ModifyNPCStat("cha", $N_SD{$_[1]}[14]);
	$SS->ModifyNPCStat("mr", $N_SD{$_[1]}[15]);
	$SS->ModifyNPCStat("cr", $N_SD{$_[1]}[16]);
	$SS->ModifyNPCStat("dr", $N_SD{$_[1]}[17]);
	$SS->ModifyNPCStat("fr", $N_SD{$_[1]}[18]);
	$SS->ModifyNPCStat("pr", $N_SD{$_[1]}[19]);
	$SS->ModifyNPCStat("hp_regen", $N_SD{$_[1]}[20]);
	$SS->ModifyNPCStat("spellscale", $N_SD{$_[1]}[21]);
	$SS->ModifyNPCStat("healscale", $N_SD{$_[1]}[22]);
	$SS->ModifyNPCStat("special_attacks", $N_SD{$_[1]}[23]);
	
	if($N_SD{$_[1]}[24] == 1){ #:::  Tells Static Entry to use Diablo Loot
		$LID = (200000 + ($NTYPE * 1000) + $SS->GetLevel());
		if($SS->GetLoottableID() != $LID){
			$SS->ModifyNPCStat("loottable_id", (210000 + ($NTYPE * 1000) + $SS->GetLevel())); $SS->AddLootTable();
			$SS->ModifyNPCStat("loottable_id", (200000 + ($NTYPE * 1000) + $SS->GetLevel())); $SS->AddLootTable();  
		}
	}
	
	if($N_SD{$_[1]}[25] > 0){ #:::  Add an additional Loot table
		$SS->ModifyNPCStat("loottable_id", $N_SD{$_[1]}[25]); $SS->AddLootTable();  
	}
	
	$SS->SetEntityVariable("Scaled", 1); if($Debug){ $SS->SetEntityVariable("ScaledType", 2); }
}

sub RandomRange {

	my $MinRandom = $_[0];
	my $MaxRandom = $_[1];

	my $RandomResult = int(rand(($MaxRandom + 1) - $MinRandom)) + $MinRandom;
	if ($RandomResult > $MaxRandom)
	{
		return $MaxRandom;
	}
	return $RandomResult;

}
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  #3  
Old 04-13-2017, 03:06 PM
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jpyou127
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Akkadius, do you have this available for use with the current EMU/DB?

Celestial
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  #4  
Old 04-13-2017, 03:07 PM
Akkadius's Avatar
Akkadius
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Posts: 2,072
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Currently - it does not.

Documentation and plugin refresh is coming within the next month or so
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  #5  
Old 04-13-2017, 03:09 PM
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jpyou127
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Awesome!! Love your work man!

Will this also work with instances?


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  #6  
Old 05-20-2017, 07:46 PM
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kugbok
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very interested in this thanks for all your work
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  #7  
Old 05-23-2017, 12:48 AM
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eldarian
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This is amazing!
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  #8  
Old 02-21-2018, 01:00 PM
Aardil
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Location: Mississippi
Posts: 27
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Questions

According to what I Read, this used DBD
What I want to know is this:
I have an existing DB, not sure if its DBD or not.

If I create the tables in my old DB then it seems logical that I should not need to load DBD or alter the eqemu_config since it is all in the original DB.

plug_in From what I read all it does is alter the eqemu_config

Am I wrong?

Aardil
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  #9  
Old 02-21-2018, 01:41 PM
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c0ncrete
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DBI is a database independent interface for perl. DBD are the drivers it uses to connect (DBD::mysql, etc).
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I muck about @ The Forge.
say(rand 99>49?'try '.('0x'.join '',map{unpack 'H*',chr rand 256}1..2):'incoherent nonsense')while our $Noport=1;
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  #10  
Old 04-02-2018, 02:25 PM
Marmosa
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Does anyone have the required sql for the tables? The link seems to be broken.
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  #11  
Old 04-27-2018, 02:43 PM
deladriendil
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Join Date: Jan 2017
Posts: 30
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This is really cool. opens up tons of opportunities
how does the scaling work exactly for Raid mobs? i'm basically looking for a way to scale raid content down to a single 6 man group as far as difficulty. also, are these instructions still representative in the current peq database or would tweaks need to be made?
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  #12  
Old 04-27-2018, 08:48 PM
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Splose
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I will post a fix for this sometime this weekend for you guys.
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  #13  
Old 04-30-2018, 06:47 AM
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jpyou127
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Most excellent Splose!
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  #14  
Old 05-11-2018, 11:16 AM
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Splose
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Quote:
Originally Posted by jpyou127 View Post
Most excellent Splose!
I completely forgot about this!

A quick disclaimer I have a HEAVILY modified zone_controller.pl and had to quickly go through and remove everything that's not "stock" as far as the auto scaling goes. A quick test has this working on my server. If any of you have any issues I will try and fix them to the best of my ability.

Make sure you have the rule Zone::UseZoneController enabled. Place the following code into a file named zone_controller.pl in your quests/global folder.

Code:
sub EVENT_SPAWN {
	#$Debug = " ";
	
	quest::gmsay("Zone Scaling Sequence Initiated.", 18);
	quest::gmsay("Zone: $zonesn", 18);
	quest::gmsay("Instance Version: $instanceversion", 18);
	quest::gmsay("Instance ID: $instanceversion", 18);

	LoadStaticNPCScaling($zonesn); #:::  Load NPC Static Scaling
	LoadStaticZoneScaling(); #:::  Load Zone Static Scaling


	quest::settimer("scaleall", 1); #:::  Run Scaling routine 
	quest::settimer("scaleall", 3); #:::  Run Scaling routine 
	$ScalingLoaded = "";
}

sub EVENT_SIGNAL {
	ScaleProcedure($signal);
}


sub EVENT_SPAWN_ZONE {
	my $Pet = $entity_list->GetNPCByID($spawned_entity_id)->GetPetSpellID();
	if(!$Pet) {ScaleProcedure($spawned_entity_id);}
	else {
		quest::settimer("scale",1);
	}
}


sub EVENT_TIMER{
	if($timer eq "scaleall"){ ScaleProcedure(); quest::stoptimer("scaleall");  quest::gmsay("Scaling Sequence SUCCESSFUL (TEST)", 14);  }
	if($timer eq "scale"){quest::stoptimer("scale"); ScaleProcedure($spawned_entity_id);}
}



sub ScaleMob {
	my $npc_ent = $entity_list->GetNPCByID($_[0]);
}

sub ScaleProcedure{
	#quest::shout("scaling " . $_[0] . "");
	#:::  Read from DB
	if(!$SD[1][0][0]){ LoadScaling(); } #:::  Scaling Vars Empty, reload them from DB
	$NPC = 0; $pop = "";
	
	if($_[0]){ 
		@ent = $entity_list->GetNPCByID($_[0]); 
		$pop = " POP"; 
		#quest::gmsay("Scaling NPC ID " . $_[0], 15);
	}
	else{ @ent = $entity_list->GetNPCList(); $ScalingLoaded = 2; }
	foreach $NPC (@ent){ 	
		#:::  Hide Invis NPC Names 
		if(($NPC->GetRace() == 127 || $NPC->GetRace() == 240) && $NPC->GetLevel() < 100 && $NPC->GetNPCTypeID() > 1000){ if($NPC->GetCleanName()=~/shadowed/i){} else{ $NPC->TempName(""); $NPC->ModifyNPCStat("special_attacks", "AZ"); } }
		
		if($NPC->GetEntityVariable("Scaled") != 1){
			#Static NPC Scaling
			$n_name = $NPC->GetCleanName(); $n_name =~ tr/ /_/;
			if($N_SD{$n_name}[0]){  ScaleNPCStatic($NPC, $n_name);  }
		}
		#:::  SCALING
		#$NPC->Say("Scaling...");
		if($NPC->GetPetSpellID() == 0 && $NPC->GetRace() != 127 && $NPC->GetRace() != 240 && $NPC->GetClass() < 20 && $NPC->GetNPCTypeID() > 1000 && $NPC->GetEntityVariable("Scaled") != 1){

			
			$NTYPE = 0; $NN = "NPC";
			if(substr($NPC->GetName(), 0, 1) eq "#" && substr($NPC->GetName(), 1, 2) ne "#"){ $NTYPE = 1; $NN = "Named"; } 
			if(substr($NPC->GetName(), 0, 2) eq "##" && substr($NPC->GetName(), 2, 3) ne "#"){ $NTYPE = 2; $NN = "Raid"; }
			
			$NPC->ModifyNPCStat("max_hp", $SD[$NPC->GetLevel()][$NTYPE][2] * $SZD{$zonesn}[$instanceversion][$NTYPE][2]);
			$NPC->ModifyNPCStat("max_mana", $SD[$NPC->GetLevel()][$NTYPE][3]  * $SZD{$zonesn}[$instanceversion][$NTYPE][3]);
			$NPC->ModifyNPCStat("min_hit", $SD[$NPC->GetLevel()][$NTYPE][4] *  $SZD{$zonesn}[$instanceversion][$NTYPE][4]);
			$NPC->ModifyNPCStat("max_hit", $SD[$NPC->GetLevel()][$NTYPE][5] *  $SZD{$zonesn}[$instanceversion][$NTYPE][5]);
			$NPC->ModifyNPCStat("attack_speed", $SD[$NPC->GetLevel()][$NTYPE][6] *  $SZD{$zonesn}[$instanceversion][$NTYPE][6]);
			$NPC->ModifyNPCStat("ac", $SD[$NPC->GetLevel()][$NTYPE][7] *  $SZD{$zonesn}[$instanceversion][$NTYPE][7]);
			$NPC->ModifyNPCStat("str", $SD[$NPC->GetLevel()][$NTYPE][8]);
			$NPC->ModifyNPCStat("sta", $SD[$NPC->GetLevel()][$NTYPE][9]);
			$NPC->ModifyNPCStat("dex", $SD[$NPC->GetLevel()][$NTYPE][10]);
			$NPC->ModifyNPCStat("agi", $SD[$NPC->GetLevel()][$NTYPE][11]);
			$NPC->ModifyNPCStat("int", $SD[$NPC->GetLevel()][$NTYPE][12]);
			$NPC->ModifyNPCStat("wis", $SD[$NPC->GetLevel()][$NTYPE][13]);
			$NPC->ModifyNPCStat("cha", $SD[$NPC->GetLevel()][$NTYPE][14]);
			$NPC->ModifyNPCStat("mr", $SD[$NPC->GetLevel()][$NTYPE][15]);
			$NPC->ModifyNPCStat("cr", $SD[$NPC->GetLevel()][$NTYPE][16]);
			$NPC->ModifyNPCStat("dr", $SD[$NPC->GetLevel()][$NTYPE][17]);
			$NPC->ModifyNPCStat("fr", $SD[$NPC->GetLevel()][$NTYPE][18]);
			$NPC->ModifyNPCStat("pr", $SD[$NPC->GetLevel()][$NTYPE][19]);
			$NPC->ModifyNPCStat("accuracy", 100);
			if($SZD{$zonesn}[$instanceversion][$NTYPE][13]){ 
				$NPC->ModifyNPCStat("accuracy", $SZD{$zonesn}[$instanceversion][$NTYPE][13]); 
			}
			
			if($Debug){
				$NPC->SetEntityVariable("max_hp", $SD[$NPC->GetLevel()][$NTYPE][2] * $SZD{$zonesn}[$instanceversion][$NTYPE][2]);
				$NPC->SetEntityVariable("max_mana", $SD[$NPC->GetLevel()][$NTYPE][3]  * $SZD{$zonesn}[$instanceversion][$NTYPE][3]);
				$NPC->SetEntityVariable("min_hit", $SD[$NPC->GetLevel()][$NTYPE][4] *  $SZD{$zonesn}[$instanceversion][$NTYPE][4]);
				$NPC->SetEntityVariable("max_hit", $SD[$NPC->GetLevel()][$NTYPE][5] *  $SZD{$zonesn}[$instanceversion][$NTYPE][5]);
				$NPC->SetEntityVariable("attack_speed", $SD[$NPC->GetLevel()][$NTYPE][6] *  $SZD{$zonesn}[$instanceversion][$NTYPE][6]);
				$NPC->SetEntityVariable("ac", $SD[$NPC->GetLevel()][$NTYPE][7] *  $SZD{$zonesn}[$instanceversion][$NTYPE][7]);
				$NPC->SetEntityVariable("str", $SD[$NPC->GetLevel()][$NTYPE][8]);
				$NPC->SetEntityVariable("sta", $SD[$NPC->GetLevel()][$NTYPE][9]);
				$NPC->SetEntityVariable("dex", $SD[$NPC->GetLevel()][$NTYPE][10]);
				$NPC->SetEntityVariable("agi", $SD[$NPC->GetLevel()][$NTYPE][11]);
				$NPC->SetEntityVariable("int", $SD[$NPC->GetLevel()][$NTYPE][12]);
				$NPC->SetEntityVariable("wis", $SD[$NPC->GetLevel()][$NTYPE][13]);
				$NPC->SetEntityVariable("cha", $SD[$NPC->GetLevel()][$NTYPE][14]);
				$NPC->SetEntityVariable("mr", $SD[$NPC->GetLevel()][$NTYPE][15]);
				$NPC->SetEntityVariable("cr", $SD[$NPC->GetLevel()][$NTYPE][16]);
				$NPC->SetEntityVariable("dr", $SD[$NPC->GetLevel()][$NTYPE][17]);
				$NPC->SetEntityVariable("fr", $SD[$NPC->GetLevel()][$NTYPE][18]);
				$NPC->SetEntityVariable("pr", $SD[$NPC->GetLevel()][$NTYPE][19]);
				if($SZD{$zonesn}[$instanceversion][$NTYPE][13]){ 
					$NPC->SetEntityVariable("accuracy", $SZD{$zonesn}[$instanceversion][$NTYPE][13]); 
				}
			}
			
			#:::  Is there a static zone entry?
			if($SZD{$zonesn}[$instanceversion][$NTYPE][11] != 1){
				$NPC->ModifyNPCStat("special_attacks", $SZD{$zonesn}[$instanceversion][$NTYPE][11]);
			}else{
				$NPC->ModifyNPCStat("special_attacks", $SD[$NPC->GetLevel()][$NTYPE][21]);
			}
			$NPC->ModifyNPCStat("hp_regen", $SD[$NPC->GetLevel()][$NTYPE][20]  *  $SZD{$zonesn}[$instanceversion][$NTYPE][10]);
			$NPC->SetEntityVariable("hpregen", $SD[$NPC->GetLevel()][$NTYPE][20]  *  $SZD{$zonesn}[$instanceversion][$NTYPE][10]);
			$NPC->ModifyNPCStat("spellscale", $SD[$NPC->GetLevel()][$NTYPE][22]  *  $SZD{$zonesn}[$instanceversion][$NTYPE][9]);
			$NPC->ModifyNPCStat("healscale", $SD[$NPC->GetLevel()][$NTYPE][23]  *  $SZD{$zonesn}[$instanceversion][$NTYPE][8]);
			
			$LID = (200000 + ($NTYPE * 1000) + $NPC->GetLevel());
			if($NPC->GetLoottableID() != $LID){
				$NPC->ModifyNPCStat("loottable_id", (210000 + ($NTYPE * 1000) + $NPC->GetLevel())); $NPC->AddLootTable();
				$NPC->ModifyNPCStat("loottable_id", (200000 + ($NTYPE * 1000) + $NPC->GetLevel())); $NPC->AddLootTable();  
			}
			$NPC->SetHP($NPC->GetMaxHP());
			$NPC->SetEntityVariable("Scaled", 1); if($Debug){ $NPC->SetEntityVariable("ScaledType", 1); } 
			
			if($Debug){
				quest::gmsay("Scaling $pop $NN [" . $NPC->GetCleanName() . "] 
					HP:[". $SD[$NPC->GetLevel()][$NTYPE][2] * $SZD{$zonesn}[$instanceversion][$NTYPE][2] . "]
					hp_regen:[". ($SD[$NPC->GetLevel()][$NTYPE][20]  *  $SZD{$zonesn}[$instanceversion][$NTYPE][10]) . "]
					min_hit:[". ($SD[$NPC->GetLevel()][$NTYPE][4] *  $SZD{$zonesn}[$instanceversion][$NTYPE][4]) . "]
					max_hit:[".( $SD[$NPC->GetLevel()][$NTYPE][5] *  $SZD{$zonesn}[$instanceversion][$NTYPE][5]) . "]
					spec:[". $SD[$NPC->GetLevel()][$NTYPE][21] . "] 
					NTYPE:[". $NTYPE . "] 
					", 15);
			}
			
			if(!$SD[$NPC->GetLevel()][$NTYPE][0]){ quest::gmsay($NPC->GetCleanName() . ": ERROR! Missing Scaling Entry! For level " . $NPC->GetLevel() . " Type: $NTYPE", 13); }
		}
		# Level 255 NPC's are considered quest NPC's and shall not be attacked #
		if($NPC->GetLevel() == 255){ $NPC->ModifyNPCStat("special_attacks", "AHGZ"); $NPC->SetEntityVariable("max_hp", 100000); } 
	}
	if($ScalingLoaded == 2){ $ScalingLoaded = 3; }
}

sub LoadScaling{
	$connect = plugin::LoadMysql();
	$query = "SELECT
		cust_npc_scaling.level,
		cust_npc_scaling.type,
		cust_npc_scaling.hp,
		cust_npc_scaling.mana,
		cust_npc_scaling.mindmg,
		cust_npc_scaling.maxdmg,
		cust_npc_scaling.attack_speed,
		cust_npc_scaling.AC,
		cust_npc_scaling.STR,
		cust_npc_scaling.STA,
		cust_npc_scaling.DEX,
		cust_npc_scaling.AGI,
		cust_npc_scaling._INT,
		cust_npc_scaling.WIS,
		cust_npc_scaling.CHA,
		cust_npc_scaling.MR,
		cust_npc_scaling.CR,
		cust_npc_scaling.DR,
		cust_npc_scaling.FR,
		cust_npc_scaling.PR,
		cust_npc_scaling.hp_regen,
		cust_npc_scaling.npcspecialattks,
		cust_npc_scaling.spellscale,
		cust_npc_scaling.healscale
		FROM
		cust_npc_scaling
		ORDER BY cust_npc_scaling.level, cust_npc_scaling.type";
	$query_handle = $connect->prepare($query);
	$query_handle->execute();
	$NTYPE = 0;
	while (@row = $query_handle->fetchrow_array()){ $SD[$row[0]][$row[1]] = [@row]; }
}

sub LoadStaticZoneScaling{
	#:::  Load Static Zone Scaling Data #:::  
	$connect = plugin::LoadMysql();
	#:::  Default empty values to 1
	for($i = 2; $i < 17; $i++){ 
		for($t = 0; $t < 3; $t++){
			if(!$SZD{$zonesn}[$instanceversion][$t][$i] || $SZD{$zonesn}[$instanceversion][$t][$i] == 0){ 
				$SZD{$zonesn}[$instanceversion][$t][$i] = 1; 
			}
		}
	} 
	
	$query = "SELECT `zonesn`, `version`, `hp`, `mana`, `mindmg`, `maxdmg`, `attack_speed`, `ac`, `healscale`, `spellscale`, `hpregen`, `specialattacks`, `type`, `accuracy` FROM `cust_npc_zonescale_static` WHERE `zonesn` = '" . $zonesn . "'"; $query_handle = $connect->prepare($query); $query_handle->execute(); my @SZD;
	while (@row = $query_handle->fetchrow_array()){ 
		$SZD{$row[0]}[$row[1]][$row[12]] = [@row];  
		if($SZD{$zonesn}[$instanceversion][0]){
			$Mod = $SZD{$zonesn}[$instanceversion][2]; $npc->SetEntityVariable("ScaleMod", $Mod);
			quest::gmsay("[Zonecontroller] (Static Data) [Type] : " . $row[12] . " Zone Data: HP=" . ($SZD{$zonesn}[$instanceversion][$row[12]][2] * 100) . "(%%) Mana=" . ($SZD{$zonesn}[$instanceversion][$row[12]][3] * 100) . "(%%) MINDMG=" . ($SZD{$zonesn}[$instanceversion][$row[12]][4] * 100) . "(%%) MAXDMG=" . ($SZD{$zonesn}[$instanceversion][$row[12]][5] * 100) . "(%%) ATK_SPD=" . ($SZD{$zonesn}[$instanceversion][$row[12]][6] * 100) . "(%%) AC=" . ($SZD{$zonesn}[$instanceversion][$row[12]][7] * 100) . "(%%) SPELLSCALE=" . ($SZD{$zonesn}[$instanceversion][$row[12]][8] * 100) . "(%%) HEALSCALE=" . ($SZD{$zonesn}[$instanceversion][$row[12]][9] * 100) . "(%%) HPREGEN=" . ($SZD{$zonesn}[$instanceversion][$row[12]][10] * 100) . "(%%)", 15);
			
		}
	}
}

sub LoadStaticNPCScaling{
	$connect = plugin::LoadMysql();
	$query = "SELECT
		cust_npc_scale_static.`name`,
		cust_npc_scale_static.zonesn,
		cust_npc_scale_static.hp,
		cust_npc_scale_static.mana,
		cust_npc_scale_static.mindmg,
		cust_npc_scale_static.maxdmg,
		cust_npc_scale_static.attack_speed,
		cust_npc_scale_static.AC,
		cust_npc_scale_static.STR,
		cust_npc_scale_static.STA,
		cust_npc_scale_static.DEX,
		cust_npc_scale_static.AGI,
		cust_npc_scale_static._INT,
		cust_npc_scale_static.WIS,
		cust_npc_scale_static.CHA,
		cust_npc_scale_static.MR,
		cust_npc_scale_static.CR,
		cust_npc_scale_static.DR,
		cust_npc_scale_static.FR,
		cust_npc_scale_static.PR,
		cust_npc_scale_static.hp_regen,
		cust_npc_scale_static.spellscale,
		cust_npc_scale_static.healscale,
		cust_npc_scale_static.npcspecialattks,
		cust_npc_scale_static.usediabloloot,
		cust_npc_scale_static.localloottable
		FROM
		cust_npc_scale_static
		WHERE cust_npc_scale_static.zonesn = '" . $_[0] . "' OR cust_npc_scale_static.zonesn = 'global'";
	$query_handle = $connect->prepare($query);
	$query_handle->execute();
	$NTYPE = 0;
	while (@row = $query_handle->fetchrow_array()){ $N_SD{$row[0]} = [@row]; quest::gmsay("[Zonecontroller]: Loading static NPC data for NPC: '" . $row[0] ."'", 15); }
}


sub ScaleNPCStatic{
	my $SS = $_[0];
	quest::shout("Found data for NPC " . $SS->GetCleanName() . ' - ' . $_[1]);
	$NTYPE = 0; $NN = "NPC";
	if(substr($SS->GetName(), 0, 1) eq "#" && substr($SS->GetName(), 1, 2) ne "#"){ $NTYPE = 1; $NN = "Named"; }
	if(substr($SS->GetName(), 0, 2) eq "##" && substr($SS->GetName(), 2, 3) ne "#"){ $NTYPE = 2; $NN = "Raid"; }

	$SS->ModifyNPCStat("max_hp", $N_SD{$_[1]}[2]);
	$SS->ModifyNPCStat("max_mana", $N_SD{$_[1]}[3]);
	$SS->ModifyNPCStat("min_hit", $N_SD{$_[1]}[4]);
	$SS->ModifyNPCStat("max_hit", $N_SD{$_[1]}[5]);
	$SS->ModifyNPCStat("attack_speed", $N_SD{$_[1]}[6]);
	$SS->ModifyNPCStat("ac", $N_SD{$_[1]}[7]);
	$SS->ModifyNPCStat("str", $N_SD{$_[1]}[8]);
	$SS->ModifyNPCStat("sta", $N_SD{$_[1]}[9]);
	$SS->ModifyNPCStat("dex", $N_SD{$_[1]}[10]);
	$SS->ModifyNPCStat("agi", $N_SD{$_[1]}[11]);
	$SS->ModifyNPCStat("int", $N_SD{$_[1]}[12]);
	$SS->ModifyNPCStat("wis", $N_SD{$_[1]}[13]);
	$SS->ModifyNPCStat("cha", $N_SD{$_[1]}[14]);
	$SS->ModifyNPCStat("mr", $N_SD{$_[1]}[15]);
	$SS->ModifyNPCStat("cr", $N_SD{$_[1]}[16]);
	$SS->ModifyNPCStat("dr", $N_SD{$_[1]}[17]);
	$SS->ModifyNPCStat("fr", $N_SD{$_[1]}[18]);
	$SS->ModifyNPCStat("pr", $N_SD{$_[1]}[19]);
	$SS->ModifyNPCStat("hp_regen", $N_SD{$_[1]}[20]);
	$SS->ModifyNPCStat("spellscale", $N_SD{$_[1]}[21]);
	$SS->ModifyNPCStat("healscale", $N_SD{$_[1]}[22]);
	$SS->ModifyNPCStat("special_attacks", $N_SD{$_[1]}[23]);
	
	if($N_SD{$_[1]}[24] == 1){ #:::  Tells Static Entry to use Diablo Loot
		$LID = (200000 + ($NTYPE * 1000) + $SS->GetLevel());
		if($SS->GetLoottableID() != $LID){
			$SS->ModifyNPCStat("loottable_id", (210000 + ($NTYPE * 1000) + $SS->GetLevel())); $SS->AddLootTable();
			$SS->ModifyNPCStat("loottable_id", (200000 + ($NTYPE * 1000) + $SS->GetLevel())); $SS->AddLootTable();  
		}
	}
	
	if($N_SD{$_[1]}[25] > 0){ #:::  Add an additional Loot table
		$SS->ModifyNPCStat("loottable_id", $N_SD{$_[1]}[25]); $SS->AddLootTable();  
	}
	
	$SS->SetEntityVariable("Scaled", 1); if($Debug){ $SS->SetEntityVariable("ScaledType", 2); }
}


sub RandomRange {

	my $MinRandom = $_[0];
	my $MaxRandom = $_[1];

	my $RandomResult = int(rand(($MaxRandom + 1) - $MinRandom)) + $MinRandom;
	if ($RandomResult > $MaxRandom)
	{
		return $MaxRandom;
	}
	return $RandomResult;

}
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  #15  
Old 05-11-2018, 01:20 PM
deladriendil
Sarnak
 
Join Date: Jan 2017
Posts: 30
Default

splose is this all that we need? the original links to download the custom tables are gone. don't want to start messing with this if its a partial fix.
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