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Support::Windows Servers Support forum for Windows EQEMu users. |
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10-23-2014, 01:55 PM
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Hill Giant
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Join Date: Nov 2013
Location: Eastern US
Posts: 110
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Guild Hall Problem
I just redid my server and used the latest downloads and did a full recompile. I did not receive any errors, and I am able to get into the game. I just ran into an error. I attempted to get into the guild hall and when I click on the door, I get the loading screen and am dumped back into the Guild Lobby. Since I imported my characters from my old database I dropped my guild and recreated a new one. I was still unable to enter the Guild Hall. I have an old working version of the server on a Virtual machine so I opened HeidiSQL and did a check on the doors and the zone. Everything matches between the two versions. I have a Virtual machine, which I use to experiment with, I put my operational server on my Laptop so I don't burden my main machine. Everything matches up between the two. I checked the doors table and the zone table. Are there any other tables that I need to check? Or am I going to have to redo the database? I did source my characters first, and when I first logged in I got a message that they had to be converted to the new format. Again everything seems to be working with them, I checked out a number of zones and did a few fights and had no problems, just with the Guild Hall. Any suggestions?
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10-23-2014, 02:01 PM
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Dragon
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Join Date: Aug 2012
Location: Hershey, PA
Posts: 499
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What client are you using?
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10-23-2014, 02:26 PM
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Hill Giant
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Join Date: Nov 2013
Location: Eastern US
Posts: 110
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It happened with both my Titanium and Secrets of Faydwer clients
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10-23-2014, 02:40 PM
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Hill Giant
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Join Date: Nov 2013
Location: Eastern US
Posts: 110
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No, totally different. In that post I was able to zone in and couldn't zone out. The problem was with the doors. I had to change the mask. The doors in that post weren't even visible or clickable. This time they are both visible and clickable. The only thing is that I can't zone into the guild hall using them. I am going to try to zone in using the #zone command and see if that shakes something loose. These two posting seem to be different, because the first thing I did was check the mask to make sure they were valid.
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10-23-2014, 03:03 PM
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Hill Giant
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Join Date: Nov 2013
Location: Eastern US
Posts: 110
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I was able to zone into the guild hall using the #zone command, but the guild hall was empty. I was able to zone out to the Guild Lobby though. I am going to search, because I saw that someone posted about an empty guild hall earlier. Thanks for the help Ghanja.
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10-23-2014, 03:18 PM
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Administrator
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Join Date: May 2013
Location: United States
Posts: 1,593
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The guild hall is version based, the door script in Guild Lobby sends you to an instanced zone with a different version than 0, allowing it to be populated with NPCs.
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10-23-2014, 04:17 PM
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Hill Giant
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Join Date: Nov 2013
Location: Eastern US
Posts: 110
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Ok, thanks. I'll just redo my database. I'll add the updates from July 10th to it also. I did recheck the masking on doors in the database, and everything did check out. I was able to zone out, just not able to zone in.
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10-23-2014, 05:04 PM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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I ran into this many times. I seem to remember deleting the quest global for that user and ginstance. Also I seem to remember there being a problem where the quest file issued the zone for 24 hours, but the quest file not putting it back in for 23 hours....very vague I know but I do remember the quest file was not deleting the quest global like it should. If you do not get it, post back here and I will share my quest file.
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10-23-2014, 05:40 PM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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Please post back if you're still having problems...
If clients are still having an issue with this, I'll take another look (I did lose my notes on this one, however...)
__________________
Uleat of Bertoxxulous
Compilin' Dirty
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10-24-2014, 09:01 AM
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Hill Giant
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Join Date: Nov 2013
Location: Eastern US
Posts: 110
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I am still having a problem with this. I have done everything from creating the database with only the two peqbeta and playertables files to using the last 10 required updates down to the last 4. Both enabling bots / mercs and disabling the same. I still can't get into the guild hall.
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10-24-2014, 09:04 AM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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Verify your LUA and Perl quest are definitely working.
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10-24-2014, 11:27 AM
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Hill Giant
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Join Date: Nov 2013
Location: Eastern US
Posts: 110
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They are working. I did a quest in Lua and one in Perl and was able to complete them successfully.
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10-24-2014, 12:56 PM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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Okay, look at your Quest Variables now, look for anything referring to the guild hall.
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10-24-2014, 06:41 PM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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I proffered some changes a while back to the database doortype entries.
That should have fixed everything UF and before.
If you're having issues with RoF, that's gonna take a little extra doing...
I think the timer change on the instance was a per-requisite as well.
__________________
Uleat of Bertoxxulous
Compilin' Dirty
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