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  #1  
Old 12-23-2015, 07:30 PM
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Grinch leaves the PoK tomorrow night at midnight.
  #2  
Old 12-07-2015, 05:44 PM
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Just an update for ROF2 clients. There is little glitches here and there that are specific
to the ROF2 client. (zone points/doors not working for them sometimes, etc.)
One person was zoning in to guild lobby, where I was (and another toon), but this player
could not see us, or some of the NPC's in there. While that player and myself were in
the lobby, I had to "summon" him to bring him in to the same lobby zone where I was.
I put some porters on both sides of the GL/PoK door and he was able to zone in to the
lobby properly that way with his rof2 client.
That player has "aquired" (and is now using) a UF client and those problems went away.
  #3  
Old 12-07-2015, 06:00 PM
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I think the guild lobbies are either static or instanced, based on client version.

There is a script that handles that..or at least it handles moving you to the correct one - can't remember atm.


Probably just needs to have the RoF2 client added to it. (That whole mess is a tricksy hobbit!)
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  #4  
Old 12-07-2015, 06:10 PM
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Quote:
Originally Posted by Uleat View Post
I think the guild lobbies are either static or instanced, based on client version.

There is a script that handles that..or at least it handles moving you to the correct one - can't remember atm.


Probably just needs to have the RoF2 client added to it. (That whole mess is a tricksy hobbit!)
I actuallly just read something about a script being used, under event enter but
I will look around for it
  #5  
Old 12-07-2015, 06:20 PM
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Quote:
Originally Posted by Uleat View Post
I think the guild lobbies are either static or instanced, based on client version.
I just thought of something. I have the GL set to launch as one of the
static zones in the launcher. Could that be an issue for the rof2 ?
  #6  
Old 12-07-2015, 06:11 PM
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Check the pok quest folder (et. al.)
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  #7  
Old 12-07-2015, 06:36 PM
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I won't be able to fix all the zoning issues with the rof2 on my server, because of the
way I set it up. Any of the old zones that were revamped, I reverted any of them that
I could back to the old versions for zoning. (zone points, doors, ports, spells,etc).
The main reason I did that because if a Titanium client groups with a UF client and they
want to got to (for example) Toxxulia, by default, the titanium would boot in to old version
and the UF in to new version, so they wouldn't be in the same zone.
But now thats an issue for the rof2, because that player I mentioned can't zone in to
the old tox with the rof2 client. But I'm determined to keep the old zones, hahahaha
  #8  
Old 12-29-2015, 05:57 PM
kokey98
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Quote:
Originally Posted by Huppy View Post
I won't be able to fix all the zoning issues with the rof2 on my server, because of the
way I set it up. Any of the old zones that were revamped, I reverted any of them that
I could back to the old versions for zoning. (zone points, doors, ports, spells,etc).
The main reason I did that because if a Titanium client groups with a UF client and they
want to got to (for example) Toxxulia, by default, the titanium would boot in to old version
and the UF in to new version, so they wouldn't be in the same zone.
But now thats an issue for the rof2, because that player I mentioned can't zone in to
the old tox with the rof2 client. But I'm determined to keep the old zones, hahahaha
can we just rename some files and copy over old zones from older clients?

it's not important if new or old, i just don't want to have to swap between clients. i've grown quite fond of clickies in bags. hard to give up.
  #9  
Old 12-31-2015, 02:12 PM
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Quote:
Originally Posted by kokey98 View Post
i've grown quite fond of clickies in bags. hard to give up.
Well, sit right back and I'll tell you a tale, a tale of a tiny ship ......(it's more than a 3 hour tour)

I grew quite fond of EQ Live 2004 and don't want to give up. I will admit, I made some bad
decisions when I made this server public, which I have already regretted, because it has
caused some disappointment with some players when I explain the priorities and goals of
the server. I can only apologize for unintentional human error.

This may sound selfish,(because it probably is), but this whole server project, including all
the game mechanics, everything about it, is being done for the way Huppy wants to enjoy
it all when he plays it. (eventually) Haha. I honestly didn't expect ALL the various player
feedback that I have received. Some suggestions, I agreed with, others I didn't but if I made
all the changes/additions to the server that players want me to, in the end, Huppy would
not enjoy the server. But I am definately enjoying everything that goes along with growing in
to all the work involved with developing this server. Since I became disabled, I have nothing
but time on my hands to soak in to this project.
Yes, I could of just simply kept the server private on my lan, but I figured it wouldn't hurt to
post it public now, (instead of later), while I work on it. I have been graced with the great
help of some players letting me know about bugs, etc., which I am very grateful for. So I
DO feel bad, when I have to disappoint those same players in some of their suggestions.

I try to accomodate everyone with as much as I can, without taking away from the goals
of the server. It didn't take long for me to become aware that there is many players out
there, looking for something more, or different from what they have encountered so far in
a server. Although the Lockjaw will be something different, it won't necessarily be within
everyone's preferences. Just as an example, P99 is something different, but as we all
know, it is a Titanium client server set in an era for that kind of server, so it would obviously
not support the rof2 client which has features such as "in bag clickies".

This is where my BIGGEST mistake was made, in wanting to support all clients and still
maintain the goals I have for the server. But I admit, at the time, I didn't have a copy of the
RoF2 client and I didn't know about some of the features that players may very well like.
I realize that the whole concept of having the rof2 client compatible with the eqemu was a
good thing, considering the download was free, so it allowed people who didn't have a client
to get one (legally).
In the future, I would love to work towards making the rof2 client compatible with (this)
server's goals (being bug free), but it's going to be last on the list of priorities, for now.

From the beginning, I have stated "Its a work in progress". How players interpreted that,
may have been a mistake on my part for not fully elaborating on it. I am not perfect.
But here is the best way I can describe the end goals of The Lockjaw server:
OoW was released in 2004 and that will be as far as this server will go when it gets there.
ALL of the game play, game mechanics, etc., everything about the way EQ live was back
when OoW come out, this server will get as close as it can to becoming a carbon copy of
that era. KEEP IN MIND, this has nothing to do with trying to provide a server that has
something different than other servers can, will, or do offer, this is solely based on what
Huppy wants in his own kind of server.
A few years ago, when I first chose the name "Lockjaw", it had a lot to with when I played
on live. One of my favourite zones was the Oasis of Marr and experiences with that named
mob Lockjaw. This was long before OoW came out, but enjoyed the game all the way to
it. Lately, I got to thinking, I should of just named this server for the OoW era.
When I do get it to where I want it, all zones past the OoW expansion will be closed off.
The ONLY custom features will be to simulate player help that one could get on live back
then. (NPC's to give out buffs, bots to group with, etc.) But as for features that were NOT
available on EQ Live back when OoW came out, they will not exist on The Lockjaw.

Yes, people wonder, with my goals, why things are in place right now, like max lvl 85, etc.
My intentions with things like that, again, I apologize for not elaborating on it at the start,
BUT, it was only meant as a novelty for players to monkey around past lvl 70 in zones and
incomplete content that is not supported. I knew that some players would be "zooming"
up to level 70, then looking for something to do, so for now, they have that option. That's
the only reason for it and is not meant to imply anything permanent.
Some players indicate, because of their personal lives, they don't have the time to "grind"
the experience in a live-like game play. I can respect that, but I don't understand it.
Does one wake up and say "I only have one week to play EQ" ? Then they have to quit ?
So then they zoom zoom up to max level in that week and thats it. Thats all they had time
for in playing EQ. Thats how I interpret their implication anyways. It's player preference.
Back when I played on live, there was a period where I only had 2 hours a week total to
play the game. I just did what I could in that 2 hours, and kept going. Years later, I am
still in the game.
  #10  
Old 12-31-2015, 06:26 PM
kokey98
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none of this is meant for a reply. if it is new info, maybe it helps for the future, maybe it doesn't.

whether you do it one way or another isn't that important from my perspective. i have no preference except for a few things. most of the trouble with rof2 has been alleviated.. the d/l from live before it was patched didn't have some 'commons' files. copying them from UF client fixed that.

the only issues i see with rof2, which could still be human error on this end, is #bot gate commons and what you mentioned about not getting into toxx.

that's really all i was wondering aobut... what i can do on this end to make that client as functional as possible.

i even tried copying toxx files from a client that worked on your server. maybe i didn't get them all.. i noticed one had toxxula(#1-3).txt while the other just had toxx.txt... so each client pointed to a different file for that info?

eveyone plays differently within the rules of a server. i think your asking for perpetual frustration if you concern yourself with players on your servers game habits, beyond breaking any rules.

from my point of view, i can't understand why anyone lags at lower levels, but i don't hold them to my perspective of the game. they merely look at things differently.
  #11  
Old 12-31-2015, 06:59 PM
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Quote:
Originally Posted by kokey98 View Post
none of this is meant for a reply. if it is new info, maybe it helps for the future, maybe it doesn't.

whether you do it one way or another isn't that important from my perspective. i have no preference except for a few things. most of the trouble with rof2 has been alleviated.. the d/l from live before it was patched didn't have some 'commons' files. copying them from UF client fixed that.

the only issues i see with rof2, which could still be human error on this end, is #bot gate commons and what you mentioned about not getting into toxx.

that's really all i was wondering aobut... what i can do on this end to make that client as functional as possible.

i even tried copying toxx files from a client that worked on your server. maybe i didn't get them all.. i noticed one had toxxula(#1-3).txt while the other just had toxx.txt... so each client pointed to a different file for that info?
Oh I definately didn't write a book as a reply. I was just in the mood for babbling, hahaha
In reference to those "toxx" files you were copying, just to clarify, the short file name for
the toxxulia used on my server is the old short name "tox". The new one is "toxxulia".

My initial intentions with that whole "old zone" reboot, were to make it possible for all
clients to zone in to the same versions. (titanium through to rof2). Even myself, when I
have done some testing, I logged on my GM toon on UF and a regular toon on Titanium,
both of them zoning in to misty. I know some people probably love the progression of the
graphics that come with the revamps, but myself, I'm one of those "like to hold on to old
things", kind of person. I would rather drive an old 76 Ford, than the plastic dinky toy
I have now, hahaha
  #12  
Old 12-07-2015, 06:38 PM
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I think some client version GL's are suppose to be static - or at least, not instanced.

I'm pretty sure the instanced ones should be where housing was added.


Specifically on 'static' - not sure. Some of the other devs have worked on that feature, though.
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  #13  
Old 12-07-2015, 06:49 PM
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When I enter the Guild Hall, and it starts running that timer with message "will expire in
23 hours, 59 minutes, bla bla" , that timer does not reset even after I zone out and log
right out of the game. Its not a problem or issue for me, but even 10 hours later, if I
log on and zone back in to the Guild Hall, that same timer is still running. Then if I stay
in there when the timer runs out, I get booted out to bind point, LOL
  #14  
Old 12-08-2015, 04:29 AM
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Default RoF2 Client (on The Lockjaw) - Invalid Zone(344:0)

This is just to let clients know that there is issues with the RoF2 client on
The Lockjaw server. I don't know if this is happening on other servers.
I didn't have that client to test before tonight, but since aquiring it, after
some players reported issues, there is zoning problems.

The Guild Lobby and Guild Hall are a different version with the RoF2.
So far in testing, when zoning in to lobby with RoF2, I get a message in the
client window: Invalid Zone(344:0) You will be directed to the proper instance in 10 seconds.
It was easy to quickly establish by the graphics that the RoF2 sends the client
in to a revamped version of both the lobby and hall.
I have npc porters for the in and out to correct lobby, which works good, BUT
unfortunately the Guild Hall doors don't work with the RoF2, as well as other
zoning points within the game.
So until I can come up with a resolve, I would not suggest using the RoF2 on
The Lockjaw. Thanks.
  #15  
Old 12-08-2015, 01:04 PM
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Thats from the player.pl of guildlobby. It moves players on RoF to a different instance.. you could turn it off but other players will see the RoF+ players walking through walls lol

Last edited by NatedogEZ; 12-08-2015 at 01:09 PM..
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