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Old 11-03-2017, 10:23 PM
Uleat's Avatar
Uleat
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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Just tested with older server code..

SoF sound works fine..

SoD+ only does 'idle' sounds - no movement.

Tried different sound settings to see if that affected it and no go.


If I had to guess, it was probably a change to the client so that the server could do an los check and not send sounds for mobs passing through adjoining halls (some blind pulling nerf)

I'm probably full of smoke..but, it could be checked against packet structs in the current code..or by a capture of live packets to see if there's a sound packet for the mob.


EDIT: Player (self) footsteps are heard, however...
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  #2  
Old 11-04-2017, 02:20 AM
Movement
Sarnak
 
Join Date: Sep 2011
Posts: 77
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Quote:
Originally Posted by Uleat View Post
Just tested with older server code..

SoF sound works fine..

SoD+ only does 'idle' sounds - no movement.

Tried different sound settings to see if that affected it and no go.


If I had to guess, it was probably a change to the client so that the server could do an los check and not send sounds for mobs passing through adjoining halls (some blind pulling nerf)

I'm probably full of smoke..but, it could be checked against packet structs in the current code..or by a capture of live packets to see if there's a sound packet for the mob.


EDIT: Player (self) footsteps are heard, however...
I think you're right.
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