Quote:
Originally Posted by Zukobim of Steel Warriors
Lets take the windblade at level 61 with max skill and max strength with AAs, which would be 260STR as far as I know.
Max damage without damage bonus (rounded down) = ((260 + 252 + 61)/100)*50 = 286
In order to get a max hit of 325 as stated above you would need a damage bonus of 325 - 286 = 39, which sounds about right.
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Here is how we solve for max damage, I think. At least, it looks pretty neat.
So, to calculate DI:
First we find maxdamage:
maxdamage= ((STR + SKILL + LEVEL)/100)*weapondmg + DB
DI = (maxdamage - DB)/20
Using algebra, we solve equation 2 for maxdamage so that we can have two equations that equal maxdamage. We use substitution to figure out PC DI.
DI = (maxdamage - DB)/20
20DI = maxdamage - DB
maxdamage = 20DI + DB and
maxdamage = ((STR + SKILL + LEVEL)/100)*weapondmg + DB
Substitute one equation for maxdamage, because both equations equal the same thing.
20DI + DB = ((STR + SKILL + LEVEL)/100)*weapondmg + DB
20DI = ((STR + SKILL + LEVEL)/100) * weapondmg // (+ DB - DB) cancels out
so DI = ((STR + SKILL + LEVEL)/100) * weapondmg / 20
And finally!!
DI = ((STR+SKILL+LEVEL)*weapondmg) / 2000
We plug this in for vetoeq's example:
Let's assume maximum level, effective STR, and skill so that we find maximum damage. (okay, strength is WAY high, but I'll explain) For every 20 strength, you get another .01 * damage per DI in this example. That comes out to an overall addition of .2 * damage for 20 strength to the final equation, or .01 * damage per strength addition. I'm wondering if maybe we shouldn't cap strength.
DI = ((310 + 250 + 65)*41) / 2000 = 12.813
(maxdamage = 307.25) (damage bonus of 51)
DI = ((290 + 250 + 65)*41) / 2000 = 12.403
(maxdamage = 299.05) (damage bonus remains the same)
DI = ((270 + 250 + 65)*41) / 2000 = 11.993
(maxdamage = 290.85)
DI = ((250 + 250 + 65)*41) / 2000 = 11.583
(maxdamage = 282.65)
Let's assume a level 50 has several str, and several skill levels, with your rocksmasher.
DI = ((200 + 200 + 50)*41) / 2000 = 10.25
(maxdamage = 224.42) (damage bonus of 19.417)
DI = ((100 + 200 + 50)*41) / 2000 = 7.175
(maxdamage = 162.92) (damage bonus is same)
DI = ((80 + 200 + 50)*41) / 2000 = 6.765
(maxdamage = 154.72)
DI = ((250 + 15 + 50)*41) / 2000 = 1.435
(maxdamage = 52.217) (damage bonus at level 50 with this weapon remains the same) This is with 15 skill.
Okay, so rocksmasher works. Let's take a peak at a 1hb monk weapon.
Posting to ensure my research doesn't get lost :P Will update.