I say we put the power in the hands of the server op's. Make a battle table, full of variables related to the combat code.. Adjustments to hit, maybe make them class specific, damage bonuses at different levels, examine the combat code, look at the configurable variables, and identify the places where scale factors can be added in to make it harder or easier. Deliver the emu with a normalized database, ie, where we consider it as close to live as possible. Normalized, then it can be tweaked to taste easily. This also has the benefit of keeping people from bitching about the formula's used in the emulator, you give them the oppurtunity to adjust it themselves.. Nothing is hardcoded at that point, it becomes a dynamic combat system..
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