Quote:
Originally Posted by eq_addict_08
personally, I would rather not have to deal with npc ac at all. I like the idea of player ac but for mobs, if I want it tougher to kill, I can already go in and beef up its HPs.. Just one more thing in Db to be checked for now and modified so PoT mobs dont have 1ac or something
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That's the nice thing about the way I want to set it up. You don't have to have AC for mobs. Just leave the AC column 0. 0=none. What I was hoping for in this design was flexability for server ops. Not changing the way they do things, just more options.
As for beefing up HP, the difference with using AC will be that low level players won't be able to hit higher level mobs as hard or possibly not at all (depending on the mob's AC and the player's level and gear) instead of just hitting and hitting and hitting to bring the 10,000,000,000 HP down. But either way will be possible. Just more choices for the server operator.