When you get the time try to figure out what models you really need global and then move the rest to the zone specific file.
I've been testing items/objects all day in a zone to check out the memory use and to see what items look like that I normally do not play around with.
Here is an example for erudsxing_assets.txt
When I am in my hub zone I use 600k and when I zone into Eruds Crossing I jump to 958.
I know you are busy with other stuff atm but keep this in mind. Its better to spread out the load when possible (for your players).
Code:
stonesquare.eqg
Tradeskill_objects.eqg
phteleporting.eqg
voidportal.eqg
anniversary.eqg
furniture01.eqg
furniture02.eqg
furniture06.eqg
furniture04.eqg
furniture05.eqg
furniture10.eqg
furniture11.eqg
furniture12.eqg
furniture08.eqg
furniture09.eqg
furniture03.eqg
furniture07.eqg
furniture14.eqg
furniture13.eqg
furniture15.eqg
furniture16.eqg
furniture17.eqg
furniture18.eqg
furniture19.eqg
furniturevoa01.eqg
furniturevoa02.eqg
furniture_12days.eqg
ghall_furniture01.eqg
trophyheads.eqg
epic_ornaments.eqg
clockworkplate.eqg
animalhelmfox.eqg
animalhelmwolf.eqg
bearhelmblack.eqg
bearhelmpanda.eqg
bearhelmpolar.eqg
furnitureiksar.eqg