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  #16  
Old 05-06-2010, 07:04 PM
venecha
Fire Beetle
 
Join Date: Nov 2006
Posts: 13
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The thing is, I -did- try using the 1410 code rev and db to see if that might indeed be part of the problem, but it didn't resolve the issue. I was hoping that since the server build for the wiki pointed to the site for the 1410 binaries, that I could get them from there as I won't have a lot of time for getting svn going for a few weeks.

Thanks for the link for the compiling wiki. When I get to that point I'll definitely use it.

Venecha
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  #17  
Old 05-09-2010, 05:29 PM
venecha
Fire Beetle
 
Join Date: Nov 2006
Posts: 13
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I downloaded and compiled the latest code rev this morning (non-bot release), but still am having the faction problem. Not sure what to try next.

I attempted to compile the bot revision, but it never produced a world.exe. (I posted a request for help, but may have put it in the wrong forum).

Has anyone verified that rev 1473 actually has working faction? And if anyone has any clues on why a wouldn't be getting a world.exe on the bot version, when the compile has no errors just says that it is updated, that would be great too

Thanks!
Venecha
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  #18  
Old 05-09-2010, 07:37 PM
venecha
Fire Beetle
 
Join Date: Nov 2006
Posts: 13
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Got it figured out! Thank you to everyone who gave information. The re-compile of rev 1473 worked and faction is once again functional.

You guys on the forum are great. Thanks for being patient with a n00b!

Venecha
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  #19  
Old 05-16-2010, 09:22 AM
spideyak
Fire Beetle
 
Join Date: Mar 2010
Posts: 16
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I'm having the same problem; I compiled from the most recent & built a server from scratch. I've put my account at level 0 (for GM status) & still, everything is indifferent.

I'm at server revision 1488 & PEQ DB at 1410.
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  #20  
Old 05-16-2010, 10:52 AM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,490
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Check your maps are located in your emu\maps folder and not something like emu\maps\maps
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  #21  
Old 05-16-2010, 12:16 PM
spideyak
Fire Beetle
 
Join Date: Mar 2010
Posts: 16
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Joligario - Thanks for the suggestion, I just did an SVN update on the maps & copied them to the emu\maps folder... still all indifferent =/
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  #22  
Old 05-16-2010, 12:27 PM
spideyak
Fire Beetle
 
Join Date: Mar 2010
Posts: 16
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Okay, got it fixed, not sure what happened, but I recompiled & I'm getting faction hits now =)

Thank you...
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  #23  
Old 06-11-2010, 01:34 AM
Tildar
Fire Beetle
 
Join Date: Jun 2010
Posts: 1
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I'm having an issue similar to this as well.

I'm running a server on an XP machine.

I originally set my server up using EQEmu-Rev1410 downloaded from http://code.google.com/p/projecteqemu/downloads/list. I'm running peq database rev 1496. Everything worked just fine with this setup.

I then decided that I wanted to run a server with bots, so I now am using EQEmu-Rev1316-Bots, also downloaded from http://code.google.com/p/projecteqemu/downloads/list.

Other than switching over to the bot eqemu server and sourcing the bot sql, no other changes have been made. Bots are working fine, and as far as I can tell everything else is working fine with the exception that now everything is conning indifferent.

I know it was said that I need my eqemu rev and peqdb rev to match, but I'm unable to find any peqdb archives to find a peqdb rev 1316.

Any suggestions on fixing this would be appreciated.

Current EQEmu: EQEmu-Rev1316-Bots
Current peqdb: rev 1496.

Thanks
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  #24  
Old 06-11-2010, 04:23 PM
Zodl
Fire Beetle
 
Join Date: Sep 2008
Location: Madison
Posts: 26
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I think you're in the same boat as I am, I haven't gotten faction to work with either of those two compiled revisions and the current database. You can try to compile your own source; but I've hit a brick wall there: sometimes it would crash, once I could get into game but couldn't move, another time I couldn't log in. In the end I gave up. If you familiarize yourself with svn you can pull down an older revision of the database and try to match it up closer with the revision of the compiled binaries, I believe I found and use revision 1395 and I am getting faction hits, but I'm distrustful of it, and not playing much. I am waiting for new compiled binaries that are in sync with the database, and will re-setup when that occurs.
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  #25  
Old 06-15-2010, 07:22 AM
Tibador
Fire Beetle
 
Join Date: Jul 2009
Location: -
Posts: 2
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Well i think i figured out how to fix this with the help of Rumzuck in irc the issue is the revision 1404 if it loads with errors

ALTER TABLE `faction_list` ADD COLUMN `mod_r42` smallint(6) NOT NULL default '0' AFTER `mod_r14`;
ALTER TABLE `faction_list` ADD COLUMN `mod_r367` smallint(6) NOT NULL default '0' AFTER `mod_r330`;
ALTER TABLE `faction_list` ADD COLUMN `mod_r522` smallint(6) NOT NULL default '0' AFTER `mod_r367`;
UPDATE faction_list SET mod_r367 = mod_r60;
UPDATE faction_list SET mod_r42 = mod_r120;
ALTER TABLE `faction_list` DROP COLUMN `mod_r60`;
ALTER TABLE `faction_list` DROP COLUMN `mod_r120`;

The Above code does not work and will error out on every line because for whatever reason it cant find mod_r60 even though 1404 says to drop it on line 6 but 1496 is still looking for it.



Rumzuck gave me this query

ALTER TABLE `faction_list` ADD COLUMN `mod_r60` smallint(6) NOT NULL default '0' AFTER `mod_r14`;
ALTER TABLE `faction_list` ADD COLUMN `mod_r120` smallint(6) NOT NULL default '0' AFTER `mod_r108`;

It fixed the error that was happening in zone.exe the only way to find it was to pause the cmd window line by line to check because the logs would not show the error of factions not loading because it was missing mod_r60.

Now i am not sure of the issues with the initial 1404 revision and i hope one of the Devs can come by and help figure out how to fix those Mod's but it does fix all mobs are indifferent issue.

**Warning have not checked all mobs as its late at this post and i am tired lol**
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  #26  
Old 06-15-2010, 12:55 PM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,450
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I think it's an issue with the compiled binaries that were posted. I had someone who had this issue download latest source and it worked fine.
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