If you're going to design something similar, you might want to come up with something to give the whole thing some kind of point. We looked forward to and did play the Rogue server when it was up, but quickly realized there wasn't going to be much to do at max level really. Part of it, I suppose, was that it wasn't particularly hard not to die. Sure, that's a problem with most servers, what do you do at max level with all the toys, but the end seemed to come more quickly here.
Perhaps some kind of reward for surviving to max level that stayed with one after death? An evolving charm or something that gets better every time you hit max, or a buff, or an aug, something like that might give such a game more longevity. The random loot aspect was fun, as I recall even Lootfest used that mechanic as a sort of basis for a more structured game.
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