Here goes nothing. Here is the link to the code for my project I titled Lantern. Lantern is an open source cross platform (not yet) EverQuest client.
This is not a release, it's just a link to the project source. If you are looking to explore zones and such, I would recommend holding off. There are a ton of bugs I am fixing and a few zones that simply won't yet load. In addition, there are a number of problems with my code but it's a start. I am happy I was able to get this far and I will continue and the codebase will continue to get more solid and fine tuned. If you are interested in developing, I have included everything you need.
The license is very straightforward:
Quote:
Let's keep this simple. You are allowed to use, copy, modify, merge, publish, and distribute this source and software. You are however NOT allowed to create closed source variants under any circumstances. Knowledge should always be free and open source.
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If you are interested in developing, the client is written in C++ on Visual Studio 2010 although I am always open to adding support for more IDE's. I write code on this client every single day and look forward to the possibility of more people getting involved. Again, this client is going to be a huge learning experience for me and whoever would like to partake.
Also, you must own your own copy of the zone files. I am not going to distribute anything of the sort. Furthermore, if you see an error in my code or a way I should have done something differently, please correct me. I am not an arrogant developer. I am here to learn and will help anyone who wants to learn as well. Please not also that there are areas that I just have not fixed up yet.
If you have any questions, please let me know and I look forward to making some serious progress in the coming months. I will continue to add more documentation in the next few days to make it easier for people who want to help.
Cheers!
http://www.assembla.com/code/lanterneq/