Quote:
Originally Posted by eq4me
I cant comment for the USA but here in Europe the vast majority of people are using dialup accounts with variable IPs. So there is no use in banning on an IP basis. Moreover a normal Player without Guide/GM rights on an Emu server cant see the underlying accout name of an char. Since the char itself is only managed on the Emu server it is played on nobody but an Guid/GM can complain effectively to the maintainers of the login server.
But be aware that a new account is created in little time and the cheater is back in business. Yes, he will loose his old toon but imho this is of little conseqence since he most likely got booted from the server he last played on(and which GM complained) anyway. In banning him he might be even motivated to prove that you cant stop him. At least that was my impression from my time managing an Action Quake2 Server way back.
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Not quite how it works.
IMO, the whole point of hacking/cheating in EQ is to derive virtual profit from your illegal trade. Creating new accounts sorta defeats that purpose, because the banned accts never really get a chance to finally 'beat the curve' if ya know what I mean.
Unlike many FPSs, a person can't just jump into EQ with an AIMbot and speedhack and make the server damn near unplayable for everyone else. What they can do is break a fragile economy/atmosphere of fairness for everyone else. Some players might know how to dupe on the emu, and duping sometimes involves crashing the server.
That would get old pretty fast