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  #1  
Old 07-22-2004, 07:19 PM
bloodgoth
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http://sourceforge.net/projects/eqemu/
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  #2  
Old 07-23-2004, 12:58 PM
bbum
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sotonin is leet because he only linked sourceforge.

btw i dont see dzone converter still, ive seen another sourceforge page with it awhile ago, but i dont see it ther

actually, it might not of even been eqemu, but it was on sourceforge
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  #3  
Old 07-23-2004, 02:39 PM
Melwin
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Quote:
Originally Posted by bbum
sotonin is leet because he only linked sourceforge.

btw i dont see dzone converter still, ive seen another sourceforge page with it awhile ago, but i dont see it ther

actually, it might not of even been eqemu, but it was on sourceforge
Delphi Zone Converter.
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  #4  
Old 07-23-2004, 04:10 PM
bbum
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alright.. i got it but all i can import is the mesh of the zone.. theres no texture cords or lights and certainly no info about LOS .. probly because i have to export .obj isntead of .scr, and i dont think maya cant improt scr

plus, you say you need this for post-velious zones eh? im not to fond of them post-velious zones lol..

ill still give u an .map if u want tho
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  #5  
Old 07-31-2004, 04:28 PM
bbum
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so eqemu is never going to have proper los? pwned
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  #6  
Old 07-31-2004, 06:11 PM
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KhaN
Dragon
 
Join Date: Mar 2004
Location: France, Bordeaux.
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Quote:
alright.. i got it but all i can import is the mesh of the zone.. theres no texture cords or lights and certainly no info about LOS .. probly because i have to export .obj isntead of .scr, and i dont think maya cant improt scr.
SCR, OBJ, DXF, 3DS, whatever format you want, you will never be able to see LoS or Lights, or textures coords since this in implemented in WLD format and an export/convert will only export mesh.
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  #7  
Old 07-31-2004, 08:12 PM
bbum
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yeah so some leet programer has to fix that prog that does read los
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  #8  
Old 08-01-2004, 12:00 AM
killspree
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You can make .map files with openzone and use s3dspy to extract the ground areas of the zone(I think - I've been able to export objects, haven't tried zones). Open it up with delphi zone converter and export as obj, then open it up with a graphics editor that can convert to 3ds and do that. Then just import it to openzone and create the .map file.
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  #9  
Old 08-02-2004, 04:41 PM
Lurker_005
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Perhaps this VB code will be of use. I havn't tried it in a long time, so it may be broken as well. Based on the Rev history it worked up to PoP at least.

http://pages.sbcglobal.net/mitselpli...Converter.html
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  #10  
Old 08-08-2004, 09:46 AM
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KhaN
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Today while speaking with some EQA Devs and WindCatcher, i was wondering myself why EQEmu devs never added code to eqemu that would just go read WLD file, i mean, why use MAP when you could just read the source, aka WLD !?

The code is already present in WindCatcher dSconverter source, and from him, it should be easy to convert it to c++. Well its added to EQA todo list ...
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  #11  
Old 08-08-2004, 11:43 AM
killspree
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That's cool to hear, khan.
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