I know it's only been one day but I've been really busy:
1. Added support for vertex color values instead of color values for entire polygons.
2. Added support for separate opacity maps. This is most useful when importing from .3DS files and allows for masked textures (like tree leaves).
3. Fixed some bad bugs in the ground editor.
4. Fixed some bugs in the .S3D export code when dealing with polygon colors.
5. Added support for .JPG and .TGA textures.
6. Added basic capability to import Quake 3 maps. THIS IS BY NO MEANS PERFECT. To use this capability you *must* create a "quake3" folder under your "\library\textures\" folder and extract all of your .PK3 files there (PK3 files are really just ZIP files). OpenZone cannot read directly from .PK3 files at this time. You're still better off converting your Quake 3 maps to .3ds and importing those but this provides a much quicker way to test your zone if you're still working on it and just want to do a quick test. The Quake 3 engine is very different from the EQ engine and has a lot more capabilities so it's unlikely that importing Quake 3 maps will ever be perfected.
You can get it here:
http://sourceforge.net/project/showf...ckage_id=34673
I plan to take the next few days off and spend some time at the gym now...
WC