Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #16  
Old 06-07-2002, 06:02 AM
Zio
Hill Giant
 
Join Date: Mar 2002
Posts: 179
Default

Woot killspree
__________________
death
Reply With Quote
  #17  
Old 06-07-2002, 06:14 AM
Zio
Hill Giant
 
Join Date: Mar 2002
Posts: 179
Default

Ok the Marks... I figured out what i'm gonna do with them. I'm gonna make it so when you reach a certain ammount of something it gives you the specific mark. Then when someone goes higher it gives them the mark and you lose it, so your gonna want to keep up with whatever mark you have, the more marks you have the better. I'm gonna try and make a command to see what marks you have, I.E.:

/marks Zi0

Zi0 has 4 marks.
Mark of the ...
Mark of the ...
Mark of the ...
Mark of the ...
---------------------------

To get a mark and to raise to get it you must do like.
say... Mark of the Merchant

You have sold the most items to players ...mmm


Then someone sells one more then you do, they get the mark. I probably will try and make it so everyone gets a bag that they cant delete or move (i dunno if thats possible but its worth trying) and it fills it with marks; the only way you can move it is range and the bag.
*Note*
To clear some confusion up, the bag in range sounds stupid somewhat, well it will be like, pouch of the symbols. So it won't be that gay ... stop making fun of me!

If anyone has any ideas or dislikes about what I just said please post. I try and make it fun and better, not to make it worse and a dreadful piece of crap

__________________
death
Reply With Quote
  #18  
Old 06-07-2002, 06:27 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

Hmm, I'm not sure bags can be put in range slot...have you tried it yet?
Reply With Quote
  #19  
Old 06-07-2002, 06:55 PM
Hmm
Discordant
 
Join Date: Jan 2002
Posts: 276
Default

i dont knoq if its even useable any slot other than inv and are a bag?
__________________
Hmm...
Reply With Quote
  #20  
Old 06-07-2002, 11:01 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

Ok, I got the VERY basic items done. Should be items that take characters up to around level 45 or so, along with bags, food, drink, beer, etc, and the marks you listed. Click here to download the sql. I can make shields too if you want, as well as higher level items and class specific items.

Only a few of the marks have effects on them, but do with them what you want. :p
Reply With Quote
  #21  
Old 06-07-2002, 11:04 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

Bleh that link doesn't work. Attaching the file hehe, only 10kb so shouldn't be much of a problem. :p
Reply With Quote
  #22  
Old 06-08-2002, 10:29 AM
Zio
Hill Giant
 
Join Date: Mar 2002
Posts: 179
Default

bleh, been busy with counter-strike lately. Anyways, i'll look at it right now. Good work.. well so far
__________________
death
Reply With Quote
  #23  
Old 06-08-2002, 10:41 AM
Zio
Hill Giant
 
Join Date: Mar 2002
Posts: 179
Default

lol 3 people downloaded these?! :eek:

these are mine lol

ok, the only problem with the items, any items under number 1000 will be put as bogus, so pretty much they need to be 1000+. And thats cool because i'm not using any items but the ones i'm using for my mod. I added a mark for you. Its looking good man Thanks Killspree.
__________________
death
Reply With Quote
  #24  
Old 06-08-2002, 10:42 AM
Zio
Hill Giant
 
Join Date: Mar 2002
Posts: 179
Default

Ok version 0.1 is almost ready. I'll get it in by late afternoon saturday.
__________________
death
Reply With Quote
  #25  
Old 06-08-2002, 01:23 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

Ah ok I'll update the items on my side with 1000+ numbers hehe. Didn't know that anything below would come out bogus, now I know why I got that trying to check them out under 3.1.1
Reply With Quote
  #26  
Old 06-09-2002, 08:53 AM
Zio
Hill Giant
 
Join Date: Mar 2002
Posts: 179
Default

Its like 1-999 then 40,000+ i think, shrug. Verant can't add anymore items pretty much they are running out of space
__________________
death
Reply With Quote
  #27  
Old 06-12-2002, 01:45 PM
Ariak
Dragon
 
Join Date: Mar 2002
Posts: 633
Default

Own item! Muhahah!!
Reply With Quote
  #28  
Old 06-13-2002, 06:56 AM
Zio
Hill Giant
 
Join Date: Mar 2002
Posts: 179
Default

And so its true, Ariak is crazy

Sorry about the delay, i'm still learning alot of C++ so I'm having trouble on a few parts. But it's coming along, still waiting on items though
__________________
death
Reply With Quote
  #29  
Old 06-13-2002, 07:47 AM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

Want me to add more items? :p
Reply With Quote
  #30  
Old 06-13-2002, 03:29 PM
Zio
Hill Giant
 
Join Date: Mar 2002
Posts: 179
Default



Adding more will just add into the error thats already in the way.
__________________
death
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:28 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3