The script wasn't coded to write in the columns because:
1.) Quite a few of the columns from the packet collecting from EQLive are unknowns (they keep changing the data fields ingame)
2.) The emulator dbase schema was incompatible with 13th Floor dbase schema for reason #1.
Keep in mind - both projects are a work in progress - so this may or may not have changed as both projects "evolve".
Also - as stated - the really isn't any need to try and source in the items as ax_peq's dbase already has the most up to date item info in it.
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