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Old 01-23-2010, 04:07 PM
prickle
Hill Giant
 
Join Date: Sep 2009
Posts: 147
Default Cleric bot healing mobs?

I'm currently using rev 1141 (no custom code). While playing on this Rev, I noticed that a lot of the mobs health bar would go up and down during a fight instead of steadily down like it did with previous builds (1112 and earlier). Today, I started paying closer attention to my battle spam and noticed this:
Code:
[Sat Jan 23 11:47:21 2010] Elliot begins to cast a spell.
[Sat Jan 23 11:47:23 2010] Tanku scores a Finishing Blow!!
[Sat Jan 23 11:47:23 2010] a rusted model has been slain by Tanku!
[Sat Jan 23 11:47:23 2010] You gain party experience!!
[Sat Jan 23 11:47:23 2010] Pusher begins to cast a spell.
[Sat Jan 23 11:47:26 2010] Rogue looks very tranquil.
[Sat Jan 23 11:47:26 2010] A rusted model's wounds fade away.
Elliot is a Cleric bot. I found this bot is casting "Ethereal Remedy" on the target that the group is attempting to kill.

I removed all cleric nukes from my 701 (cleric bot) spell list, because i wanted them to save mana for heals and buffs. To take advantage of the new AI changes, I added all of the level 50 - 60 cleric heals into the cleric bot spells list (single target quick cast and single target HOTs). While the group and player heals are awesome now, the mob healing is a bit of a surprise.

Anyone else noticing this also?
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