Bare with me as I am new to these kind of things. I seem to be having the same problem with getting stuck on the log in screen. Any help would be great.
2010-04-16 19:31:38 Starting EverQuest (Build Oct 31 2005 10:33:37)
2010-04-16 19:31:38 Timezone: UTC-8h00m
2010-04-16 19:31:38 Loading graphics DLL.
2010-04-16 19:31:38 Parsing INI file .\eqclient.ini
2010-04-16 19:31:38 INI file .\eqclient.ini loaded.
2010-04-16 19:31:39 Initializing timers.
2010-04-16 19:31:42 Checking critical files.
2010-04-16 19:31:42 Initializing WinSock.
2010-04-16 19:31:42 Enumerating 3D devices.
2010-04-16 19:31:42 Found adapter #0 - ATI Radeon HD 5400 Series (8.14.1.6099)
2010-04-16 19:31:42 Adapter #0 - ATI Radeon HD 5400 Series :
2010-04-16 19:31:42 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2010-04-16 19:31:42 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2010-04-16 19:31:42 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2010-04-16 19:31:42 Initializing keypress handler.
2010-04-16 19:31:42 Parsing INI file .\defaults.ini
2010-04-16 19:31:42 INI file .\defaults.ini loaded.
2010-04-16 19:31:42 Loading keyboard tables.
2010-04-16 19:31:42 Creating window.
2010-04-16 19:31:42 Checking display driver version.
2010-04-16 19:31:43 Activating window.
2010-04-16 19:31:43 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2010-04-16 19:31:43 Ratio is 1.78
2010-04-16 19:31:43 Resolution was capped at 1280 x 720
2010-04-16 19:31:43 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2010-04-16 19:31:43 Resolution selected 1280 x 720, 32 bits
2010-04-16 19:31:43 CRender::InitDevice: Using 32bit mode.
2010-04-16 19:31:43 CRender::InitDevice: Using vsync 0.
2010-04-16 19:31:43 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-04-16 19:31:43 CRender::InitDevice: HardwareTnL Enabled.
2010-04-16 19:31:43 Using hardware vertex shaders.
2010-04-16 19:31:43 Initializing render system.
2010-04-16 19:31:43 Trilinear Mipmapping available.
2010-04-16 19:31:43 Vertex Shader Version: 3.0
2010-04-16 19:31:43 Pixel Shader Version: 3.0
2010-04-16 19:31:43 Initializing engine internals.
2010-04-16 19:31:43 CRender::InitDevice completed successfully.
2010-04-16 19:31:43 Parsing INI file ./eqlsUIConfig.ini
2010-04-16 19:31:43 INI file ./eqlsUIConfig.ini loaded.
2010-04-16 19:32:07 Server selected ezserver.getmyip.com (7836749).
2010-04-16 19:32:07 Initializing DirectInput.
2010-04-16 19:32:07 Initializing Keyboard.
2010-04-16 19:32:07 Initializing Mouse.
2010-04-16 19:32:07 Creating font list.
2010-04-16 19:32:07 Creating game object.
2010-04-16 19:32:07 Deleting obsolete files.
2010-04-16 19:32:07 Loading string tables.
2010-04-16 19:32:07 Initializing client variables.
2010-04-16 19:32:07 Loading spell effects.
2010-04-16 19:32:07 Initializing display structures.
2010-04-16 19:32:07 Voice Manager loaded 12 macros from VoiceData.txt.
2010-04-16 19:32:07 Networking: using port [50206].
2010-04-16 19:32:07 Networking: Connection Established [1]
2010-04-16 19:33:07 *** WorldAuthenticate. Error connecting to ezserver.getmyip.com:9000 [client
isconnectReasonConnectFail,server
isconne ctReasonNone]
2010-04-16 19:33:07
2010-04-16 19:33:07 Networking: Connection Closed [0] with 0 pending bytes.
2010-04-16 19:33:07 *** ERROR: WorldAuthenticate has failed after attempting to connect.
2010-04-16 19:33:07 Cleanup 4
2010-04-16 19:33:07
2010-04-16 19:33:07 Cleanup 5
2010-04-16 19:33:07
2010-04-16 19:33:07 Cleanup 6
2010-04-16 19:33:07
2010-04-16 19:33:07 Cleanup 7
2010-04-16 19:33:07
2010-04-16 19:33:07 Cleanup 8
2010-04-16 19:33:07
2010-04-16 19:33:07 Cleanup 9
2010-04-16 19:33:07
2010-04-16 19:33:07 Cleanup 10
2010-04-16 19:33:07
2010-04-16 19:33:07 Cleanup 11
2010-04-16 19:33:07
2010-04-16 19:33:07 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2010-04-16 19:33:07 Ratio is 1.78
2010-04-16 19:33:07 Resolution was capped at 1280 x 720
2010-04-16 19:33:07 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2010-04-16 19:33:07 Resolution selected 1280 x 720, 32 bits
2010-04-16 19:33:07 CRender::InitDevice: Using 32bit mode.
2010-04-16 19:33:07 CRender::InitDevice: Using vsync 0.
2010-04-16 19:33:07 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-04-16 19:33:07 CRender::InitDevice: HardwareTnL Enabled.
2010-04-16 19:33:07 Using hardware vertex shaders.
2010-04-16 19:33:07 Initializing render system.
2010-04-16 19:33:07 Trilinear Mipmapping available.
2010-04-16 19:33:07 Vertex Shader Version: 3.0
2010-04-16 19:33:07 Pixel Shader Version: 3.0
2010-04-16 19:33:07 Initializing engine internals.
2010-04-16 19:33:07 CRender::InitDevice completed successfully.
2010-04-16 19:33:07 Parsing INI file ./eqlsUIConfig.ini
2010-04-16 19:33:07 INI file ./eqlsUIConfig.ini loaded.