Nektulos - yes again
I am going crazy here because I thought I had this problem fixed but obviously not. This happens on SOF, SOD, UF but is fine on Titanium. Two problems but with the same zone.
The first issue is once again I am raining dogs, spiders and skeletons in Nektulos and I thought I had that fixed. I renamed my nektulos.s3d filed and created a new map file using the latest azone2.exe and copied that file as nektulos(v3).map to the /home/eqemu/Maps folder and set permissions. I restarted the server and still the same thing. I thought maybe the brackets were throwing off Debian so I renamed the file in the database to nektulosv3 and make a copy on the server but the same thing. Also the guards are missing, I guess under the world. The emitters are messed up but that is easily fixable, I need the map and z-axis fixed first.
Also I made the client version changes as I did before for the zone points table but the SOF, SOD and UF clients zoning from Neriak-A to Nektulos get into a zoning loop. They say they are going to Nektulos but zone back into the Neriak-A zone point and get stuck in a loop. None of the log files seem to reflect and error. I look at the zone points in the database and I am just stuck because as far as I can tell nothing is wrong. Titanium clients zone perfectly. So my question is does anyone with a newer client and new PEQ database have time to see if theirs works ?
Yes I am posting a Linux server question in the Windows section. I do not think this is a Linux problem though.
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