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  #1  
Old 06-04-2014, 12:57 AM
lerxst2112
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Windows isn't case sensitive.

How are you running shared_memory? I suspect that however you're doing it, the working directory is not being set to the proper place so it is looking for the shared directory in the wrong place.

Open a command prompt, cd to where shared_memory.exe is, make sure the shared directory exists, and run it from that command prompt and see what happens.
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  #2  
Old 06-04-2014, 01:07 AM
Astal
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Join Date: Mar 2010
Posts: 236
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Quote:
Originally Posted by lerxst2112 View Post
Windows isn't case sensitive.

How are you running shared_memory? I suspect that however you're doing it, the working directory is not being set to the proper place so it is looking for the shared directory in the wrong place.

Open a command prompt, cd to where shared_memory.exe is, make sure the shared directory exists, and run it from that command prompt and see what happens.
It goes

Shared Memory Loader Program
Connecting to database
Using Databse 'peq' at 127.0.0.1:3306
Loading Items
Loading Factions
Loading Loot
Loading skill caps
Loading Spells
Loading Base data then it just stupids and bring me back to the comment prompt
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  #3  
Old 06-04-2014, 02:53 AM
demonstar55
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Join Date: Apr 2008
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Quote:
Originally Posted by Astal View Post
Loading Base data then it just stupids and bring me back to the comment prompt
That's the expected behavior. What's in the shared folder?
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  #4  
Old 06-04-2014, 04:54 AM
vsab's Avatar
vsab
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Join Date: Apr 2014
Location: United Kingdom
Posts: 276
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Quote:
Originally Posted by demonstar55 View Post
That's the expected behavior. What's in the shared folder?
+1

Also, try removing the space in your path by renaming that folder:- "C:/Everquest Emulator" should be "C:/EverquestEmulator". A lot of programs- particularly ones that work on both Windows and Linux (like EQ Emu) will barf when you have spaces in the file path.

In the Wiki page it specifically sets out a folder structure that will be most compatible with the server and CMAKE (btw if you change the location of your source by renaming that folder you will need to run cmake again).
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  #5  
Old 06-04-2014, 02:44 PM
Astal
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Join Date: Mar 2010
Posts: 236
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Quote:
Originally Posted by vsab View Post
+1

Also, try removing the space in your path by renaming that folder:- "C:/Everquest Emulator" should be "C:/EverquestEmulator". A lot of programs- particularly ones that work on both Windows and Linux (like EQ Emu) will barf when you have spaces in the file path.

In the Wiki page it specifically sets out a folder structure that will be most compatible with the server and CMAKE (btw if you change the location of your source by renaming that folder you will need to run cmake again).
Shared has faction, basedata items lootdrop loot table skill caps and spells, they are all spelled rigth wITh the -S its just abad time i had a bad night and crap ill try redoing that again
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  #6  
Old 06-07-2014, 04:06 PM
lerxst2112
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Join Date: Aug 2010
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What is line 788 in map.cpp in your source code?

Is it?
Code:
i1 = iter->second;
Looks like it may be a bug in Visual Studio 2010: http://stackoverflow.com/questions/3...e-tuple-in-c0x

You should use 2013 Express, it's free and it'll work.
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  #7  
Old 06-12-2014, 09:33 AM
Astal
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Join Date: Mar 2010
Posts: 236
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well I wont be putting my server up for atleast a month or so until I get more ram and an SSD drive, but it will probably be back late summer with a lot more content
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