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  #1  
Old 08-04-2014, 10:37 AM
hayward6
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I was able to get through the SharedMem issue by doing a forum search. I needed to copy that file to the /usr/lib directory. It seems fine now. The only think that is happening now is the mime.types file is not in the server directory. I am going back to figure out where that file is built and see if I can locate it.
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  #2  
Old 08-04-2014, 10:49 AM
hayward6
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ok I was able to find mime.types in the source/utils/defaults directory, so I either skipped a couple steps where this and the other file are either copied, moved, or linked, or its missing from the wiki. Thanks again, this was very easy to follow and I believe I am all setup. I will probably run through a clean build again tonight just to make sure I understand it.
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  #3  
Old 08-04-2014, 11:04 AM
hayward6
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I went here and used this script to start and stop the server and it seems to be working great. https://gist.github.com/mackal/7994207
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  #4  
Old 08-04-2014, 02:39 PM
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sudo mv libEMuShareMem.so /usr/lib
Added this to the instructions.

Yeah, there's tons of ways to write start/stop scripts.
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  #5  
Old 08-05-2014, 09:16 AM
hayward6
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Another interesting issue... I have never used the phpeditor before, so I may just need to familiarize myself...

Could not create logs/sql_log_08-2014.sql! Make sure the logs directory is writeable by your webserver.

Here's another issue I will just add as an edit to save posts. I cannot get the http management portal working. I have used it for years and I know how to turn it on in eqemu_config.xml and forward port 9080... I am just going through the tutorial looking for things like this so we know its 100%
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Last edited by hayward6; 08-05-2014 at 12:30 PM..
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  #6  
Old 08-05-2014, 03:48 PM
hayward6
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I believe I have come to a conclusion... There might be too many small issues going on for me to run a server these days :( I cannot fix the buffs dropping, I cannot speak in /ooc and it looks like chat is not connecting at all, and I even noticed that the default login server is wrong in the eqemu_config.xml file... There are probably a dozen little issues that seem to be all over the forum and I probably don't have the skill to figure out all of them.
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  #7  
Old 08-05-2014, 03:56 PM
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Quote:
Originally Posted by hayward6 View Post
I believe I have come to a conclusion... There might be too many small issues going on for me to run a server these days :( I cannot fix the buffs dropping, I cannot speak in /ooc and it looks like chat is not connecting at all, and I even noticed that the default login server is wrong in the eqemu_config.xml file... There are probably a dozen little issues that seem to be all over the forum and I probably don't have the skill to figure out all of them.
It is probably better that we work through them because everyone else is going to run into them and if you just give up then we can't correct the issues.

The buffs issue is related to you missing proper columns in the database, so when you zone the data wasn't actually able to store properly so its not going to be there when the server tries to reassign them to the character.

Check your utils/sql/git/required/ for any missing updates, yours sounds like this:

https://github.com/EQEmu/Server/blob...uff_update.sql

The default config has login.eqemulator.net which is the right one.

The chatserver not being able to connect could be as simple as eqemu_config.xml settings. Hard to know unless we get some sort of error.

/ooc is a rule setting for minimum level required to chat in /ooc.

Quote:
1 Chat:GlobalChatLevelLimit 1
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  #8  
Old 08-05-2014, 04:25 PM
hayward6
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Quote:
Originally Posted by Akkadius View Post

Check your utils/sql/git/required/ for any missing updates, yours sounds like this:
That might be the problem... I don't have a /source/utils/sql/git folder at all... I have an svn folder...
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  #9  
Old 08-05-2014, 05:38 PM
hayward6
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Here's one more symptom just so we have a complete list. Every time I create a new character my client crashes and I have to login again to choose the character. I am using SOF
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  #10  
Old 08-05-2014, 04:00 PM
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You may also need to repair the table. (if I it got corrupted some how from a crash or something)
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  #11  
Old 08-05-2014, 04:09 PM
hayward6
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Quote:
Originally Posted by demonstar55 View Post
You may also need to repair the table. (if I it got corrupted some how from a crash or something)
I don't know... I have now run through this wiki 3 times now from bare metal and I am getting very good at it The database has been dropped and re-downloaded 5 times now and when I look at all the updates they fail to apply because they are already part of it...
Error Code: 1054. Unknown column 'death_save_chance' in 'character_buffs'


in the source that I built this morning downloaded just as described in the wiki the login server information is this...

Code:
<loginserver>
                        <host>eqemulator.net</host>
                        <port>5998</port>
                        <account></account>
                        <password></password>
                </loginserver>
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  #12  
Old 08-05-2014, 04:17 PM
hayward6
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I was able to find the chat in ooc minimum and changed it. Testing that now. Wow there are a lot more rules and variables then I remember
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  #13  
Old 08-05-2014, 11:56 PM
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Yep, I'm writing revisions to the instructions. Give me a bit, hayward, i'm going to compile and do some testing.
To give an idea of what i'm adding:
<li>$ sudo apt-get install git </li>
<li>$ rm -rf ~/source/*</li>
<li>$ rm -rf ~/eqemu/</li>
<li>$ git clone git://github.com/EQEmu/Server.git eqemu</li>
<li>$ cd ~/eqemu/</li>
<li>sudo apt-get install libboost-dev</li>
<li>sudo apt-get install liblua5.1-dev</li>
<li>cmake .</li>
<li>make</li>


But I'm not 100% sure libboost-dev and liblua5.1-dev, they seem to make cmake happy.
libboost1.49-dev libicu48 <-- installed as default on deb7

If any dev wants to confirm that, it'd be neat. Trying to keep my process simple enough.
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  #14  
Old 08-06-2014, 12:11 AM
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on underfoot, confirmed buffs stay after zoning.. I'll revise the instructions, and give a specific instruction for you hayward based on where you are right now.

I went through the wiki and did remedies to try to clean this up. I'm going to probably do another from-scratch to ensure I didn't miss any steps. And also make a new VM that has the maps stripped out, it'd be real small for akkadius. (Make a simple shell srcipt to get the maps later, since maps is 3.9 of the 5 gig image).
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  #15  
Old 08-06-2014, 01:30 AM
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Looks like image is 1 gig. Let me see about tweaking the size.. Doing some final testing with my new steps, too, ensuring no other bugs.
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