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Archive::General Discussion Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days. |

12-04-2002, 10:28 AM
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Discordant
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Join Date: Dec 2002
Posts: 354
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Quote:
Originally posted by DannMann99
Right now, and probably forever the servers cant handle that. Wandering mobs causes lag in servers
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Is it real lag (bandwidth over-used) or server side over-used ?
(sorry about my bad english, i'm french)
I was wondering about an EQemu like the SETI program ... a worldwide cluster... every EQemu only emule zone(s) and not world ... just as VI do (i.e. Karana Server is not one server but a cluster : every part-server emule a zone or group of zone ... add the eqlogin and the eqpatcher...)
this way, EQemu community will be more effective ... we could use this to get a Test EQemu Server and several server. instead of getting 15 EQemu, we may you 3 real servers and each are compose of 5 computers ....
Just my 2 cents.
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12-04-2002, 11:06 AM
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Hill Giant
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Join Date: Jun 2002
Posts: 205
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That is a good idea, it might work but it has the potential to work best when the several computers are operated out of one household (as in one person owns those and uses them) The problem with that though is that they are all using the same modem. I have seen avila (sp?) toss that around with me at the beginning of this thread, in which she was saying that she has a T1 with 4 computers to use to operate the server. Thats great, and i think that a T1 would be able to host quite a few, not a huge amount, but it is certainly more then the amount of avid Emu users.
Also to keep in mind, more players will come once EQoA is released because of the addicting fact of EQ people will probably venture to look online about it, not want to pay the 13.95 a month and decide to Emu it, thats why it would be great to have a Dedicated 24/7 Legit server for when they do, so as to catch their attention and make them decide to stay and play on the PC as well.
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12-04-2002, 04:21 PM
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Sarnak
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Join Date: Oct 2002
Posts: 45
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about the wondering mobs causing lag, is it just because the server is not powerfull enough to handle it or because of bandwith? If its because the server is just not powerfull enough I wonder if id lag on my server? Its an Athlon Xp 2200+ 512MB DDR333 RAM,ect ect... Hhhmm someday wondering mobs will appear... someday.... 
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-==Radimus Eq-Simulation Server==-
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12-05-2002, 03:29 AM
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Hill Giant
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Join Date: Jun 2002
Posts: 205
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im not sure about the server being able to handle mobs, they might have some trouble but they can might work. The thing is though, that every zone has wandering mobs, some... like say dreadlands, is made up of wandering mobs, now when you have say 20zones being used by users, each zone is making the server send information about mobs moving. that can get up to hundreds of mobs, even more.
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12-05-2002, 01:41 PM
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Sarnak
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Join Date: Dec 2002
Posts: 37
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Very interesting stuff
I found an answer I was looking for here (Server hardware stuff) but it also brings up more questions.
1. Wandering mobs cause lag? I was under the impression this was not implemented due to hogging memory. I also wonder if the mobs could only be in zones which are actually in use,,,,, I think wandering Mobs are eventually a must for legit type servers................unless
2. 24/7 gms are in place. I have the resources to host a 24/7 server pretty easily, and if some sort of clustering IS the answer to the mob question I have access to parts to be able bring up at least 3-4 athlon 2000+ machines, but there's no way I could GM it enough to make up for the lack of wandering mobs.
A legit type server would need many GM volunteers. I'm also wondering if a quest engine could be scripted.........
3. How many of these hypotheical questions will 4.0 render moot in a few days?
4. What EQ always lacked in my opinion , was some of the intimacy and competition the old M59 servers had. Guild halls owned by guilds to defend.
A bunny slope which led to all out pvp.
Not having so many players you didn't know anyone and the thrill of guild wars alongside people you really liked and opponnents you really hated.
I'm hoping to be able to eventually create a server with that type atmosphere and hopefully the players will come........
__________________
freedom and whiskey
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12-05-2002, 02:09 PM
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Sarnak
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Join Date: Sep 2002
Posts: 76
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Undoubtably(sp?) the players and ex players of EverQuest are the answer to making the game more fun, and continuosly exciting. Unlike SOE's method of pumping out expansions to keep itself above water.
Exactly what I had in mind was guild halls that you could defend, specifically ones that would have an influence in the area.
Just an idea...
Think of a large guild hall in the Faydarks, possibly a Keep, but not too big that it would look very out of place in the woods, and there could be many different models of Guild Halls. Wether this would be permantly placed for RP reasons, or not, is debatable.
Now, hopefully a guild that followed Tunare, or possibly Karana, would take control of that Keep, and basically take control of the Faydarks, keeping peace in the zones, and evil out in times of need.
If by chance another guild wished to take control of the Faydark's, they would do so by starting a guild war, I suppose after a certain amount of time, some event occured(maybe capturing the flag or something), the Keep would be turned over to another guild.
If this was in fact an evil guild, then the land would be in peril, orcs would probably get a more agressive, skeletons would begin to grow in numbers, and so on.
In the name of RP, and regaining a safe area for young elves to grow up, a dwarven guild from butcherblock may join in on the fight to restore peace.
I think something this has A LOT of potential...
But sadly, in order to do so, a VERY good server would be needed, and possibly around 200 players registered on the server.
Also time would be an issue, but after a while, such events could take place, and RP would take up where blind action once stood. For this time you would kill for your believes, wants, or your life, and those to come after you.
Just an idea...
Aside from my, possibly, crazy dreams, if you have the power to run a legit server, then with what skills I could provide, I shall, and will, help. Even if just to make sure things are running fine, a volounteer GM, as long as I could play along too =P.
Honestly though, if a server were to implement the guild halls, some new skills that would liven up the game, change around the classes a bit to fit what they should be, and the amount of people playing not to mention(i.e. less people playing there will be less groups, so nerf and changing something may be needed). the migrational codes, constant GM intervention with events, and a good player community of people that you would have a connection to everyone with(I would know one person, who would know so many people, who would know so many people, and in the end, its a real community).
Maybe just dreams, but promising ones I think, If all I can do is provide ideas for such a server, then I shall, just ask. But I REALLY want to be part of such an event.
Enough said for now.
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12-05-2002, 02:51 PM
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Hill Giant
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Join Date: Jun 2002
Posts: 205
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That has to be one of the single best ideas i have ever heard to improve upon EQ. but it all just makes me want to laugh, with hope.
firstly that would never happen, you would have to edit the zones, then include a new building, it may not sound hard but remember that it is currently impossible to edit zones at all, we dont even know how to open the files with 3DSMAX, but we have come to some conclusions that EQ uses 3DSMAX for atleast mobs.
secondly, it sounds great and it would get a ton of dedicated players but, it is currently and for the very long future impossible to do something as you plan. Having the mobs get changed would cause a great deal of pain to the server host because the only way possible is to change the database, which means everytime some guild decides to take over a zone the spawns of mobs has to be changed, and factions edited so as to not have those mobs attack the people in control of zone (if thats what you meant)
sure it sounds good and i would really love to see it happen but i dont want to get anyones hopes up at all, you may look forward to it but look in terms of years, not weeks.
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12-05-2002, 04:14 PM
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Sarnak
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Join Date: Sep 2002
Posts: 76
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Was never a short time goal on my part, I assure you.
Sony almost did it though, and Sony has changed a lot of stuff since before EQ was even born, to this day on it's last breath of air, trying to spit out it's last expansion.
Well "the flag", so to speak, could be a mob I think, and through some simple talking commands, certain events could be triggered and mobs start to spawn. That is doable.
If only there was a way to place things that weren't static in EQ. I suppose it's codable, but no doubt, VERY HARD to achieve.
Still the idea is something to work on, or use as inspiration to develop other methods.
Or, once we are able to edit the zones, one day, then someone could fill several zones that they wanted, with castles, keeps, simple guildhalls, and such, and have someone download JUST THOSE new zones. Once of course, we somehow get an editor.
Just thinking though, if doors arent static, then maybe existing buildings could be used, and through some coding "guild keys" could be designed. Even if it meant having a GM fashion them all, which I wouldn't mind doing really, would be a big step.
Simply though, I alot of the "RP coding" could be done through mobs. There are several quests on the EQlive servers that when done right, spawn other mobs, or trigger other events to occur all over the world.
I'm thinking once the guild hall has been taken, the mob would periodically trigger an event spawning orcs here and there, now and then, not necissarily changing factions, unless its easily possible.
Still, it's an IDEA! But then again, i'm pretty sure thats how UO shards started out, and now there are custom maps and coding just like one day we may be seeing in EverQuest.
By the way having the guild hall have, "a flag", would be kind of non-rpish. Maybe an obelisk would be more apropriate,
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12-06-2002, 12:50 AM
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Sarnak
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Join Date: Dec 2002
Posts: 37
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It seems to me there are plenty of existing buildings in the zones which could be adapted for guild hall usage. Beside sI would think Guild halls should be relatively rare, thus more prized.
__________________
freedom and whiskey
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12-06-2002, 03:29 AM
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Dragon
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Join Date: Feb 2002
Posts: 583
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Wandering mobs don't eat too much memory, but the constant position updates do cause a high datarate.
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12-06-2002, 10:45 AM
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Hill Giant
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Join Date: Jun 2002
Posts: 205
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Yep, i agree with all of you. But i just really dont want to think about it much until i can help out. Right now im brushing up on my C++ skills and hopefully i can help out soon on the Development.
Dann Out~
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12-06-2002, 11:14 AM
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Discordant
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Join Date: Dec 2002
Posts: 354
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Quote:
Originally Posted by Wiz
Wandering mobs don't eat too much memory, but the constant position updates do cause a high datarate.
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what kind of updates ? the DB ones or the local request ?
BTW, i'd like to know if i can use an online MySQL for my local EMU server or do i have to run mysql on it ?
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12-07-2002, 09:19 AM
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Fire Beetle
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Join Date: Sep 2002
Posts: 27
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Quote:
Originally Posted by Wiz
Wandering mobs don't eat too much memory, but the constant position updates do cause a high datarate.
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Thank you for trying to break up the hijack there.
As zones seem to be shut down when not in use, this would be in direct relation to the players on the server. The bandwidth required to host a server for even 100-200 people is what causes most of these projects to be locked into obscurity.
Image had the potential to provide a stable, central server for us all. I don't see anyone else out there waiting to claim the top spot.
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12-07-2002, 12:00 PM
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Hill Giant
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Join Date: Jun 2002
Posts: 205
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ive heard good things from Hogie and a Avila, each of which seem to have 4 computers hooked up, i know avila has T1 but im not sure on hogie.
i just hope they get up
Dann Out~
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12-07-2002, 12:00 PM
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Hill Giant
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Join Date: Jun 2002
Posts: 205
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ive heard good things from Hogie and a Avila, each of which seem to have 4 computers hooked up, i know avila has T1 but im not sure on hogie.
i just hope they get up
Dann Out~
EDIT: nice, wow that posted twice for some reason. hmm, thats inexplainable
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