Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 01-08-2003, 03:20 AM
Joolz
Fire Beetle
 
Join Date: Jan 2003
Posts: 25
Default New Patch Changes!

From the nice guys at ShowEQ:

Quote:
Some pretty major changes on test. Posting this mostly to help cut down on duplicated work. I havent worked through too much of it yet, but heres what I do know so far. Most all data is zlib compressed now, which is a nice bandwidth saver. The compression is basicly implimented so that multiple packets can be rolled together into a single compression block before being sent.

New opcode: 0x7642 - compressed data packet. Seems to have a 3-5 byte header then the zlib compressed data. If the 3rd byte is 0xff, its a 5 byte header, otherwise 3, it seems. Unsure of what the other stuff indicates so far. In the decompressed data, you've got 1 or more packets strung together, havent worked out exactly how this works, but you do still have the opcode and data for each packet.

Aside from all that, there appear to be some data structure changes, mostly in the form of 16 bit values being changed to 32 bits instead.

In short, lots of work to do
What does this mean for us? Well, we HAVE to implement the 16 bit to 32 bit transitions. That shouldn't take us too long.

As for the new opcode... well... these appear to be packets from the server. Also, the net code in its current form really doesn't need the overhead of zlib compression right now!
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:28 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3