Doing some ahead planning..
Level 100 is going to be the max level.
Leveling will be pretty easy:
PvE = Less EXP then live.
PvP = More EXP then live.
Not a true statement though, cause it depends on level. Level 100 killing level 50 = 1/2 the exp he should have got out of that kill. 100/50=1/2, 50%. Thats pretty much how i'm going to do it I think, not sure though.
This will make it so level 100s wont want to gimp level 100s.. but level 50s will want to kill level 100s.. cause if they do, they will get 2 times the experience.
I feel this is the best way to balance it.
I think I might make a custom patcher and have it hosted secretly. >:P It's going to have a hex editted client and files NEEDED to play, that way you can get the custom class names... if I really want to spend time doing this, maybe even custom monsters. You'll get the zone files this way too.
I'm gonna see if I can make it so you can get a new title every 10 levels.
I'll be researching AA titles.. this way you can get AA titles from doing the "big" quests.
I'll be turning AA skills off. /disc will only get in if it gets created.
ALL items will be custom, no item you'll find from EQlive will be on this server. Due to this fact.. all EQlive spells that have summons will be taken out. (You will be able to get the spell file via patcher).
As you can see, this idea will take A LOT of work.. I am not going to start any of it till I get the zones created.. so don't plan on seeing this created unless I can somehow get these zones created.
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