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  #16  
Old 07-21-2003, 12:39 PM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
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Doing some ahead planning..

Level 100 is going to be the max level.

Leveling will be pretty easy:
PvE = Less EXP then live.
PvP = More EXP then live.

Not a true statement though, cause it depends on level. Level 100 killing level 50 = 1/2 the exp he should have got out of that kill. 100/50=1/2, 50%. Thats pretty much how i'm going to do it I think, not sure though.

This will make it so level 100s wont want to gimp level 100s.. but level 50s will want to kill level 100s.. cause if they do, they will get 2 times the experience.

I feel this is the best way to balance it.

I think I might make a custom patcher and have it hosted secretly. >:P It's going to have a hex editted client and files NEEDED to play, that way you can get the custom class names... if I really want to spend time doing this, maybe even custom monsters. You'll get the zone files this way too.

I'm gonna see if I can make it so you can get a new title every 10 levels.

I'll be researching AA titles.. this way you can get AA titles from doing the "big" quests.

I'll be turning AA skills off. /disc will only get in if it gets created.

ALL items will be custom, no item you'll find from EQlive will be on this server. Due to this fact.. all EQlive spells that have summons will be taken out. (You will be able to get the spell file via patcher).



As you can see, this idea will take A LOT of work.. I am not going to start any of it till I get the zones created.. so don't plan on seeing this created unless I can somehow get these zones created.
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  #17  
Old 07-21-2003, 04:05 PM
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Hardy
Dragon
 
Join Date: Feb 2002
Location: GI, NE
Posts: 924
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My next check will be all going towards a new computer, if you need help by then, I would love to help

I don't know any programming languages.....yet, but I have created items and some of the other database work. Ton of the major stuff got lost with doing other projects :evil:
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  #18  
Old 07-22-2003, 08:40 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
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Yeah, I don't think it'll need too many programmers, maybe 1 or 2 to add some modifications.

The main thing we need is the land.. after we get the land we are going to need some people who can add npcs.. but they'll need to add pathing.. make sure its balanced.. make sure it keeps to PvP enviroment but have a taste of PvE.

Then it'll need new spells, that takes some testing.. I really wanna do the spells and new items cause this will add a taste of how eq was when it was released, no one knew what anything did, or what the best items are.
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  #19  
Old 12-24-2003, 12:32 PM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
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resurrected


irc.freenode.net
#aow

If you wish to help.
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  #20  
Old 01-03-2004, 09:35 PM
Veragoan
Fire Beetle
 
Join Date: Jun 2003
Location: Colorado
Posts: 10
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Hows it comming along? Sounds very interesting. You need a webpage of some sort for this :p
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  #21  
Old 01-04-2004, 06:03 AM
JohnRev
Hill Giant
 
Join Date: Mar 2003
Location: West Virginia
Posts: 184
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Sounds very good
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