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  #16  
Old 07-23-2003, 11:58 AM
krich
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Join Date: May 2003
Location: The Great Northwest
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Now that I'm at my computer, I can see that you should do the following:

1) remove the =true; at the end of the line you added in mob.h
2) recompile

Not sure if initialization is necessary...try it and see if this does anything for you.

Regards,

krich
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  #17  
Old 07-23-2003, 01:09 PM
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tcsmyworld
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Join Date: Feb 2002
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thanks a million krich , that did the trick
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  #18  
Old 07-24-2003, 03:50 AM
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tcsmyworld
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Spoke too soon, this is wierd, when I swap that around it allows the random waypoints to continue past 1st waypoint , but it stops all the patrol/circle at thier 1st waypoint.
Any ideas?
Didn't make much sense to me.
Is there more than one timer? one for each style of path?
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  #19  
Old 08-03-2003, 05:41 PM
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tcsmyworld
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Anybody have any ideas about this , would be nice to have pathing working correctly , so we can see ALL the npcs move that are supposed to be moving.
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