I think this is a case where statistical analysis could probably produce a very close approximation..
Grab some parsed logs (got a few friends who regularly parse and analyze their damage output), plop in all the variables, apply some numerical analysis, and we could probably get a close functional approximation.
Thats if you want to use THEIR way of doing it. Personally, I think it would probably be better to insert some constants into the attack routines determined by a database variable, that way we could just alter a constant factor in the database, and see the resulting affect on combat for balancing purposes. Just tweak it until it was at a reasonable , playable level..
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