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Quests::Q&A This is the quest support section

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  #31  
Old 03-14-2005, 08:25 PM
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Default quest::settimer

quest::settimer

Explanation: Starts a time the counts seconds.

Full Command: quest::(timerid,seconds)

Timerid = The ID number of the timer you would like to start. Found in the database.
Seconds = The amount of time you want the timer to run for in seconds.

Example:

# After hailing the NPC timer 1 is set to run for 3 minutes (180 seconds)

sub EVENT_SAY
{
if($text=~/hail/i)
{
quest::settimer(1,180);
}
}
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  #32  
Old 03-14-2005, 08:26 PM
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Default quest::stoptimer

quest::stoptimer

Explanation: Stops the chosen timer.

Full Command: quest::stoptimer(timerid)

Timerid = The ID of the timer you would like to stop. Can be found in your database.

Example:

# After hailing the NPC the time with the ID 1 is stopped.

sub EVENT_SAY
{
if($text=~/hail/i)
{
quest::stoptimer(1);
}
}
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  #33  
Old 03-14-2005, 08:26 PM
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Default quest::settarget

quest::settarget

Explanation: Sets a mobs target.

Full Command: quest::settarget(type,ID)

Type =
ID = The ID of the NPC or player to target.

Example:
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  #34  
Old 03-14-2005, 08:27 PM
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Default quest::follow

quest::follow

Explanation: Makes the mob or NPC follow a chosen NPC or player.

Full Command: quest::follow(ID)

ID = The ID of the NPC or Player that the mob or NPC is supposed to follow.

Example:

# After hailing the NPC he follow the NPC with the ID of 1024.

sub EVENT_SAY
{
if($text=~/hail/i)
{
quest::follow(1024);
}
}
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  #35  
Old 03-14-2005, 08:27 PM
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mwmdragon
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Default quest::sfollow

quest::sfollow

Explanation: Stop the mob from following a player or NPC after making it do so with the follow command.

Full Command: quest::sfollow( )

Example:

# After hailing the NPC again he stops following the player.

sub EVENT_SAY
{
if($text=~/hail/i)
{
quest::sfollow
}
}
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  #36  
Old 03-14-2005, 08:28 PM
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mwmdragon
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Default quest::movepc

quest::movepc

Explanation: Moves the player to a chosen zone to a chosen location.

Full Command: quest::movepc(zoneid,x,y,z)

Zoneid = The ID of the zone you want to move the player to. Can be found in your database.
X = The x Axis you would like to send the player to. Can be found by /loc but switch the x and y.
Y = The y Axis you would like to send the player to. Can be found by /loc but switch the x and y.
Z = The z Axis you would like to send the player to. Can be found by /loc.

Example:

# After hailing the NPC the player is moved to zone 23 at location -123.45,1200.03,-34.11.

sub EVENT_SAY
{
if($text=~/hail/i)
{
quest::movepc(23, -123.45,1200.03,-34.11);
}
}
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  #37  
Old 03-14-2005, 08:29 PM
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mwmdragon
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Default quest::gmmove

quest::gmmove

Explanation: Moves the player to a chosen zone to a chosen location.

Full Command: quest::gmmove(zoneid,x,y,z)

Zoneid = The ID of the zone you want to move the player to. Can be found in your database.
X = The x Axis you would like to send the player to. Can be found by /loc but switch the x and y.
Y = The y Axis you would like to send the player to. Can be found by /loc but switch the x and y.
Z = The z Axis you would like to send the player to. Can be found by /loc.

Example:

# After hailing the NPC the player is moved to zone 18 at location -123.45,1200.03,-34.11.

sub EVENT_SAY
{
if($text=~/hail/i)
{
quest::movepc(18, -123.45,1200.03,-34.11);
}
}
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  #38  
Old 03-14-2005, 08:29 PM
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mwmdragon
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Default quest::movegrp

quest::movegrp

Explanation: Moves the player and his party to a chosen zone and a chosen location.

Full Command: quest::movegrp(zoneid,x,y,z)

Zoneid = The ID of the zone you want to move the party to. Can be found in your database.
X = The x Axis you would like to send the party to. Can be found by /loc but switch the x and y.
Y = The y Axis you would like to send the party to. Can be found by /loc but switch the x and y.
Z = The z Axis you would like to send the party to. Can be found by /loc.

Example:

# After hailing the NPC the player and his party is moved to zone 7 at location -123.45,1200.03,-34.11.

sub EVENT_SAY
{
if($text=~/hail/i)
{
quest::movegrp(7, -123.45,1200.03,-34.11);
}
}
__________________
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MWMDRAGON

NeverQuest
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Emucade
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  #39  
Old 03-14-2005, 08:30 PM
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Default quest::setallskill

quest::setallskill

Explanation: Sets all the players skills to a certain value.

Full Command: quest::setallskill(n)

n = any number from 0 to 252

Example:

# After hailing the NPC all the player skills are set to the maximum of 252..

sub EVENT_SAY
{
if($text=~/hail/i)
{
quest::setallskill(252);
}
}
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  #40  
Old 03-14-2005, 08:30 PM
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Default quest::attack

quest::attack

Explanation: Makes the mob or NPC attack anything with the chosen name.

Full Command: quest::attack(
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  #41  
Old 03-14-2005, 08:31 PM
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mwmdragon
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Default quest::save

quest::save

Explanation: Saves the players data to the database.

Full Command: quest::save( )

Example:

# After hailing the NPC the players data is saved.

sub EVENT_SAY
{
if($text=~/hail/i)
{
quest::save();
}
}
__________________
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MWMDRAGON

NeverQuest
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Emucade
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  #42  
Old 03-14-2005, 08:32 PM
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mwmdragon
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Default quest::setglobal

quest::setglobal

Explanation: Allows you to create or modify an existing global variable for the mob you are using the command on.

Full Command: quest::setglobal(varname,value,options,duration)

Varname = The name of the global variable. It
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  #43  
Old 03-14-2005, 08:32 PM
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mwmdragon
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Default quest::targlobal

quest::targlobal

Explanation: This is a quick way to attack a bunch of information in a global variable to a mob.

Full Command: quest::targlobal(varname,value,duration,npcid,char id,zoneid)

Varname = The name of the global variable. It
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  #44  
Old 03-14-2005, 08:33 PM
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mwmdragon
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Default quest::delglobal

quest::delglobal

Explanation: Deletes a global variable.

Full Command: quest::delglobal(varname)

Varname = The name of the variable to be deleted.

Example:

# After hailing the NPC the global variable megaquest is deleted.

sub EVENT_SAY
{
if($text=~/hail/i)
{
quest::delglobal(
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NeverQuest
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Emucade
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  #45  
Old 03-14-2005, 08:36 PM
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mwmdragon
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Default Thats all the commands

Thats all the commands.

I know some data may be incorrect or not complete and I would love to correct it or even put in better examples. If you can help with this just send me the change in a PM, make sure you mark what it is for, and I'll fix it as soon as I get them PM.

I hope this helps a few people out.

As I promised Here it is in PDF Format
http://mwmdragon.homeftp.net/trade/f...estLexicon.pdf
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Last edited by mwmdragon; 03-15-2005 at 05:01 AM..
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